BriDynN: TWG's Community Initiative Project

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  • Xiz
    TWG Chaos
    FFR Simfile Author
    • Feb 2012
    • 3399

    #16
    Re: BriDynN: TWG's Community Initiative Project

    @Afro

    Added ya. I'll toss ya in when you are on

    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10097

      #17
      Re: BriDynN: TWG's Community Initiative Project

      Originally posted by Vendetta21
      i highly advise only changing one or two things at a time BDN
      the host signups are the only game-related thing listed up there. what's the concern?

      Comment

      • Svaz
        quite clever
        • Oct 2008
        • 792

        #18
        Re: BriDynN: TWG's Community Initiative Project

        The idea of voting on a game first and then tweaking it makes sense, I guess, but I feel like it'd be better to have games proposed in a separate workshop thread and then introduced as a game if no issues are had with it in whatever host signup thread. I can understand a need to revamp the voting process, but I dislike the idea of a pool, why not just have a time (48 hours, I guess, as the OP states) that voting occurs and have for/against options rather than just for? I get that it'd be a little unnecessary if it were a binary decision but in something with multiple options it might make things a bit more clear.

        Alternatively, a window in which the host ideas can be submitted and then a later voting period (is that how it is now? it seems like everything just happens at once to me) or something, the voting period (maybe) including a for/against option if necessary...

        Comment

        • Tokzic
          FFR Player
          • May 2005
          • 6878

          #19
          Re: BriDynN: TWG's Community Initiative Project

          Originally posted by FoJaR
          yeah smaller the better like 4 players.

          oh wait i think there was a 4 player game that was floated a while back
          didn't you put that on the table when you were in the middle of hosting that one where we had five day lapses in discussion

          Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

          Comment

          • Krauthammer
            FFR Player
            • May 2012
            • 362

            #20
            Re: BriDynN: TWG's Community Initiative Project

            LEt's go starting with the Host Sign-ups revamp. It's the one that controls most of what TWG in FFR will be.

            I'll join what other people have said, about flipping the phases proposed, although in the voting phase I think there should be a definite time for proposing games, and then the rest for the votes themselves.

            Comment

            • Vendetta21
              Sectional Moderator
              Sectional Moderator
              • Aug 2006
              • 2745

              #21
              Re: BriDynN: TWG's Community Initiative Project

              Originally posted by dAnceguy117
              the host signups are the only game-related thing listed up there. what's the concern?
              making too many changes quickly may cause people to become unfamiliar with the forum but moreso having a huge project makes the task daunting and unmanageable whereas doing it bits and pieces makes it so one may actually accomplish

              for many reasons you want to break a project up into components and handle them one at a time, each thing will probably generate quite a bit of discussion, take a good chunk of time, and change the feel of this place

              i think changing the host sign-ups and rewriting the history thread are overall really positive changes and we shouldn't spread ourselves thin until those are done unless there are more volunteers to do the work of freshening this place up </manager>
              Last edited by Vendetta21; 01-30-2014, 07:28 AM.

              Comment

              • mellonxcollie
                Sectional Moderator
                Sectional Moderator
                • Dec 2006
                • 1301

                #22
                Re: BriDynN: TWG's Community Initiative Project

                Originally posted by Vendetta21
                we shouldn't spread ourselves thin
                I agree with you 100%, however I do think we should have a general TWG discussion forum (or at least thread) and it would take very minimal effort to do this. Skype really doesn't cut it, it's an instant messenger, we can't have all of our forum discussion go on in there.

                As for the other ideas, especially the new player's guide, I agree we may be getting in over our heads. I would be willing to help out if possible (though right now is not a good time, in a few weeks when my hands have healed I can help). If we all work together we can make these major projects seem easy peasy~
                Follow my dog on Twitter: https://twitter.com/Riles_puppy

                Comment

                • dAnceguy117
                  new hand moves = dab
                  FFR Simfile Author
                  • Dec 2002
                  • 10097

                  #23
                  Re: BriDynN: TWG's Community Initiative Project

                  ok now I get it, just an order of operations. good deal.

                  Comment

                  • Tps222
                    FFR Player
                    • Nov 2004
                    • 6169

                    #24
                    Re: BriDynN: TWG's Community Initiative Project

                    There is one change that I want more than anything: Scheduled routine signup threads.

