FFRMania Engine: 1200 songs and counting

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  • Poison-
    Nope
    FFR Simfile Author
    • Nov 2010
    • 3772

    #31
    Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

    I love you.

    Comment

    • PrawnSkunk
      Administrator
      FFR Simfile Author
      FFR Administrator
      • Dec 2007
      • 3907

      #32
      Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

      Originally posted by XelNya
      However, please add proper credits for the song authors / sim artists, or remove my files from this engine. It's simply a pet peeve of mine.
      Please understand that this is an engine in the fetal stage that just got aborted.

      Everything you see is a raw conversion, with a few hyperlinks as a website.

      As it stands, to credit every file is something that seems unlikely to be assessed for some time. In the mean time, it would seem as though Tarrik has given priority to you.
      Last edited by PrawnSkunk; 11-5-2013, 03:33 PM.

      Comment

      • rCaliberGX
        D7 Elite Keymasher
        FFR Simfile Author
        • Jun 2012
        • 2337

        #33
        Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

        well now i know how bad my hard batch submissions are now rofl

        Released!

        Originally posted by Wayward Vagabond
        you look like you're dSucks

        Comment

        • Dynam0
          The Dominator
          • Sep 2005
          • 8987

          #34
          Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

          Why not play these files on stepmania?

          idgi

          Comment

          • i love you
            Live a wonderful life~
            FFR Simfile Author
            • Oct 2006
            • 7315

            #35
            Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

            Yay~

            Both of my dump packs are in here :3
            ===============================
            The idea that RDCP 3 may come out in the future is a fun thought to have~
            ===============================

            Comment

            • Poison-
              Nope
              FFR Simfile Author
              • Nov 2010
              • 3772

              #36
              Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

              Originally posted by Dynam0
              Why not play these files on stepmania?

              idgi
              I suck at stepmania so this is nice for me

              Comment

              • j-rodd123
                End of the road
                • Oct 2006
                • 3692

                #37
                Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                Originally posted by Dynam0
                Why not play these files on stepmania?

                idgi
                because some of us like FFR better

                Originally posted by FictionJunction
                wow

                Comment

                • Tarrik
                  D7 Elite Keymasher
                  • May 2007
                  • 2240

                  #38
                  Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                  Originally posted by Dynam0
                  Why not play these files on stepmania?

                  idgi
                  Because some people are better at FFR than SM. The files in FFR themselves have a difficulty limit, you can only skillboost so much playing FFR itself. BUT if you have some harder files, such as the ones on this engine (Especially with rates ;D) - Then you have a better chance of skillboosting. Especially if you're more suited to FFR timing than Stepmania.

                  Comment

                  • justin_ator
                    🥓<strong><span style="col
                    • Mar 2007
                    • 7648

                    #39
                    Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                    Originally posted by Tibbers
                    not working here either
                    Are you pasting the link as the engine link? If so that's not how it works. R^3 XMLs are used by pasting that xml link IN the regular FFR R^3 engine itself, under the options window.

                    Comment

                    • Dynam0
                      The Dominator
                      • Sep 2005
                      • 8987

                      #40
                      Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                      Originally posted by Tarrik
                      Because some people are better at FFR than SM. The files in FFR themselves have a difficulty limit, you can only skillboost so much playing FFR itself. BUT if you have some harder files, such as the ones on this engine (Especially with rates ;D) - Then you have a better chance of skillboosting. Especially if you're more suited to FFR timing than Stepmania.
                      It's too bad FFR doesn't just adopt raw scoring and integrate harder files into the actual game instead of having to make custom engines to help develop skills. Heaven forbid we actually throw in more files comparable to Death Piano . The music rate function was a great addition I admit, and this idea is good for players sticking to FFR I suppose. It's a shame my R^3 runs so bad, otherwise I'd probably enjoy using this new engine

                      Comment

                      • Tarrik
                        D7 Elite Keymasher
                        • May 2007
                        • 2240

                        #41
                        Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                        I honestly use Legacy for this engine. It's a pain in the ass compared to Ez-Mode R^3 to sort through files, but it's what runs best on my computer lol

                        Comment

                        • justin_ator
                          🥓<strong><span style="col
                          • Mar 2007
                          • 7648

                          #42
                          Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                          Originally posted by Dynam0
                          It's a shame my R^3 runs so bad, otherwise I'd probably enjoy using this new engine
                          off topic, but have you looked into anything like this?
                          Originally posted by Zageron
                          This is likely because Skype uses hardware acceleration properly, and flash does not. When Skype is "activated" your video card would turn itself into high power mode to run whatever was necessary for Skype, when the notification is over the video card returns to low power mode.

                          If you have an NVidia video card, you can find your standalone executable and register it into the profiles area in the NV Control Panel. Reduce the prerendered frame count to 1, and force high performance mode.

                          This may help, it may not. (If you use an Intel Embeded graphics system or an ATI card, I don't know how to force high performance modes. )
                          Originally posted by PrawnSkunk
                          Thank you so much!!! If anyone else has frame rate issues on FP10/11, I highly recommend trying this out!

                          In dxdiag, I noticed directx hardware acceleration was enabled by default. So, I downloaded the DirectX Control Panel 9.0c, and unchecked "Use Hardware Acceleration" on the Direct3D and DirectDraw tabs. I have so many frames now, I have no idea what to do with them all

                          Comment

                          • PrawnSkunk
                            Administrator
                            FFR Simfile Author
                            FFR Administrator
                            • Dec 2007
                            • 3907

                            #43
                            Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                            Here to stay. OP overhauled.

                            Currently writing up a google docs form for song/pack suggestions.
                            Last edited by PrawnSkunk; 11-5-2013, 04:28 PM.

                            Comment

                            • Zageron
                              Zageron E. Tazaterra
                              FFR Administrator
                              • Apr 2007
                              • 6592

                              #44
                              Re: FFRMania Engine: 1200 songs and counting

                              many renames

                              Comment

                              • Tarrik
                                D7 Elite Keymasher
                                • May 2007
                                • 2240

                                #45
                                Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

                                Originally posted by justin_ator
                                off topic, but have you looked into anything like this?
                                I was lagging with 30 fps on R^3 - I did what PrawnSkunk said and now i can play 60 fps lag free, Awesome!

                                EDIT - Added Simfile Authors for ODI Packs 1-3
                                Last edited by Tarrik; 11-5-2013, 05:01 PM.

                                Comment

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