The Video Game Mega Pack 4 (RELEASED!)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Dj_Ossa
    SMGroove
    FFR Simfile Author
    FFR Music Producer
    • May 2006
    • 478

    #271
    Re: The Video Game Mega Pack 4 (RELEASED!)

    Originally posted by MooMoo_Cowfreak
    Second set of reviews, link to my first set.

    All the files in this pack are quality, so instead of reviewing each file I’m just going to note what I think are some of the standout files.

    I play without mines because I’m a stubborn old curmudgeon. Sorry Tsuka, I did try a few files with mines on but I am just too set in my ways now.

    ------------------------------------------------------------------

    Dr. Wily Stage 1 (Scylaax) - Patterning was super fun
    Castle Bleck (MTO): Really enjoyed this one, sick little bursts and patterns during holds
    Factory Stage (cedo) - You’re killin it with these man

    Fantastic Theater (Antronach) - What a jam. Your file was almost as fun to play as the song was to listen to

    Fiercest Train (Nullifidian) - Well since there was already a Dream Theater file, it only makes sense that there should be a DJ Sharpnel file too! I enjoyed the majority of the file, felt it kinda lost steam towards the end though. Still a highlight for me

    Final Boss (hi19hi19) - Fun 24th bursts and polyrhythms on the oni

    Frontier Brain (Scylaax) - Now those are some inventive jumpstreams! Damn I really like this file, went back and played it on slower rates just to better understand and appreciate the patterns, great stuff

    Gaze Out Over the Sea (Dj_Ossa) - Big fan of the oni, beautiful song, great sync, and fun one hand trill to cap it off

    Gerudo Valley (Cedolad & MarioNintendo) - Fuck yea, I think that’s all I need to say

    God's Garden (MacGravel) - Great song, fun, tasteful steps. I love me some PR.

    Goon Twins (Nullifidian) - One of the crispiest feelings in SM is switching between 24ths, 16ths and 32nds, and this is chock full of that goodness. This file is brutal and maximalist in a good way

    Ground Theme - Underground Theme (MarioNintendo) - You can definitely trust Nintendo to pump out the best remixes. Ground theme oni was godlike and crazy fun, polyrhythms like that just feel so good. Wasn’t so big on underground as a matter of personal taste, but ground made up for it tenfold

    Hard Man's Theme (Tsuka) - I enjoyed the combination of jumpgluts and minijacks

    High-Speed Beast (hi19hi19) - Great dump, will definitely be playing again. Very cool song, I think when it comes to dumps if I like the music I like the dump and this song works perfectly

    Inner Goldfield (MarioNintendo) - Fresh file, hip bass

    Jet Set Medley Future (MacGravel) - Good stuff, really enjoyed the bit with the holds on the right arrow. I want to make this into a pad file now!

    Johnny C Bad (porkypink) - This file is chock full of goodness! Solos are definitely the highlight

    Kara no Kyoukai (Gundam-Dude) - Props for stepping Melty Blood, Arcueid is my profile pic

    Kingdom of Devotindos (MarioNintendo) - Well this little file grew on me. Deceptive sample music was tricky because this song was actually awesome

    Krook's March (bmah) - I like surprise files like this one, the music didn’t really sound to me like it should offer much but you turned it into a great sim.

    Life Flashing Before Ones Eyes (MarioNintendo) - A sound reminder that just straight 16th stream can be really hard too. Super fun to play those tempo changes. I am definitely interested in the game now!

    Mag Mount (Choof) - Oh yea, this some good shit right here. Your files are kind of hit or miss for me, but when they I like them I usually like them a lot. Inventive patterns, insane polyrhythms that felt perfect despite the difficulty, and incredibly tasteful jacks. I actually remember you posting a little preview of this, glad it made it into the pack!

    Magical Sound Shower (MarioNintendo) - I’m actually shocked that this was never in a previous VGMP. You did the song justice and then some, well deserving of the best sim award!

    March of the One Legged Man (James May) - Chill as hell song, and really nice steps to accompany it. Very enjoyable!

    Masquerade of Lies (Detrimentalist) - Top 5 file so far for sure. Great ass song and crispy jumpstream along with some nice solos makes for a winning formula! I hope the Dark Souls bg is a joke at the fact that this bg is lying about what game it’s representing, or something.

