[SM5.0.12 / 5.1-3]BareBone Theme 1.6 / 2.0

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  • Jousway
    FFR Player
    • Jun 2009
    • 867

    #31
    Re: [SM5.0.10/5.1.0]BareBone Theme 1.4

    Originally posted by choof
    what scoring system does this use, just standard dp? aka is 93% an AA?
    Code:
    Text=string.format("%03.2f",STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetPercentDancePoints()*100).." \%";
    ye
    Its not a bug its a FEATURE!



    Comment

    • Deadlyx39
      FFR Player
      • Sep 2014
      • 1046

      #32
      Re: [SM5.0.10/5.1.0]BareBone Theme 1.4

      Getting this theme.
      Originally posted by Wayward Vagabond
      I want another DJ hero
      Originally posted by Red Blaster
      Why should I care about this thread
      Originally posted by choof
      whats in it for me
      Originally posted by grizz13114
      Fun times and meme sluts
      Originally posted by choof
      ew meme sluts
      ew fun

      Originally posted by MinaciousGrace
      do you realize how asinine all of your posts are
      Originally posted by MinaciousGrace
      i would also like to take this opportunity to shout out deadlyx39

      on the one hand i feel as though your absence from these forums is a shelled victory for all ffr forumites however after careful examination of my internal feeling apparatus i have come to the conclusion that i do in fact miss your posts

      [...]

      come back

      i need to laugh at you

      once more

      Comment

      • Jousway
        FFR Player
        • Jun 2009
        • 867

        #33
        Re: [SM5.0.10/5.1.0]BareBone Theme 1.4

        oops fucked up bpm showing on screenselectmusic, fixed now tough, if anyone else finds a bug plz report k
        Its not a bug its a FEATURE!



        Comment

        • choof
          Banned
          FFR Simfile Author
          • Nov 2013
          • 8563

          #34
          Re: [SM5.0.10/5.1.0]BareBone Theme 1.4

          cannot increase cmod beyond 999
          also would like to know how to move the judgement to the side so it's not in the way of the notes

          editv2: nvm I think I found it
          ps

          Code:
          LoadFont("Common Normal") .. {
          		Name="penis";
          		InitCommand=cmd(y,SCREEN_CENTER_Y;x,SCREEN_CENTER_X);
          nice
          Last edited by choof; 01-22-2016, 01:40 PM.

          Comment

          • Jousway
            FFR Player
            • Jun 2009
            • 867

            #35
            Re: [SM5.0.10/5.1.0]BareBone Theme 1.4

            u found my penis code haha
            Its not a bug its a FEATURE!



            Comment

            • Jousway
              FFR Player
              • Jun 2009
              • 867

              #36
              Re: [SM5.0.10/5.1.0]BareBone Theme 1.5


              added smo and editor suppot :V
              Its not a bug its a FEATURE!



              Comment

              • Charu
                Snivy! Dohoho!
                FFR Simfile Author
                • Mar 2006
                • 6207

                #37
                Re: [SM5.0.10/5.1.0]BareBone Theme 1.5

                Huh...

                If I download SM5, I might get this. Looks like something to my liking, dohoho.


                Originally posted by JohnRedWolf87
                Charu the red-nosed Snivy
                Had a very shiny nose
                And if you ever saw it
                You could even say it glows

                All of the other Snivies
                Used to laugh and call him names
                They never let poor Charu
                Join in any Snivy games

                (Click the arrow to see the rest)


                Originally posted by Vendetta21
                All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                Comment

                • Dizzy_Gear
                  FFR Player
                  • Aug 2008
                  • 256

                  #38
                  Re: [SM5.0.10/5.1.0]BareBone Theme 1.5

                  I don't know if you already know but I<3U Jousway. I'm always checking for new Barebone theme.
                  Originally posted by kommisar
                  can i penetrate your avatar dg

                  Comment

                  • .Rarity
                    FFR Player
                    • Sep 2011
                    • 509

                    #39
                    Re: [SM5.0.10/5.1.0]BareBone Theme 1.5

                    I'm excited for the smo support, will definitely try this out for awhile!

