Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Personally, I don't think people should be forced to reveal their identify prior to a chart being judged. If someone is doing that chances are they believe that judging is biased based on the name and reputation of the chart artist, and they want their work to be judged fairly. I see nothing wrong with that, as long as the identity is confirmed after judging.
But that's just me, and I'm not the one running this pack so it's not my say.
Will get around to more judging soon. Excited to see GD's version of Magic.
Rhythm Simulation Guide
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Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
I had to just review GD's Magic first because I simply couldn't wait any longer to play it.
In comparison to porky's chart, it does a couple of minor things only marginally better. Almost everything that was approached differently in this chart was either just different (not better or worse) or actually just worse. Overall, I still have a pretty significant preference to porky's version.
The main reason being that porky's chart feels cleaner and "captures the song" better. The appeal in complextro tracks like this is and what makes them so intense and fun to listen to is the wide range of textures from rapidly switching between instruments/samples, and so it should make sense that the notes would follow the same idea. You want a range of different patterns and techniques, and in this sense I feel like porky's version is more successful. GD's chart, for instance, has very few jacks, if any at all, and porky's chart makes use of it to help contrast the other song sections/instruments. I also don't think GD's green color note theory is particularly effective here, because you almost want a rainbow-colored chart from the preceding description of the song, and GD's chart just seems to switch on and off between green notes/mines and regular notes, which feels sort of odd.
GD's chart isn't bad by any means (if porky's chart was never submitted I'd probably deem it Accepted), I just personally like porky's a lot more.
I just played porky's Magic v2. I THINK I like the old cut better, and I definitely like the old chart better. The old chart was cleaner, had better patterns, and stronger development. Honestly, minor tweaks to the original submission would've been just fine. I feel like all of this work and we're going backwards, which is exactly what I was afraid of LOL (borderline between Accepted and Pending)
Last edited by stargroup100; 07-28-2014, 02:26 AM.
Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Originally posted by Rebirth0
IX
- Holy shit this file is fucking fun. Who are you an alt of?
- Would you mind doing a non jumpstream easier chart? I really want to see one.
- Accepted
Idola
- You're also an alt of someone I think
- Great file, I see nothing wrong with it. Accepted
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Originally posted by Rebirth0
- Your file might be merged with the other Magic file and called a collab/vs file.
For the record, porky changed the song cut in his revision so now it's the first half of the full song meanwhile the one he submitted before (which is also what I re-did) is the latter half.
You probably missed my post mentioning that it'd be a nice idea to keep both files as separate as in a part 1 and 2 sort of deal because merging both together will make the file too long, boring, and inconsistent unless one of us adapts and adheres to the other person's layering technique.
That or I can just pull my chart/file out if it doesn't make the cut because everyone likes porky's version more. I don't have a problem with that, I only re-did the chart because of all the different layering ideas I had in mind when I listening to the song.
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Cedar Shed (???) - All in all a very solid, simple xmod chart. One thing in particular I should note is that almost all of the xmod gimmicks are done very fairly, something I don't think enough people do and pay attention to in their xmod charts, so there's an extra bit of respect coming from me. The only gimmick I didn't see coming is slowdown at measure 72. If you could somehow make it more evident that there's a slowdown there (I recommend a mine) then it would be perfect. Technically there are some mistakes, but they're minor enough that I would let slide. I get the feeling that other judges are gonna pick up on them so I'll let them take care of that LOL Accepted
Rhythm Simulation Guide
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Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Atropos (rparty) *Oh hey Mr. Diavolo :V sync is off by a 48th btw go and fix that ;_;* Heavy – Accept with fixes
Good file, just a few things to note on (using time signatures from your current offset) Also, I don’t think all those piano freezes are really needed at all…but that’s just me…
1.323 (And other instances of this): So you have each 8th jump have a freeze but not on the first jump on the song? If anything I would scrap those freezes since it’s really not warranted IMO.
1.817: This needs to be a jump. If you’re sticking to the consistency of the intro, it should be a [14] jump but I would vary the jumps a bit.
4.455: A [24] jump here.
5.773: [14] jump here to denote transition.
6.103: [12] jump.
6.433: Should be a freeze here that transitions to the one in 6.598
6.598: And this freeze should be on the [4]
7.092: Since you’re keeping the jump here, I would suggest making every piano jump a [23] once the drums kick in to emphasize the piano in the layering.
7.422: Roll freeze here.
7.587: Roll freeze here.