    Minuit … Fond la Caisse (James May) - If there’s one step artist I can count on to choose unique music and step it in an entirely individual way it’s you. Love your style man

    NameEntry - 2A03+N106 mix - (Nullifidian) - I love a file with good pacing, another top 5 file

    Naval Battle (Tsuka) - Some hip rhythms in there, definitely enjoyed this file

    Nemesis Ba'al Theme (XelNya) - Nifty song, very fun steps. I’ve said it before but I’m a sucker for minijacks, and this is one of those tempos that just feels sooooo good. Oni is an excellent challenge, love the ending there

    Niagaro - Water Melody (Tsuka) - Big fan of the jumpgluts

    There's no oni in Gaze O_O Also you skipped Go! Go! Novice Alchemist or you just didn't care lol
    My FFR Stats ^_^;;

    Comment

    • MooMoo_Cowfreak
      Abraxas Hydroplane
      • May 2006
      • 1746

      #272
      Re: The Video Game Mega Pack 4 (RELEASED!)

      Hmm, not sure what made me mention Oni...

      If I didn't review a file then it wasn't a standout for me, as I said at the top of my post.
      Originally posted by hi19hi19
      dumps abstractly represent the song with arrows

      post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis

      Comment

      • James May
        FFR Player
        • Oct 2012
        • 3817

        #273
        Re: The Video Game Mega Pack 4 (RELEASED!)

        Originally posted by MooMoo_Cowfreak
        March of the One Legged Man (James May) - Chill as hell song, and really nice steps to accompany it. Very enjoyable!

        Minuit … Fond la Caisse (James May) - If there’s one step artist I can count on to choose unique music and step it in an entirely individual way it’s you. Love your style man
        I'm flattered ;3;
        bananas


        Comment

        • Kalre
          FFR Player
          • Jun 2016
          • 178

          #274
          Re: The Video Game Mega Pack 4 (RELEASED!)

          https://www.twitch.tv/kalrej Playing some videogame manias for a while
          I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto*

          Comment

          • kommisar
            Dark Chancellor
            FFR Simfile Author
            FFR Music Producer
            • Jun 2005
            • 7328

            #275
            Re: The Video Game Mega Pack 4 (RELEASED!)

            tu sais Félix, j'était tout excité lorsque j'ai vu à ma grande joie une chanson de mecha ritz; un véritable cadeau de MarioNintendo.

            Mais pourquoi me faire souffrir ainsi?

            Comment

            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #276
              Re: The Video Game Mega Pack 4 (RELEASED!)

              i'm going to probably stream some vgmp playthrough and offer up biased and jaded opinions as i go

              ( http://twitch.tv/djdai )

              feel free to request songs to play beforehand, otherwise i'm going in reverse alphabetical order
              Last edited by YoshL; 09-10-2016, 01:51 PM.


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

              Comment

              • DigitalS3r4ph
                FFR Simfile Author
                FFR Simfile Author
                • Mar 2007
                • 984

                #277
                Re: The Video Game Mega Pack 4 (RELEASED!)

                Originally posted by kommisar
                Those rhythms are the shit bro lmfao

                PM me if you find the secret.

                Comment

                • pedolad
                  FFR Player
                  • Oct 2010
                  • 248

                  #278
                  Re: The Video Game Mega Pack 4 (RELEASED!)

                  That's like 80% of Overdrive lol

                  Comment

                  • IamMe90
                    FFR Player
                    • Sep 2014
                    • 146

                    #279
                    Re: The Video Game Mega Pack 4 (RELEASED!)

                    some reviews:

                    v3X3CU73 (Tsuka & MacGravel) - oni - some minor syncing issues near the beginning sorta near the end. this would have been cool if it weren't for the repeating sets of 5 jacks which don't make any sense musically. also why did you step like 7 seconds of silence after the song ends... does not compute. 5/10 only because of the innovative approach to mines

                    A Beautiful Day For Golf (MarioNintendo) - oni - virtually perfect. really, that was awesome - a great little accurate and fun MA file. i will have to play again w/o the background tho as it completely distracted me. for now, 9/10

                    Abyss Stage (Phase 3) (cedo) - there's nothing wrong with this file, per se, but it is fairly uninteresting. i think you could have had some fun with freezes going to the flanged synth in the background to spice things up. 6/10

                    Airship Stage (cedo) - well, this one was a little more interesting than the last, at least. still, i think this would have been more interesting with some minifreezes on the cymbal hits, and a couple parts felt a bit underlayered. 7.25/10

                    Alien Lair (MarioNintendo) - i'm... i'm speechless. this file was superb. challenging, fun, well structured, precision accuracy.. holy shit. who is this guy? 10/10, hands down.