                    Comment

                    • MarioNintendo
                      Expect delays.
                      FFR Simfile Author
                      FFR Music Producer
                      • Mar 2008
                      • 4179

                      #40
                      Re: [SM5.0.10/5.1.0]BareBone Theme 1.5

                      downloaded.
                      edit: wow. that's pretty barebones. haha. I like the undertale font (noice coincidence, bareBONES)

                      So far, everything seems to work well. I might as well mention small nitpicks:
                      - When we double-press enter when choosing a song, then go to machine options, exiting these machine options brings us back to the title screen instead of the song options (double-enter) menu. That's weird...
                      - Why aren't rates in speed mods? I think it would have made perfect sense
                      - The fact that the life bar changes color without transition is ok (I mean, it's barebones indeed), but a bit distracting. I don't know how hard adding a fade from red to blue would be, be it would be cool
                      - Is it easy to show the judge on the result screen? I think this should be a standard
                      - The judge feedback when we play is very big/flashy (in my opinion), and seems to go against the barebones theme you set. I was expecting more subtle judge feedback (which just fits more my tastes, I admit. Not everybody might agree). I don't want to get on your nerves, though. It's ok to use the default judge look, too. In the end, I think it's the size of the "marvelous" text which bothers me the most, not actually its flashiness.
                      - I like how fast this theme feels. However, it's a bit too fast at times. When I press escape to go back in the menus, sometimes I go back 3 pages instead of just 1 because I didn't realize my command took effect so fast. Maybe a sound effect (a higher pitched 8-bit sound?) that plays when we go back could help. Just a thought
                      - Why not show the clock in the upper-right corner? I love that feature, sad to see it's not here
                      - Why not show the solo charts in the song selection?

                      Everything else seems pretty spot on. Awesome.
                      Edit2: The clarity of the information displayed on the song selection screen actually makes this my favorite song selection screen ever. I like how cdtitles don't move for once and that we are actually able to read them. THAT is quite the accomplishment and almost gives it the edge over the ultralight theme for me.
                      Last edited by MarioNintendo; 02-6-2016, 11:24 AM.

                      Comment

                      • Jousway
                        FFR Player
                        • Jun 2009
                        • 867

                        #41
                        Re: [SM5.0.12]BareBone Theme 1.6

                        ITS BEEN A DARN LONG TIME. oh well time for a update


                        Originally posted by MarioNintendo
                        downloaded.
                        edit: wow. that's pretty barebones. haha. I like the undertale font (noice coincidence, bareBONES)
                        I didnt even notice this lawl

                        Originally posted by MarioNintendo
                        So far, everything seems to work well. I might as well mention small nitpicks:
                        - When we double-press enter when choosing a song, then go to machine options, exiting these machine options brings us back to the title screen instead of the song options (double-enter) menu. That's weird...
                        this is intended, I dont want to write an entire script just to skip 1 screen :>
                        Originally posted by MarioNintendo
                        - Why aren't rates in speed mods? I think it would have made perfect sense
                        the speedmods screen is a hackjop, adding rates would force it to display like the speemods making it broken :<
                        Originally posted by MarioNintendo
                        - The fact that the life bar changes color without transition is ok (I mean, it's barebones indeed), but a bit distracting. I don't know how hard adding a fade from red to blue would be, be it would be cool
                        I like it like this, sorry, its more 8bit style than an fade
                        Originally posted by MarioNintendo
                        - Is it easy to show the judge on the result screen? I think this should be a standard
                        added :>
                        Originally posted by MarioNintendo
                        - The judge feedback when we play is very big/flashy (in my opinion), and seems to go against the barebones theme you set. I was expecting more subtle judge feedback (which just fits more my tastes, I admit. Not everybody might agree). I don't want to get on your nerves, though. It's ok to use the default judge look, too. In the end, I think it's the size of the "marvelous" text which bothers me the most, not actually its flashiness.
                        I left it the way it is for now, might change it in the future if many people want it to change
                        Originally posted by MarioNintendo
                        - I like how fast this theme feels. However, it's a bit too fast at times. When I press escape to go back in the menus, sometimes I go back 3 pages instead of just 1 because I didn't realize my command took effect so fast. Maybe a sound effect (a higher pitched 8-bit sound?) that plays when we go back could help. Just a thought
                        I dont have this issue after using it daily xd
                        Originally posted by MarioNintendo
                        - Why not show the clock in the upper-right corner? I love that feature, sad to see it's not here
                        added
                        Originally posted by MarioNintendo
                        - Why not show the solo charts in the song selection?
                        because it would clutter the selection, I rather have them separate :>

                        a short list of stuff added
                        -added grades on the evalscreen and screenselectmusic
                        -added a banner music wheel
                        -added iidx style difficulties on music wheel (I hope people like this :>)
                        -some smo fixes :>
                        -a fucken clock :O
                        -timing and life info on eval screen
                        and thats about it
                        Its not a bug its a FEATURE!