8.081 to 8.411: This is a prime example on why the piano freezes aren’t necessary. This here is supposed to be a 4321 roll (with mini-freezes optional to cascade the glitched sounds here)
8576: [13] jump here.
8.740: [24] jump here.
9.070: This note is supposed to be on [3], following the same beat that the 8th is in on 8.905
9.070: Same as 6.433
9.235: Same as 6.598
9.565: This is supposed to be on [3] since it’s the same beat as the 4th on 9.400
11.378: Jump here
11.790: Missing 16th on here
12.367 to 12.696: PR is reversed in here. Suppose to be a [1][2] trill with a jump on 12.696 for the kick.
13.109: Missing 16th here
13.356: Jump here
14.674: Jump here
16.323: Hand here.
16.653: Jump.
17.065: Jump.
Most of the issue here is missing jumps, I guess you could make another difficulty out of this and use it for the fixes that I’m suggesting. Most of all, I really don’t think the piano freezes are warranted, mostly because it just causes it to be “filler” for the file layering and just makes things herp-a-derp when trying to understand how the file flows. But it’s a good file nonetheless.
Amatias (Ghakimx) Oni – Accepted
Good to go for me, but the freezes are still too long for the piano rolls ;_;
Catastrophie (XelNya) Heavy – Pending
Definitely an improvement over the previous version but I’ll save this slot to pull up the qualms that I have for this file later.
Hakugin no Datenshi (Ghakimx) Standard – Accept
0.306: Should be on [4]
23.112 to 24.184: I’m pretty sure that this is a [1][3] trill and note a 1-handed trill…
Other than that, there’s pretty much nothing too erroneous from my end but to be fair, it is a kind of weak S.S.H. song but I think with a few tweaks here and there will make the file better overall and worth being in the pack.
Magic [Part 1] (Porkypink) *Sync is off by a 48th, fix that please. Also, props for making multiple diffs* Oni – Accept
Nothing wrong here though for a moment I thought that the 16ths in the intro were ghosts and I thought for a second that I still had the old file lmfao. Heavy – Accept
I actually like how this isn’t just an easier chart just for the sake of it being easy but it has its own identity as well as a chart. Nothing too erroneous but I don’t think that the minifreezes are needed here, maybe replace those with a mine? Standard – Accept
It’s alright for an easier chart. Nothing is wrong with it. Good to go. Light – Accept
It’s slightly weak for the easiest chart but I’m willing to pass it as it is.
Magic [Part 2] (GD) Heavy – Accept
To be fair, in terms of the chart, I am leaning towards porky’s BUT since you guys decided that you would be handling this part and porky would be handling part 1 I don’t mind having that in this pack. Anyhow, nothing really too erroneous from what I can see.
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Idola (pompom) - Generally solid and awesome. What I like about you is that you've got a good grasp of the basics, and your style feels like it's open to different kinds of adaptation. The burst at measure 76 might be a bit much in terms of difficulty spiking, but that's the only real issue I can pick out. It's kind of exciting to see a foreign face in our community Accepted
Rhythm Simulation Guide
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Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
I didn't mean someone had to come out and reveal themselves before any judgments were made, I just need to know who they are eventually so proper credit can be given.
Also with Magic, I think I'm fine with having two separate files for the same song
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Idk wut happend with the sync but fixed .
Not sure wuts going on with the 8th note issue its syncd on my ddream.
I was thinking about removing all the easy charts but starz got beef with the current oni and at this point idk wut to do exactly. Since the Heavy is closer to my old oni I could keep that in the file.
thnx for the review on the easy ones james
Sent a version with rGx mods, not much other changes, I realized how of a mirrored copy+paste it seemed like so tweaked it a bit.
U need sm5 especially for the edit tht got lifts.
Re: Dark Chancellor Pack 2 (ITS HAPPENING.GIF) Submissions Open
Ok I just played porky's Hard chart in Magic. I somehow forgot he has a second difficulty.
The hard chart is waaay better than the challenge chart. The hard chart is much more like the the challenge chart in the old cut. If I were to pick the best two versions of this song it would be the new cut hard chart and the old cut challenge. This hard chart for the new cut has all of the things that I'm looking for, and unlike the hard chart from the old cut, doesn't feel lazy.
I mean in retrospect none of these Magic charts are bad by any means. I just happen to have strong opinions because I love the song/charts so much. Submitted individually, I probably would've accepted all of them.
Last edited by stargroup100; 07-28-2014, 09:54 PM.
Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
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