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12-22-2012, 04:22 PM | #1 |
FFR Veteran
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Posts: 1,496
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Expanding the difficulty spectrum
I have been thinking about the 1-99 scale recently (yes, I am a loser, I get it).
I feel like we aren't using the upper section of the scale (80+) effectively. We have the hardest "real" files sitting in around 92-93. Then we have DP and RATO at 95 and 96. I think we can all agree these two are complete dump files. The only other files above 92 are: Metro (93, easily the most "legit" file in this section) Revolutionary Etude: (93, piece of crap file) Party 4u (94, another piece of crap joke file) So, other than 2 dumps, 2 joke files, and one "real" file, 93-99 is uncharted territory. (unless VROFL is a 99, which I assume it is) My proposition, then, is this: DP and RATO are 98 and 99 (or both 99s, they play the same to me). Anything worse than those two files honestly shouldn't be in the game, but if it is, just make it a 99 or ??. Then, we can slide up other files to smooth things out. I feel like a ton of files in the 80s are crammed into difficulties because there isn't enough space. Think about [Rain]. The file is incredibly difficult, yet we couldn't pull the trigger on making it an 87 because all the 87s are so complex/awkward. That seems silly, because to me it is WAY harder than every other 86. Here are some other examples: 12 Bar Bloops 82 --> 83 Integraation 81 -->82 Molto and GGC 83 -->84 Hardkore Atomic 84 --> 85 (maybe... not sure how other people feel about this file) Move the hardest 85s up to 86 (Rage Template, Xantha, RAN?) Most of the 86s up to 87 except Music (For Kirby), RWOB (maybe?), and probably Kirlian Shores. I would argue RAIN should go up to 88. Now we can start sliding the remaining 87s way up. FREEDOM Dive should stay 87 probably. Grind an Grist 88s for sure. La Camp 89, maybe 90. Scrap and Schmollbluk 88s, maybe 89s. Devour probably 88. Then we can slide 88s up: Eclipse up to 89, Jai Envie 90, Slashmaid 90, CCCP 90. Something like that, obviously some people will feel differently about which of these is hardest. 89s need to move quite a bit. AT up to 92. M8Bit up to 91. AQD feels like a 90, maybe 91. Vortex 90. 90s: Extratone 93. WWE 92. System Doctor 91. Husigi 93 or 94. 91s: TWWW and Crowdpleaser should be ??. Can't quite decide about Crowdpleaser whether to go the ?? route. It would work at 93-94 as well. Jamais Vu 94. 92s: Do I smile up to 95, Rave7 up to 96 (maybe flip these) The rest: Put Metro at 96. Revo either ?? or 97. We could move a lot more of the lower 80s around as well, but I didn't want to go through all of them and interject too much subjectivity. Thoughts? Don't get bogged down too much on the individual difficulties, as I realize I am but one opinion. Instead, focus on the overarching theme of expanding the upper tier.
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01-9-2013, 01:41 AM | #2 |
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Re: Expanding the difficulty spectrum
Alright, let's discuss this hehe...