                    Alien's Lair (cerdo_claro) - i appreciate what you're trying to do here, a pretty stark contrast from the other alien's lair file. i think this is fairly successful as far as easier files go. I enjoyed it, although it was definitely not captivating like marionintendo's version. ill give it a 7.5/10

                    All Over the World (cerdo_claro) - enjoyable enough, although i think this could have been a little more fun and challenging if you had blended the triplets and sixteenths at some points. 7.5/10

                    Angel Island Zone (bmah) - oni - reaaaally not a fan of those trills. would have been an 8.75 if not for them, gonna say 8 though. fun jacks and i like the way you incorporated the jumps and hands to follow the guitar leads.

                    Armor-Plated Armadillo (Nullifidian) - very fun. not a fan of the angry guitar videogame tracks in general, but you did a good job. not sure the slow downs were warranted though. 8.4/10

                    Art Through Adversity (MacGravel) - oni - gay and terrible quit immediately
                    heavy - boring. something in the middle between the two levels of difficulty in this file would have been nice.

                    Ashley's Song [JP] (cedo) - fun file. however, were the 64th swing notes at the beginning correct? they felt good to me. if so, i have to wonder why you switched to 24ths when the percussion didn't actually change? is it because it would be harder to step it that way? 7.8/10

                    Baba Yetu (hi19hi19) - well.... you did what you could with what the song gave you. unfortunately, it didn't give you enough to make this interesting. i actually enjoyed the song itself, but its just not a really good choice for stepping. zzz/10

                    Balloon Fight Medley (MarioNintendo) - solid, but a bit underwhelming. also -.1 points for blue arrow syndrome. could have utilized hands more. 7.8/10

                    Battle (moches) - great file! really enjoyable. i love your use of freezes - especially on the jumps where they're slightly tapered - i can't put my finger on why it fits so well but it does. 8.5/10

                    Battle! Deoxys (porkypink) - awesome file! very, very fun, good MA challenge, fuck yeah. 9/10

                    Battle! Ho-oh (hi19hi19) - wow, you guys are killing it with these pokemon files. this one really brings me back, i always loved this theme. very enjoyable, the only thing that i think might really push this just slightly further is some sparing, tasteful integration of freezes. otherwise, excellent - 8.8/10

                    Battle! Legendary Pokemon (hi19hi19) - good - but a bordering a bit on "generic jumpstream" type file. 7.5/10

                    Battle! Lugia (hi19hi19) - not quite as fun as the ho-oh theme, but i think thats because the song just isn't as good. you did a great job stepping it - 8.5/10

                    Battle! Trainer Battle (Flossy) - eh... its okay i guess. you ignore some string 16th runs in the background which could have made this more interesting. and, although its kind of nit picky, near the end, with the 32nd drum rolls, you repeat the same jumps even though the lead is clearly shifting down in pitch and that just really takes me out of the song because it doesn't make any sense. 5.5/10

                    Betrayal (hi19hi19) - WHY, hi19, WHY did you pass up the opportunity to make the climactic ending really pop by making it all jumps when the piano kicked in?? at that bpm and length of time it wouldn't have even been stupid hard. giving 7.9/10 because blue balls.

                    BGM II (Tsuka) - oni - fuuuck yeah that was fun. THAT'S how you utilize jacks in a way that isn't akin to gouging yer eyes out. -.1 points for that mine cluster mid-song that totally ruined my flow and made the arrows hard to see. 8.9/10

                    Big Blag's Lair (Tsuka) - oni - love the swing parts. however, i'm not sure i agree with the minijacks being 16ths. Even if they are musically 16ths, it really takes me out of it because the swing is so blatant, but i also don't actually think they are 16ths. They sound like swing to me. 7.3/10 mostly because of the choice to use 16ths for those minijacks

                    Black Rain (MarioNintendo) Well, it's as good as an S.S.H. file is gonna get. 8/10

                    Blade's Stage (MarioNintendo) - i got a little bored for parts but very pitch-conscious patterns which i appreciate a lot. 7.3/10

                    Blue Field & Catch'em Theme (MarioNintendo & MacGravel) - solid, but im not a huge fan of files that consist of only triplets. it starts to feel a little same-y by the end. 7.4/10

                    Boss Theme (wv) - everything about this made complete sense - yet it still left me wanting more. 7.2/10

                    Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything (CyclopsDragon) i think this could have been dialed up a bit in difficulty without being stupid and it'd have been more interesting. 7/10

                    Carnival Stage (cedo) - im upset that you didn't step over half the sax grace notes - (i don't think the ones you did should've been 64ths either) - but otherwise, great job. 8.3/10

                    Casino Area (MacGravel) - reminds me of yessss's "cruising" but unfortunately this song isn't as interesting. 7.1/10

