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Old 10-8-2009, 08:00 PM   #1
DotKritic
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Default The 60-Buck Dilemma

A great 3-page article on why games cost $60. This is part of page 1:

Quote:
Who decided that $59.99 was just right for video games? No one.

Stroll into a GameStop in Manhattan and ask for a copy of "Wet" for the Xbox 360. How much? $59.99.

Or drop by your local Best Buy in Tempe, Ariz., for the Nintendo Wii version of "The Beatles: Rock Band." $59.99.

"Need for Speed SHIFT" on the PlayStation 3 at Game Crazy in Bend, Ore.? $59.99.

"Batman: Arkham Asylum" on the 360 at Play N Trade in Naples, Fla.? Sadly, they are out of stock right now. But when it comes back in, $59.99.

Coast to coast, across different retailers, consoles and games, when asked, "How much?" the routine reply is: 60 bucks.

The next time you are standing at the counter of your local game emporium, stop talking about how awesome "Muramasa: The Demon Blade" was in the original Japanese and mess with him a little bit:

"So, game-store guy, why do all of these games cost $60?"

If he shrugs his shoulders and goes back to sorting his Pokémon cards, he's just being honest, because easy answers don't come with a topic that dives immediately into conversations about the law and economic price theory.

And no, games don't cost $60 because they are worth it.

"Some games offer a life span into the hundreds of hours -- especially games like 'Call of Duty,' 'Final Fantasy,' 'Madden' and 'Halo' -- while other games may offer a modest 20 to 30 hours of play, with the bottom end offering as high as 10 hours of game play," explains Jesse Divnich, director of analyst services at Electronic Entertainment Design and Research.

"A consumer will pay $60 for a 'Call of Duty' game, log in 100 hours of play (at about 60 cents an hour), and at the same time pay $60 for the first 'BioShock' and only log in about 20 hours of game play (or $3 per hour of entertainment). That is a 400 percent difference in value."

When it comes to game pricing, and the peculiarly common price tag of $59.99, someone needs to ask, "How did this happen?"

It helps to understand how that $60 pie gets sliced up among the many hungry mouths trying to feed their businesses. Divnich figures the typical breakdown works something like this:

* $12 goes to the retailer.
* $5 goes toward discounts, game returns and retail cross-marketing. (You didn't think those cardboard standees were free, did you?)
* $10 goes toward cost of goods sold, which includes manufacturing the game disc, shipping the games to the store and anything else directly related to production and delivery of the game package.

But while this helps us understand just where the money goes, and explains why developers can sell 100,000 games and still end up in the red when development budgets run into the millions, it doesn't say much about why the pie ended up at $60 in the first place. It's not like 60 bucks is a magic number, when you look at what you can buy:

* A barrel of crude oil on a good day.
* An Elle Macpherson La Mere Maternity Bra.
* A three-star hotel in Chicago on a discount Web site.
* A copy of "Gears of War 2." Which is to say, nothing is inherently worth $60.
edit: Had to look for the article.
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Old 10-8-2009, 09:09 PM   #2
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Default Re: The 60-Buck Dilemma

Well, I will not speak about this, because I live in a different country, where original copies for PS3 and X360, if you found them around, costs about US$ 100, US$ 120, converting to local money, R$ 200+

Importation taxes...
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Old 10-8-2009, 09:18 PM   #3
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Default Re: The 60-Buck Dilemma

Where do you live?
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Old 10-8-2009, 09:19 PM   #4
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Default Re: The 60-Buck Dilemma

Dot, Brazil. Import something from US or Europe and, in some cases, the price doubles.
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Old 10-8-2009, 09:25 PM   #5
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Default Re: The 60-Buck Dilemma

59.99 usd = 104.234 brl
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Old 10-8-2009, 09:29 PM   #6
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Default Re: The 60-Buck Dilemma

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Originally Posted by DotKritic View Post
59.99 usd = 104.234 brl
Yeah, converting WITHOUT our taxes, that boost the price to around 150. 200+, in some stores.

When PS3 was released, I don't the price in US$ but, IIRC, here was R$ 5.000+

The problem is just the massive taxes, because if it was a "clean" conversion, without so much taxes, yeah, it would be a lot better.
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Old 10-8-2009, 10:07 PM   #7
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Default Re: The 60-Buck Dilemma

blow me and my poodle. i will pay for a plane ticket
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Old 10-8-2009, 10:18 PM   #8
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Default Re: The 60-Buck Dilemma

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blow me and my poodle. i will pay for a plane ticket
what up
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Old 10-9-2009, 08:22 AM   #9
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Default Re: The 60-Buck Dilemma

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Originally Posted by PhaeL v2 View Post
Yeah, converting WITHOUT our taxes, that boost the price to around 150. 200+, in some stores.

When PS3 was released, I don't the price in US$ but, IIRC, here was R$ 5.000+

The problem is just the massive taxes, because if it was a "clean" conversion, without so much taxes, yeah, it would be a lot better.
20 GB model: 805.85 USD = 1,404.14 BRL

60 GB model: 840.35 USD = 1,464.31 BRL

Damn...
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Old 10-9-2009, 08:47 AM   #10
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Default Re: The 60-Buck Dilemma

Quote:
Originally Posted by DotKritic View Post
20 GB model: 805.85 USD = 1,404.14 BRL

60 GB model: 840.35 USD = 1,464.31 BRL

Damn...
Taxes, dude...
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Old 10-9-2009, 10:54 AM   #11
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Default Re: The 60-Buck Dilemma

I know.

Buy from Amazon. I don't know if they have taxes or ship to Brazil.
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