Way back when stavie and I were first beginning to rerate everything, I noticed that the upper end of the difficulty spectrum didn't really have a lot of room to breathe. I was told vrofl would be sitting at 99 on the new scale, and of course, to compensate for how much more difficult vrofl is than anything else in game, the ratings of all other files needed to be pushed further down in order to reflect this. I didn't really like this, but it's what was planned to be done, so I didn't argue at the time. However, I did suggest that the old 9s should start much lower than where they were planned to start, which was 50. I didn't really see the need for old 1-8s to take up half the difficulty spectrum considering how the higher difficulties (especially FMO+) covered far greater of a difficulty spread. FGO alone could easily be segmented into three sublevels that would make sense to most players. In any case, Jae was a bit reluctant to start old 9s down at 40, so 45/46 was the compromise made. ...but now we still have this problem at the upper end lmao SO... Speedy Singapore and I came up with this list, excluding vrofl from the 1-99 and giving it a rating of ?? or something similar. It's not finalized or anything, so don't freak out if you guys don't agree with the way we segmented the new FGO tiers. But what do you guys think of this? Code:
99: Reluctantly Accepting Temporary Overexhaustion 98: Death Piano 96: Metro Revolutionary Etude 95: do i smile? Rave7 94: Crowdpleaser Husigi Usagi Milk Tei Winter Wind Etude 93: Extratone Pirates Jamais Vu 92: A Quick Death System Doctor White Walls, Part 2 91: Almost There Magical 8bit Tour 90: J'ai Envie de Plaisir X2 Schmollbluk Slashmaid (Instrumental) 89: Counter Clockwise Chant Pattern Eclipse (Solar) grind2 Grist La Campanella Scrap Syndrome 88: DeVouR FREEDOM DiVE Here We Go Rain [YMCK] Vortex Xanthystrauma 87: Chik Habit Kirlian Shores Music (For Kirby) Rage Template Red Wings Over Baron St. Scarhand Tell v3 (Extended Mix) 86: Canary Part V My Half One Minute Waltz Pandora Piano Etude (Demon Fire) [Oni] Phi-dentity Crisis Zombie Sunset 85: Breakbeat Acid Hero Reconsidering Mathsma Attack Milky Blue Molto Vivace RAN Rock Rock Rock (t+pazolite remix) 84: ==Planet KARMA== 12 Bar Bloops A Kidney Stone Hardkore Atomic Mourning the Lost Necropotence Saddest RMX Storm Raid Battle STRAWBERRY SWEETZ White Walls, Part 1 83: Betrayal Grand Galop Chromatique I Hate The 80s Lawn Wake II Little God Ch@nnel Sleepmix Strikes Back Tenimuhou 82: 11ELEVEN Blue Rose Ehhen Doyadosu? Tengujiman Electro Rush X8 v2 Integraation World End's Yama Xanadu 81: Across Rooftops Coactive [Over My Shoulder Mix] Einstein-Rosen Bridge Halcyon [xi] Holy Orders Mephisto Waltz mutant corecore Shotgun Surgery Tageri 80: Gunkienen Tarusuigin Ketsarku Mozgalom Love and Justice Jamais Deux Nomina Nuda Tenemus Unicron Barbeque The Bird's Concrete Nosedive 79: honki sentai majirenjaa -MAJI eurobeat version- Magical Higan Tour 2009 NaiNai 69 Pants Reality The Bird's Poisoned Bathwater 78: BEER Level Skip (everything else) unrated: TWWW, p4u v1, vrofl p.p.s. A++ thread bballa, I'm glad we have a reason to fix this now (inlove) sorry it took a bit longer than I told you it would to unlock this btw Updates to the list: Shotgun Surgery [80 -> 81] Holy Orders [80 -> 81] 11Eleven [81 -> 82] Coactive [82 -> 81] STRAWBERRY SWEETZ [83 -> 84] White Walls, Part 1 [83 -> 84] Storm Raid Battle [85 -> 84] Eclipse [90 -> 89] CCCP [90 -> 89] Vortex [91 -> 88] Husigi [93 -> 94] Jamais Vu [94 -> 93] Last edited by One Winged Angel; 01-24-2013 at 10:53 PM.. |
01-9-2013, 09:23 AM | #3 | |
Nope
Join Date: Nov 2010
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Re: Expanding the difficulty spectrum
Quote:
I'm curious to know any other changes you've made to this list, and I'd be happy to add another opinion into the mix (although I CLEARLY can't play the higher difficulty files like you guys can) I honestly wouldn't have a problem with moving it to a token. As long as it isn't hard to get (only since it's been public for so long already). I wouldn't argue with DP getting changed to a token either. They really screw up the difficulty scale of the public files in my opinion. Last edited by Poison-; 01-9-2013 at 09:26 AM.. |
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01-9-2013, 10:20 AM | #4 |
FFR Player
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Re: Expanding the difficulty spectrum
I agree with nearly everything said in this thread. The upper areas of modern FGO's are way too squished together, and that gap in the 90's needs to be filled. I've always been for making vrofl a ???, because even with RATO at 96, vrofl and 99 is not a big enough jump. Like the joke file it is, vrofl should have no rating, and RATO should be 99, mainly because there should NEVER be a file harder than RATO let into this game. It is a dump file, and I hope to never see another file dumpier, or harder than it. Therefore it should be the limit, 99, and everything else filled out inbetween. I like OWA's scale, and I like your ideas as well bb, but we'd have to look at where to stretch out certain songs, I personally don't find Rain that much harder than other 86's.
