Even though this score didn't improve my tournament result, I'm saddened to say that 3-0-2-0 were from the left hand single jacks and the last good was from the last note in the left hand jumpjacks. At least it's AAA'able.
I honestly am not sure how this works so I'll just submit whatever I can get lol
Edit: Added some more...and I think after reading through these rules again I think I understand better now. Keeping all of my scores up just in case though.
Last edited by csoup1414; 10-14-2020, 09:09 AM.
Reason: Adding more scores...
HIGHEST AAA:Necropotence [90] HIGHEST SDG: Magical 8 Bit Tour [100] (7-0-0-4) HIGHEST FC: Six Acid Strings [101] HIGHEST SCORE: Magical 8 Bit Tour [100] (7-0-0-4)
Looking at my bottom 20 scores, there's not a whole lot I can work on. But I'll see what I can do.
Edit: Just wanna point out that my #81 is Rave 4, not Sleepmix. Just wanted to point that out.
I think you might be misreading the dashboard. It's saying Cobra Commander as your #81 in Round 1 sheet at cell C216 (which is currently your #82 at this moment).
The reason why this happens is because you got recent scores that change the rankings of your top scores which is expected when I designed the tournament. Caching it makes everything more standard.
Because you are able to get new scores in your Top 100, it's indicating that there is still some room for you to improve. Any improvement is good here
Oh, okay. I was looking at the DB and wasn't entirely sure how it worked at first. Then I looked it a little bit more closely and figured out almost immediately.
I'm still not entirely sure how I can improve on what I got in that area since there's not much to work with, but hey. We'll see what happens.
HIGHEST AAA:Necropotence [90] HIGHEST SDG: Magical 8 Bit Tour [100] (7-0-0-4) HIGHEST FC: Six Acid Strings [101] HIGHEST SCORE: Magical 8 Bit Tour [100] (7-0-0-4)
Comment