                        Comment

                        • Hakulyte
                          Galaxy Collapse says hi
                          • Jul 2005
                          • 4697

                          #42
                          Re: [SM5]BareBone Theme

                          Originally posted by Jousway
                          I mad the laziest evalscreen ever
                          I think song length, BPM and NPS is not necessary in score evaluation screen. (you can do whatever you want about that tbh)
                          I'd rather see which settings I used to play the song if possible for future reference. (e.g; for screenshots information) example: C900, distant etc.
                          y/n

                          Originally posted by MarioNintendo
                          - The judge feedback when we play is very big/flashy (in my opinion), and seems to go against the barebones theme you set. I was expecting more subtle judge feedback (which just fits more my tastes, I admit. Not everybody might agree). I don't want to get on your nerves, though. It's ok to use the default judge look, too. In the end, I think it's the size of the "marvelous" text which bothers me the most, not actually its flashiness.
                          +1 for that.

                          btw, I care about this theme, it's by far the most stable one with SM5 for me.
                          Last edited by Hakulyte; 09-8-2016, 05:56 PM.

                          Comment

                          • MarioNintendo
                            Expect delays.
                            FFR Simfile Author
                            FFR Music Producer
                            • Mar 2008
                            • 4179

                            #43
                            Re: [SM5.0.12]BareBone Theme 1.6

                            Nice updates, man! I'll download this right away.
                            Quick question, while you're at it. Is the noteskin in the preview pictures made public? I couldn't find it at http://zettbou.co.uk/

                            Comment

                            • Jousway
                              FFR Player
                              • Jun 2009
                              • 867

                              #44
                              Re: [SM5.0.12]BareBone Theme 1.6

                              Originally posted by MarioNintendo
                              Quick question, while you're at it. Is the noteskin in the preview pictures made public? I couldn't find it at http://zettbou.co.uk/
                              its in sm5 by defaullt, its called ExactV2
                              Its not a bug its a FEATURE!



                              Comment

                              • MarioNintendo
                                Expect delays.
                                FFR Simfile Author
                                FFR Music Producer
                                • Mar 2008
                                • 4179

                                #45
                                Re: [SM5.0.12]BareBone Theme 1.6

                                Some more feedback!!

                                - The 8bit "beep" in the menu is honestly super annoying to me. Could there be an option to disable it, or at least could you tell me where the sound file is so I can replace it with a mute file? Another option: I noticed another sound, the one you have when song wheel movement is blocked when selecting roulette. That sound is much easier on the ears
                                - This song selection screen is jaw droping. I think it is my favorite ever from all the themes I ever played. I love the fact the banners show up under the song name. I love how CLEARLY the cdtitles show up, seriously can't believe it took 15 years for the community to achieve this lol. With that said, a couple questions:
                                ---- When we press left+right, the sorting changes, but it's not shown anywhere on screen what the actual current sorting is... Could this be easily added?
                                ---- Maybe it's because I'm using a low end computer (Lenovo Ideapad S210, Intel Pentium, zzz), but going from song to song in the song list is actually quite blocky (we're talking 2fps): it's like it's loading something every song instead of just waiting for me to settle on a song. This means it's a real pain going from the top of vgmp4 to the middle, for example. I have a similar problem with Staiain's theme (which makes me think it's due to the fact background pictures for each files are shown when I scroll). This problem is less present with the UltraLight theme. Anyway, food for thought!
                                ---- The color you use for the song names is red... Am I the only one who find the contrast of grey + red hard to read? I suggest trying using the white color: I think the contrast would be muuuch better, just like in all other menus of this theme Pack names could be in red?

                                - Yeah... I still really wish the judge feedback could simply be something like the words in 8bit font, matching color but 0 animation :< Sorry for hammering that
                                - Just had an idea about the health bar: instead of making it become distractingly red, why not simply a paler blue? :>
                                - The ability to modify background brightness on the fly is AWESOME. I love the double-enter menu


                                EDIT: Noticed one bug in song selection: if I don't double press enter, it seems my speed mod isn't automatically applied, even though it's already in memory when I double press enter to check it. In other words, selecting a song by pressing enter only once plays with xmod 1x for me it seems
                                Last edited by MarioNintendo; 09-8-2016, 06:54 PM.

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