                    We used to do this a while back. Once the host and game are voted on, we set a designated date and time for signups. We divide the signups into two phases, with each phase allowing half the player pool to signup.

                    You set those two signup phases on the same day, but hours apart, to accommodate for people who live in different time zones/work different hours.

                    Example: TWG XXL: 18 players. First 9 signup up at 5PM EST, Last 9 signup at 10PM EST. No one can signup before 5PM EST, and once the first 9 fill that up, you wait until 10PM EST to have another chance to signup.

                    This will prevent people from missing out on signups when they genuinely wanted to play. The established timeframes should be boldly advertised not only in the hosting thread, but also in the title of the signup thread (and edited to reflect when the first period begins, ends; while also noting when the 2nd period of signups opens and ends).

                    As long as we can carry this out in a 3 step phase (Host/Game/Signup times), it should simplify and improve the signup process altogether.

                    Comment

                    • FoJaR
                      The Worst
                      • Nov 2005
                      • 2816

                      #25
                      Re: BriDynN: TWG's Community Initiative Project

                      i think there should be 4 or 5 phases, with two panels, one for host signups and one for player sign ups

                      but then we will need a couple more phases to nominate the panels for each set for each game, and then the phases for nominating the panels that will nominate the panels

                      Comment

                      • DarkManticoreX2
                        TWG Overlord
                        • Apr 2005
                        • 7355

                        #26
                        Re: BriDynN: TWG's Community Initiative Project

                        Originally posted by Tps222
                        There is one change that I want more than anything: Scheduled routine signup threads.

                        We used to do this a while back. Once the host and game are voted on, we set a designated date and time for signups. We divide the signups into two phases, with each phase allowing half the player pool to signup.

                        You set those two signup phases on the same day, but hours apart, to accommodate for people who live in different time zones/work different hours.

                        Example: TWG XXL: 18 players. First 9 signup up at 5PM EST, Last 9 signup at 10PM EST. No one can signup before 5PM EST, and once the first 9 fill that up, you wait until 10PM EST to have another chance to signup.

                        This will prevent people from missing out on signups when they genuinely wanted to play. The established timeframes should be boldly advertised not only in the hosting thread, but also in the title of the signup thread (and edited to reflect when the first period begins, ends; while also noting when the 2nd period of signups opens and ends).

                        As long as we can carry this out in a 3 step phase (Host/Game/Signup times), it should simplify and improve the signup process altogether.
                        I don't know why we stopped doing this. Lets start again.
                        AAA's = 800

                        Originally posted by V
                        Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                        Comment

                        • Xiz
                          TWG Chaos
                          FFR Simfile Author
                          • Feb 2012
                          • 3399

                          #27
                          Re: BriDynN: TWG's Community Initiative Project

                          Originally posted by DarkManticoreX2
                          I don't know why we stopped doing this. Lets start again.
                          I agree. I approve of this.

                          Comment

                          • Svaz
                            quite clever
                            • Oct 2008
                            • 792

                            #28
                            Re: BriDynN: TWG's Community Initiative Project

                            I'll concur with that.

                            Comment

                            • Brilliant Dynamite Neon
                              nobody fiffers anymore.
                              FFR Simfile Author
                              • Dec 2006
                              • 2440

                              #29
                              Re: BriDynN: TWG's Community Initiative Project

                              Hey guys, sorry I haven't responded to anything, I've been catching up with schoolwork due to my visit to the doctor last week and closures this week. I'll update the OP and address everyone's responses as soon as I am able.
                              ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                              Thanks for the memories, folks. u da bes

                              Comment

                              • Brilliant Dynamite Neon
                                nobody fiffers anymore.
                                FFR Simfile Author
                                • Dec 2006
                                • 2440

                                #30
                                Re: BriDynN: TWG's Community Initiative Project

                                Definitely support splitting signup times again. Anythign pro-inclusivity is good

                                Sorry guys, I really wanna get into this tonight but right now I can't focus on anything and my eyes just wanna close. Good night everyone


                                But yeah, these things are basically in priority order to get done, and I will be definitely devoting my time to this thread tomorrow.
                                ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                                Thanks for the memories, folks. u da bes

                                Comment

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