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View Poll Results: What difficulty range should the [Heavy] token be awarded at? | |||
48-52 | 4 | 10.00% | |
48-54 | 13 | 32.50% | |
49-52 | 1 | 2.50% | |
50-52 | 22 | 55.00% | |
Voters: 40. You may not vote on this poll |
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09-26-2012, 10:24 PM | #1 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Otaku Speedvibe [Heavy] Requirements
I think you should fix this while you're at it...
Change this to be any difficulty "9" on the old scale pretty much. Just a thought I suppose. |
09-26-2012, 10:32 PM | #2 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Otaku Speedvibe [Heavy] Requirements
Maybe. I'm not sure how to convert this over since it used to be a pretty small range of songs (difficulty 65 on the old 1-99 scale). I'd want to see some community feedback on what would be a good idea here.
For reference, the difficulties of the old unlocks are: 48 (Famouz), 50 (Seven), 51 (Video Out A, Evil Approaches, TGWP Part 4, Ruins, Amefuri Koneko), 52 (The Brain of the Moon, Tribal Transcendency).
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09-26-2012, 10:34 PM | #3 |
Sic itur ad astra
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Re: Otaku Speedvibe [Heavy] Requirements
Completely forgot about [Heavy], haha. For a range, I looked at the current song requirement list as well as songs both more and less difficult than them. Currently, Famouz is a 48 while things like Amefuri Koneko, TGWP, Ruins, etc are 51.
Would a suitable range then be 48-53? I know it's a small range but it fits many songs that would be of a good difficulty.
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09-26-2012, 10:37 PM | #4 |
Vice President Of TGB
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Re: Otaku Speedvibe [Heavy] Requirements
I would just go with 48-52. Keep it the same since these were never changed like ONI. Seems fit.
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09-26-2012, 10:38 PM | #5 |
FFR Player
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Age: 31
Posts: 8,548
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Re: Otaku Speedvibe [Heavy] Requirements
I don't personally like the idea of Famouz giving Heavy to be honest (Despite my personal obtain on it via this song)
It's just simply a little to simplistic if you asked me |
09-26-2012, 10:40 PM | #6 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
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Re: Otaku Speedvibe [Heavy] Requirements
Famouz was always an outlier from that group after avmiss fix. Definitely didn't play like a 65 afterwards.
My vote's for AAA'ing any song between difficulties 50-52. It's the closest range to the original requirement without including a boatload of songs that shouldn't really be included for this particular token if it's extended all the way down to 48. |
09-26-2012, 10:40 PM | #7 |
Rhythm game specialist.
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Re: Otaku Speedvibe [Heavy] Requirements
If a person can AAA a song higher than a 48, I feel like they should be given [Heavy]. However, to keep it localized within a particular range, push it up to the rating of where VCs definitively begin, minus one.
48 to 54 sounds fine to me. It might have been an extremely limited token in the past, but if a person can do well on a file that is rated higher because they are stronger at a particular technique, why not reward them? |
09-26-2012, 10:40 PM | #8 |
Vice President Of TGB
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Re: Otaku Speedvibe [Heavy] Requirements
Well, yeah now. But at that time, it's just as hard as any other. I tried to get heavy on that song for the longest time, and failed miserably. It has it's own skills in the file that differentiate it from the others.
Edit: OWA makes a point. I got it before avmiss fixed(I think) so, that could be the reason....
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09-26-2012, 10:40 PM | #9 |
Sic itur ad astra
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Re: Otaku Speedvibe [Heavy] Requirements
I suppose, but to some people it's still difficult - I got heavy from Famouz but I had a hard time with it. I guess we could put a poll up to see what we want to do:
Something like 48-52 (So includes Famouz and other songs within that range) or 50-52 (Doesn't include it/others, but smaller range) 50-52 is a bit limited, however...
