Re: The Speedrunning Thread
I always find it interesting how speedrunners adopt different strategies if they're performing live and/or they're doing a single-segment run. Of course, with Exo's 18:39 any% of Super Meat Boy (featuring a perfect Larrie's Lament, made all the more amazing by the fact that you can't manipulate him into jumping) this wasn't really the case, but still. With single segment runs, the focus is on finding ways to do things quickly with less chance of screwing it up big time, and with live runs I think the policy is to go for it once and then fall back on the safe route if you miss.
Since I've been playing a lot of the original Legend of Zelda recently thanks to the GBA port, I've been wondering exactly what goes into the art of RNG manipulation. Clearly, it varies from game to game, but the fascinating thing about the Zelda series is that due to the large number of times the RNG is called for enemy spawn locations in dungeons, even tool-assisted runners have a bitch of a time getting everything to line up perfectly.
So what I'm wondering is this: What games have you tried to run in which luck played a significant role? Of course, luck is what separates a good run from a great run and a great run from THE RUN, but how much actual difference is there?
I always find it interesting how speedrunners adopt different strategies if they're performing live and/or they're doing a single-segment run. Of course, with Exo's 18:39 any% of Super Meat Boy (featuring a perfect Larrie's Lament, made all the more amazing by the fact that you can't manipulate him into jumping) this wasn't really the case, but still. With single segment runs, the focus is on finding ways to do things quickly with less chance of screwing it up big time, and with live runs I think the policy is to go for it once and then fall back on the safe route if you miss.
Since I've been playing a lot of the original Legend of Zelda recently thanks to the GBA port, I've been wondering exactly what goes into the art of RNG manipulation. Clearly, it varies from game to game, but the fascinating thing about the Zelda series is that due to the large number of times the RNG is called for enemy spawn locations in dungeons, even tool-assisted runners have a bitch of a time getting everything to line up perfectly.
So what I'm wondering is this: What games have you tried to run in which luck played a significant role? Of course, luck is what separates a good run from a great run and a great run from THE RUN, but how much actual difference is there?


















Comment