                    Chelnov Theme (MarioNintendo) - do you play an instrument? because I'm continually impressed by your pattern use, it mirrors the pitch very well. very entertaining file. 8.4/10

                    City (MarioNintendo) - oni - a file this easy to AAA should not be labeled a 17, and this is coming from one of the olden players. anyway, clearly you are very good at stepping, this song is not well suited to stepping though - it turns into a bland dumpstream. 6/10

                    Coeur de Céramique (MarioNintendo) - hint: flashman wasn't a good file and neither is this. at least this one's synced well. zzz/10

                    Collision Chaos (Jombo) guhhhh another one swing/10

                    Colress Battle (Kommisar) bro this was tight. i loved the ending mines. 8.7/10

                    more to come . . .
                    Last edited by IamMe90; 09-10-2016, 04:41 PM.

                    Comment

                    • macgravel
                      Resident Poopbutt
                      FFR Simfile Author
                      • May 2004
                      • 2405

                      #280
                      Re: The Video Game Mega Pack 4 (RELEASED!)

                      Originally posted by IamMe90
                      also why did you step like 7 seconds of silence after the song ends... does not compute.
                      Did you play this in SM5 or no? If not, the warps are missing and the entire file is offsync.

                      Comment

                      • DigitalS3r4ph
                        FFR Simfile Author
                        FFR Simfile Author
                        • Mar 2007
                        • 984

                        #281
                        Re: The Video Game Mega Pack 4 (RELEASED!)

                        Originally posted by IamMe90
                        some reviews:

                        v3X3CU73 (Tsuka & MacGravel) - oni - some minor syncing issues near the beginning sorta near the end. this would have been cool if it weren't for the repeating sets of 5 jacks which don't make any sense musically. also why did you step like 7 seconds of silence after the song ends... does not compute. 5/10 only because of the innovative approach to mines
                        Oy, pretty sure you missed the warps in .execute because it was either in CMOD or not in SM5. But, thanks for the reviews! I'm excited to see you're playing/reviewing the VGMP4 IamMe, you seeeexxxy beast!!! <3

                        Looking forward to more.

                        PM me if you find the secret.

                        Comment

                        • IamMe90
                          FFR Player
                          • Sep 2014
                          • 146

                          #282
                          Re: The Video Game Mega Pack 4 (RELEASED!)

                          yeah, I'm playing in SM 3.95 guys lol im an old geezer

                          still mostly very impressed with the quality of the files thus far, and will continue to update post as i progress

                          Comment

                          • macgravel
                            Resident Poopbutt
                            FFR Simfile Author
                            • May 2004
                            • 2405

                            #283
                            Re: The Video Game Mega Pack 4 (RELEASED!)

                            Originally posted by IamMe90
                            yeah, I'm playing in SM 3.95 guys lol im an old geezer
                            haha no worries dude, you do you. that's the only file with warps so you're clear for the rest of the pack

                            Comment

                            • DigitalS3r4ph
                              FFR Simfile Author
                              FFR Simfile Author
                              • Mar 2007
                              • 984

                              #284
                              Re: The Video Game Mega Pack 4 (RELEASED!)

                              Originally posted by IamMe90
                              BGM II (Tsuka) - oni - fuuuck yeah that was fun. THAT'S how you utilize jacks in a way that isn't akin to gouging yer eyes out. -.1 points for that mine cluster mid-song that totally ruined my flow and made the arrows hard to see

                              Big Blag's Lair (Tsuka) - oni - love the swing parts. however, i'm not sure i agree with the minijacks being 16ths. Even if they are musically 16ths, it really takes me out of it because the swing is so blatant, but i also don't actually think they are 16ths. They sound like swing to me. 7.3/10 mostly because of the choice to use 16ths for those minijacks

                              [b]skipping black rain for now because don't feel like playing marathon file
                              Yo I didn't get a raiting for BGM 2 lol. The 16ths on Big Blag's lair was a stylistic choice, but your reasoning is absolutely fair I feel Glad you liked it though.

                              Black Rain is godliiiiiike wowww you're missing out!

                              PM me if you find the secret.

                              Comment

                              • IamMe90
                                FFR Player
                                • Sep 2014
                                • 146

                                #285
                                Re: The Video Game Mega Pack 4 (RELEASED!)

                                Originally posted by DigitalS3r4ph
                                Yo I didn't get a raiting for BGM 2 lol.
                                fixed

                                The 16ths on Big Blag's lair was a stylistic choice, but your reasoning is absolutely fair I feel Glad you liked it though.
                                yeah I get it, you'd have to make them not-jacks in order to make 24ths work, so neither way is perfect

                                Comment

                                Working...