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01-9-2013, 01:46 AM | #5 |
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Re: Expanding the difficulty spectrum
I actually really like this idea and that list that Rob came up with. I think they really are all squished and should have more room to breathe as well. vROFL should definitely not be on the 1-99 scale and should be ?? or something and then the rest can come up from there. Very solid Idea! +1
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01-9-2013, 02:16 AM | #6 |
Rhythm game specialist.
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Re: Expanding the difficulty spectrum
The issue that I have with this is that the expansion of the current scale leaves no room for things that might be slightly more difficult than what's listed in each corresponding difficulty level. If we come up with a song that is considerably harder than something in difficulty n-1 but easier than something in difficulty n, ratings will become somewhat disproportionate again.
I'm not opposed to the list, I'm just wary about filling in spaces that could be used later, haha. |
01-9-2013, 02:50 AM | #7 |
Legendary Noob
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Re: Expanding the difficulty spectrum
we could leave 99 unfilled. so RATO is 98, DP 97, etc...
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01-9-2013, 02:59 AM | #8 |
Rhythm game specialist.
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Re: Expanding the difficulty spectrum
Not a bad idea, but we're essentially lowering the overall threshold that a "serious" file can be placed in, similar to how it is currently with RATO/DP at 96/95 respectively.
The problem that I presented was a theoretically avoidable one, but it did leave some discussion as to what could be done to remedy it, and OWA answered exactly as I hoped. Maximizing the amount of space within the FGO/FSO territory allows the scale to shine in separating files that are drastically more difficult, within the same level. At this point, I'm happy to see Schmollbluk be considered out of the 87 range, because it presents the most brutal burst patterns out of any FGO due to incredibly rigid transitions in and out of jumptrills. It also (to me), doesn't compare to the other 87s in the area, which (for the most part) are comparably more tame, or lack extremes as difficult as Schmollbluk. It fits -perfectly- in the current list, in my opinion. |
01-9-2013, 03:09 AM | #9 |
shots FIRED
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Re: Expanding the difficulty spectrum
Honestly? I'd prefer RATO to be difficulty 99 with Vertex beta vrofl being an undefined difficulty of "???" - a variable in the difficulty parameter that maybe Velocity could add. Because right now, vrofl (and RATO to a less degreee) are on the 1-99 difficulty list and, as OWA implies, is skewing the difficulty scale a lot on the higher end.
Basically, vrofl shouldn't even exist on the 1-99 scale at all. And I certainly don't think anyone would want a file that's a notch above RATO anyhow. I'm thinking that even RATO might be way above anything below it, and am tempted to also put that as a "???"-difficulty file. |
01-9-2013, 02:27 AM | #10 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: Expanding the difficulty spectrum
Well that's an issue that exists regardless of the expansion haha, although I agree that this issue becomes increasingly problematic when there's fewer songs per sublevel. However, I think the benefits of better utilization for difficulties 88+ outweighs this. Filling out the upper echelon of songs over a wider spread looks much nicer, and the high FGO section (87+) as it currently sits in game really warrants the need to be stretched out.
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01-9-2013, 02:43 AM | #11 |
Rhythm game specialist.
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Re: Expanding the difficulty spectrum
Fair enough.
A few changes I personally would like to suggest: Jamais Vu: 94 -> 93 Husigi: 93 -> 94 Essentially, switching these two for the sake of structure comparison/overall scoring difficulty. For the highest tier players, Husigi is a bit tougher to score on/FC, and to those that aren't retarded at FFR, respectable mashing (thanks to tough jack/burst placement) doesn't even get the job done. Jamais Vu is a bit smoother, as well. Almost There: 91 -> 92 (or Magical 8Bit Tour: 91 -> 90) Seeing AT with M8BT doesn't fit with me simply because M8BT's trills are slower, contain less one-handed garbage, and are considerably shorter in stream length. With the range being expanded, you could also afford changes like this... World's End Yama Xanadu: 82 -> 83 Shotgun Surgery: 80 -> 81 ...where the overall scale expansion could lead to a slight increase of value for longer songs that have extremes further in (in essence, just proportioning the overall increase). List looks pretty solid, though. Last edited by TC_Halogen; 01-9-2013 at 02:46 AM.. |
01-9-2013, 03:11 AM | #12 |
Rhythm game specialist.
