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11-27-2022, 03:36 PM | #1 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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TWG 203 Werewolves in Avalon POSTGAME THREAD
C H R O M A V A L O N: Werewolves in Avalon A bit of a departure from standard setups, but there's a lot to consider with the mechanics of claims vs counterclaims here and I thought it'd be fun. With that said, here's the Setup: 11 Players * 5 Vanilla Towns * Red Merlin * Blue Merlin * Green Merlin * Red Werewolf * Blue Werewolf * Green Werewolf Game Rules: * Werewolves are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Wolves cannot NK any of these players on the first night. * Each colored Merlin knows their color, and the identity of their correspondingly colored werewolf. ******* If wolves fail to achieve parity, they can win by identifying the colors of all Merlins correctly. This occurs after all werewolves have been lynched and before the game result is announced. If wolves are able to match the colors and identities of all merlins, the wolfteam wins. * Only alignments reveal on flip. * Wolfchat is always present, and dead wolves can continue to chat in the scum discord after death. * Merlins know the other Merlin identities, but not their colors.EDIT TWO RULES ADDED: * There is a post count minimum: each player will be required to make 5 game-related posts due 90 minutes before each EoD each day phase. * The post game werewolf merlin-guessing phase will last 24 hours. Werewolves will be given ONE faction guess to be confirmed by a consensus vote among werewolves. Modkill Rule Clarification: The post deadline is 90 minutes before EoD. There is a 30 minute host-verification period to check post count and game-related posts in the event of a severely inactive player. Any modkills will be announced at approximately 1 hour before EoD, but the flip for any modkilled player will be withheld until after EoD. No votes will count from or against the player who is modkilled. Voting for said player will be equivalent to a "No-lynch" vote. The modkilled player will be required to stop posting. General Info: * Phases are 48/24 revolving around 11:00PM Server time (can be changed to 10pm if enough players need it * KitB: On * OoTC: Off (Except for wolfchat). * Roleflips: Partial. Only alignments reveal on flip. * Nighttalk: Off (except for wolfchat). * NoLynch/Nokill: On * Insta: On Role PMs Player List: 1: FreezinIce Town, Died n2 2: flashflash account Town, Died d0 3: mellonxcollie (Raeko) Wolf, Won at Endgame 4: bugkid666 Town, Died d3 5: roundbox Town, Died n3 6: Wayward Vagabond Town, Lost at Endgame 7: Jub3r7 Town, Died d2 8: MixMasterLar Town, Lost at Endgame 9: Shadow_God_10 (Lewdy) Town, Died n1 10: Charu (big bird) Wolf, Won at Endgame 11: DarkManticoreX2 Wolf, Died d1
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
11-27-2022, 03:37 PM | #2 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I'm a big bird
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11-27-2022, 03:56 PM | #3 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
General thoughts:
Wolves played well, with an especially masterful performance by Charu. I agree with sunfan that the odds of a wolf win if raeko died in the d2 kitb are extremely small. Not a good position to be in for wolves, but it's that same vote spread at EoD that ended up helping them win game. Town did a good job sniffing out Manti and not letting up. Bugkid did an exceptional job as merlin and seemed to really understand the fine line needed to play the role well. MML projected town very well and maintained pressure in the mostly the right places with a solid thread presence as well The perfect snapshot of where both sides could've done better is EoD2, where both the merlins and the wolves are split across two wagons. If all of town had showed up, or if roundbox were to have picked up on bugkid's cues, Charu's hard bus on his last teammate would have been punished for a much likelier town win. As it was, neither mistake was punished, and RNG decided jub's fate.
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Last edited by ShadoWolfe; 11-27-2022 at 03:58 PM.. |
11-27-2022, 04:05 PM | #4 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
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11-27-2022, 04:08 PM | #5 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
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11-27-2022, 05:51 PM | #6 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Guess I'll add I am happy I gave up my spot to watch, this was a fun game to skim over on lunch breaks and it means I stay signed out of FFR on my phone, which is always a positive. Last edited by XelNya; 11-27-2022 at 05:52 PM.. |
11-27-2022, 03:40 PM | #7 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
three small things, two of which I do hope people read
the first, and this is something a lot more minor, I think wolves lose if raeko doesn't win the KitB on d2. --------------------------------------------------------- I think it may be time to consider changing the death post rule to allow anyone who dies to make a single deathpost, with the exception being people who are modkilled. I also think it should become proper practice to have "Votes Locked in during mylo/lylo: Yes/No" in the proposed rules in the same area stuff like "Phantoms ON/OFF KitB ON/OFF Nighttalk ON/OFF" are in the rules it should be up to a host to decide, but I think the default should probably be ON and it seems like most people just forget about it (myself included this game)
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
11-27-2022, 05:37 PM | #8 | |
Somewhere, but not here
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Quote:
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11-27-2022, 03:43 PM | #9 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I'm a fan of deathposts
and I also agree that vote locking is a good mechanic to bring |
11-27-2022, 03:49 PM | #10 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
thanks everyone for signing up and playing even if we all got sick, wtf
cursed signup list |
11-27-2022, 03:57 PM | #11 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I'm sick too!! Everyone I know here is sick. Between the flu and rsv and seasonal colds and the infinite covid variants, we're all effed
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11-27-2022, 03:51 PM | #12 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
lewdy's death post was solid
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11-27-2022, 03:56 PM | #13 |
FFR Player
Join Date: Jul 2020
Posts: 12
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
if only wv didn't throw the game
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they/them |
11-27-2022, 04:35 PM | #14 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Fmpov I wasn't throwing the game
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11-27-2022, 04:53 PM | #15 |
FFR Player
Join Date: Jul 2020
Posts: 12
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
if today truly was your last day of being able to participate, you should have communicated that. your final day was extremely anti town
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they/them |
11-27-2022, 05:15 PM | #16 | |
FFR Player
Join Date: Jun 2009
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Posts: 149
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Quote:
It's frustrating, but nothing would've changed unless he changed his mind, so you can't be mad his reads were different than yours. You're different people with different mindsets, and you had more info.
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11-27-2022, 05:10 PM | #17 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
You didn't. You voted to the best of your judgment with the info you had. The other players alive, barring MML, all had info you didn't have. The only thing to be blamed for is not giving town its time to discuss and solidify your & their reads before casting a vote in lylo.
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11-27-2022, 05:22 PM | #18 |
Beach Bum Extraordinaire
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Unless Charu kept both me and Bug alive for F3 I don't think he loses if Raeko died, but in any case mad props to him for a game well played even in not optional health. I once again lose to you.
Wayward, I am not going to be near as kind to your play as Shado is, but I ain't gonna harp on it because you're ultimately not the reason town lost, just the gun that was fired. SunFan: neutral on the Deathpost rule. I am against making locked votes in MYLO default, but it seems like you're just saying Host should denote it in sign ups from now on, which I do like. More info, the better |
11-27-2022, 05:25 PM | #19 |
Beach Bum Extraordinaire
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
I definitely get Bug's frustration
That was a very involved game to have to lose. Shit sucks |
11-27-2022, 05:26 PM | #20 | |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
Quote:
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