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09-26-2012, 10:42 PM | #10 |
FFR Player
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Age: 31
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Re: Otaku Speedvibe [Heavy] Requirements
I'd say 49-52 sounds good
It gets out Famouz while leaving in other songs that are on the easier spectrum I am aware this also knocks out the older song "z" as well,but it kind of can't be helped sadly. Last edited by Xx{Midnight}xX; 09-26-2012 at 10:45 PM.. |
09-26-2012, 10:44 PM | #11 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: Otaku Speedvibe [Heavy] Requirements
50-52 includes a whopping 72 songs atm. An incredibly large range. Extending it further downwards would mean 100+ songs would unlock Heavy, which I don't think is appropriate given that the token was originally meant to be unlocked playing a specific difficulty on a 1-99 scale.
Hell, 50-52 might even be too large a range. But it still gets my vote. |
09-26-2012, 10:45 PM | #12 |
Vice President Of TGB
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Re: Otaku Speedvibe [Heavy] Requirements
49-52 is 83 songs right now, and that's definitely going to expand. Sounds perfect.
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09-26-2012, 10:50 PM | #13 |
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Re: Otaku Speedvibe [Heavy] Requirements
Only diff 50... Do it!!
Jk... 50-52 sounds fine |
09-26-2012, 10:50 PM | #14 |
shots FIRED
Global Moderator, User Support, Judge
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Re: Otaku Speedvibe [Heavy] Requirements
I updated this thread to include a poll, so mark your votes.
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09-26-2012, 10:55 PM | #15 |
The FFRchiver
Join Date: Jun 2009
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Age: 30
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Re: Otaku Speedvibe [Heavy] Requirements
50-52 is probably a more accurate way of setting up the token, mainly considering how Famouz was essentially the only non 65 on the list that unlocked it at the time.
It would probably be more relevant to remove the one song that is a few difficulties below the range (and probably shouldn't have unlocked [heavy] to begin with) than to keep it and include a lot of under 65 songs from the older list. That's just me though, and if the 48-52 range is adopted I certainly wouldn't have a serious issue with that either.
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09-27-2012, 08:18 AM | #16 |
Legendary Noob
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Re: Otaku Speedvibe [Heavy] Requirements
50 as a min. famouz is the outlier...
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09-27-2012, 09:21 AM | #17 |
FFR Simfile Author
Join Date: Jun 2007
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Re: Otaku Speedvibe [Heavy] Requirements
I actually like the idea of Famouz being an unlock, since it really does represent a huge step up in terms of speed and reading ability required as compared to most of the other Cs - it's Real Jumpstream 101, and worlds away from the commonplace 'speed tests' of VDs and Cs, which are basically long stream.
All the same 50 seems like another nice point to be the new cutoff, both in terms of the number itself (you're officially starting to AAA the harder half of the game now!) as well as the difficulty spike between 49 and 50 (Heroes on Your Lawn vs. Can Can anyone?) One gripe though, the ceiling should at least be around 54. I mean if the one for Oni is like 12 points in range, then lol. I'd suggest 55, which would effectively cap it off at the very hardest of ex-Cs (and easiest ex-VCs, like Mute City.) It's not like we get so many files that are between 53-55 in difficulty that it becomes a pain to handle them. It seems fitting to me.
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09-27-2012, 10:18 AM | #18 |
Snek
Join Date: Jan 2003
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Re: Otaku Speedvibe [Heavy] Requirements
I voted for 48-54. I don't see any reason to make this a harder accomplishment than it needs to be. There are more things to achieve after this such as the oni token.
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09-27-2012, 10:25 AM | #19 |
moonchild~
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Re: Otaku Speedvibe [Heavy] Requirements
48-54 seems rather fair to me. From as easy as Carol Megamix to as hard as Shining Sky, seems fair to me. Plus majority of the original Heavy unlocks were roughly 50/51.
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09-28-2012, 09:51 AM | #20 |
★★★★★
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Re: Otaku Speedvibe [Heavy] Requirements
In terms of compatibility with the old req, 50-52 fits the best.
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