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Re: Expanding the difficulty spectrum
My only opposition to putting RATO as "???" rating is that it's a ranked file.
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01-9-2013, 03:18 AM | #13 |
shots FIRED
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Re: Expanding the difficulty spectrum
Oh good point. IMO putting RATO as a ranked file was the main mistake in the first place, but I doubt it'd be converted into a token at this point, even if the token is easily attainable. I wonder how many people would dispute that...
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01-9-2013, 03:17 PM | #14 | |
The FFRchiver
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Re: Expanding the difficulty spectrum
Quote:
Then it will probably go down the lines of vROFL, where the chart is ridiculously hard and silly, but no one cares because it's a token. So the overall appreciation level of RATO's in game existence might actually improve if the change is made.
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01-9-2013, 03:13 AM | #15 |
Legendary Noob
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Re: Expanding the difficulty spectrum
i'm alright w/ RATO being 99 then. makes sense
edit: it has been over 4 years now that it was released, and no song in game has come close to it in dif...
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01-9-2013, 04:19 AM | #16 |
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Re: Expanding the difficulty spectrum
Sweet, this thread is approved lmao.
Yeah the list looks pretty solid Rob, thanks for posting it :] I was actually considering of placing Husigi higher than Jamais Vu, but Jamais Vu is one of those files that you can either have the speed for it or you don't. I can't really judge the file without ridiculous bias, and I see far better scores on Husigi than Jamais Vu anyway. I wouldn't mind seeing Husigi higher than Jamais Vu though. I feel that the trill section in AT and M8T are equally hard. Despite being around ~20 BPM slower, I find Magical 8bit Tour's patterns a lot worse compared to Almost There to not just AAA, but to score on as well. Also another thing, M8T has harder sections outside the hard section compared to Almost There's easier sections, and although the difficulty of the file outside it is much easier compared to the trill section, it does cause a lot more nerves compared to AT. I agree with those two, length should be a bigger factor than before with that difficulty list now. Also I think RATO should stay as the hardest file that doesn't have a "??" difficulty. I don't think there would be any file harder than RATO, and it's not really much harder compared to Death Piano. ps great thread bballa |
01-9-2013, 08:40 AM | #17 |
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Re: Expanding the difficulty spectrum
TWWW, p4u v1, and vrofl being unrated ?? I can agree with since those are tokens and they mess up the difficulty scales hard (TWWW having a ridiculous spike at the end, p4u having zeroframers that make it go over Death Piano physically, and vrofl being uncomparable to everything else).
Before I go into the ratings OWA posted, does this mean 90+ is still the 13 border and 77-89 is 12? (talking old scale here) |
01-9-2013, 12:46 PM | #18 | |
Rhythm game specialist.
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Re: Expanding the difficulty spectrum
Quote:
EDIT: +1 to RATO being moved to tokens; it's unfathomably hard to score on and requires a retarded element of luck to get a good score -- I have a worse score on DP, but I can acknowledge it as a file that tests many things at extreme levels compared to RATO, which is just speed/jumptrilling... |
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01-9-2013, 08:49 AM | #19 |
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Re: Expanding the difficulty spectrum
We haven't really discussed about the borders yet, so I'm not sure actually.
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01-9-2013, 09:11 AM | #20 |
ごめんなさい (/ω\)
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Re: Expanding the difficulty spectrum
just make vROFL a 100 to make it seem more bizarre. Nothing is weirder than the only triple digit song.
Making it beyond double digits would imply it has gone farther than any song in terms of difficulty, and indeed it does. It's un AAA'able, and un FC'able for most. Idk if putting a song into the triple digits would fuck with anything but w/e. |
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