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Re: Keyboardsmash Phase I: Legacy Submissions Open
K reviews
Into the battlefield (10Dollar) - Overall it's not bad, but it could use some revising to make it great. Some of the points I'll make are important, while others are just personal suggestions.
m5: There's a piano chord on every 8th note in this measure.
m7: I hear the bells on beat 2 and the 8th note before it, but otherwise it's the same as all the other measures. There should only be piano chords on beat 1 and 3.
m8 beat 3: I don't know why there's a double here lol
In general, in this beginning section, your patterns feel very structured, but the piano melody line jumps everywhere and feels a bit chaotic. Changing your patterns to better reflect this would be an improvement, but it's not necessary.
m32 beat 3: All of the kick drums in this section were single stabs until here. However, the pattern you use here feels like the kick and melody layering you used before, so the double kick isn't really felt very clearly. I recommend making the doubles lines up as a solution. For example, instead of [14][24], use [14][14] or [12][12].
m33: There's no real problem with this section, but personally I feel like the string chord stabs are what make it stand out, so it would make sense to make those triples instead of the snare. The snare isn't that heavy, so triples feel a bit thick.
For the chordstreams, try different layering schemes. It's fine as is, but I feel like it could be improved.
m57: In this section, there should really be doubles on the syncopated kicks. Right now there's missing and the downbeats have the doubles instead, which feel weird because it clashes with the syncopated kick rhythm.
Fix the important points and it's good to go. Pending
Dance All Night (Jombo) - This is particularly interesting for me. Even though it's full of major technical problems, at its core it's incredibly fun. You seem to really like this song, and your work shows. (Me too, I might make a 6k chart for my own pack.)
There are way too many individual things to point out so I'll just give you an idea of what kinds of things need fixing. In general, you just need to have a more clear idea of what you're putting notes to. Here are some examples that cover the major issues.
m2: In this section, I think you're trying to follow the lead synth while layering the bassline. However, your rhythms are wrong and so the layering isn't done right. It doesn't feel like you're following anything.
m10: You have [24] repeated 3 times. It feels really strange because on the second beat, not only is there a different note on the bassline, there's also a snare here. There's clearly "movement" in the music, but there isn't in your notes, which makes it feel very strange. There are cases when repeated notes on non-repeating sounds is justified, this is not one of them.
m1 beat 3: The last 4 32nds are actually 24ths.
Good luck with the fixes. If you need more help or anything, don't hesitate to ask. Pending
Kreuz (Yume) - It's pretty awesome now. The ending difficulty feels very underwhelming compared to the beginning and middle, but I guess if you're going for a "feel good" ending then it's fine. Accepted
Metsu Seisyoku Sequens Aria (Yume) - Okay, somehow you made the boring parts not so boring. I don't know how it works but it does. Accepted
Nightfall (Yume) - I actually shed a tear. It's not perfect, but it's really nice. If you still want me to pick it apart, let me know, but otherwise I'm okay with it. Accepted
Re: Keyboardsmash Phase I: Legacy Submissions Open
Thanks for the review. I did make changes for Altale and Kreuz, but since it'll get rather cluttered if I keep sending edits, I'll send them once the reviews for other files are done.
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