May-hem: DAY THIRTY

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  • foxfire667
    The FFRchiver
    FFR Music Producer
    • Jun 2009
    • 2170

    #766
    Re: May-hem: DAY SIXTEEN

    Pretty sure I got Eclipse, but not 100% though.




    SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

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    • XXXsmittyXXX
      Anxiety monster
      • Jul 2005
      • 6924

      #767
      Re: May-hem: DAY SIXTEEN

      Is there an easy way to do champion freeverse ? Seems wayyy impossible, even hitting late goods. I must not be understanding something.

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #768
        Re: May-hem: DAY SIXTEEN

        Originally posted by XXXsmittyXXX
        Is there an easy way to do champion freeverse ? Seems wayyy impossible, even hitting late goods. I must not be understanding something.
        Do anything possible as long as you pass the song. Offset manipulation is not illegal here and is fair grounds.

        Comment

        • qqwref
          stepmania archaeologist
          FFR Simfile Author
          • Aug 2005
          • 4092

          #769
          Re: May-hem: DAY SIXTEEN

          Just gonna say, I'm really suspicious of this many people doing this well on GAing a song like Champion Freeverse.
          Best AAA: Policy In The Sky [Oni] (81)
          Best SDG: PANTS (86)
          Best FC: Future Invasion (93)

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          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #770
            Re: May-hem: DAY SIXTEEN

            Some people are utilizing offsets. I was suspicious myself and have been checking/comparing those who have successfully done the challenge and there hasn't been any real correlation in key setups/speedmods/etc. There hasn't been that many token gains, because many of the successful completions are by people that already have the token.

            Comment

            • mrpreggers
              D7 Elite Keymasher
              • Feb 2011
              • 3395

              #771
              Re: May-hem: DAY SIXTEEN

              oh yeah you have me marked down for token instead of credits

              Comment

              • gold stinger
                Signature Extraordinare~~
                Event Staff
                Game Manager
                FFR Simfile Author
                FFR Music Producer
                • Jan 2007
                • 6428

                #772
                Re: May-hem: DAY SIXTEEN




                get on my level hungszsd
                (REPLAY)






                why u so racist on mirror ;_;
                (REPLAY)




                Alting out for credits because I already have the song



                also if you haven't figured it out by now if I'm using the R^3 engine you know I'm definitely choosing engine over it's abilities in a song rather than skill.
                Last edited by gold stinger; 05-17-2013, 02:04 PM.
                Originally posted by YoshL
                butts.


                - Tosh 2014






                Comment

                • SK8R43
                  D7 Elite Keymasher
                  • Jan 2008
                  • 4683

                  #773
                  Re: May-hem: DAY SIXTEEN

                  Originally posted by mrpreggers
                  oh yeah you have me marked down for token instead of credits
                  Me too, i would like the 2,100 credits please. Already have all the support tokens.

                  EDIT: Smitty, its really not that hard. I thought that at first too but then after about 3 tries i ended up getting 816, then 819 and then finally the reqs. Its totally doable and i guarantee you can do it!
                  Last edited by SK8R43; 05-17-2013, 02:35 PM.
                  Thee Burstinator
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                  Comment

                  • XXXsmittyXXX
                    Anxiety monster
                    • Jul 2005
                    • 6924

                    #774
                    Re: May-hem: DAY SIXTEEN

                    Idk i have a feeling i can't get it. Trying in a few i guess





                    Comment

                    • shadow 1800
                      I can't think of anything
                      • Dec 2006
                      • 1183

                      #775
                      Re: May-hem: DAY SIXTEEN

                      I would like the token please!



                      Also smitty you can do it pretty easy, i used the judge offset 3 and just tried to AAA the song normally.

                      Comment

                      • SC_coolguy44
                        Harmonoize
                        • Sep 2007
                        • 1041

                        #776
                        Re: May-hem: DAY SIXTEEN

                        Originally posted by shadow 1800
                        I would like the token please!



                        Also smitty you can do it pretty easy, i used the judge offset 3 and just tried to AAA the song normally.
                        How does the judge offset 3 work for that? It makes everything a whole lot more accurate for me...

                        Comment

                        • shadow 1800
                          I can't think of anything
                          • Dec 2006
                          • 1183

                          #777
                          Re: May-hem: DAY SIXTEEN

                          Originally posted by SC_coolguy44
                          How does the judge offset 3 work for that? It makes everything a whole lot more accurate for me...
                          Yeah i just tried judge offset 2 and it seemed a bit better actually, but offset 3 was the first thing I tried and it worked haha. As for it being more accurate for you i'm not sure about that.

                          Comment

                          • SK8R43
                            D7 Elite Keymasher
                            • Jan 2008
                            • 4683

                            #778
                            Re: May-hem: DAY SIXTEEN

                            lol i didnt even have to change anything but the speedmod. I even listened to it with the music blaring and just hit everything late. Guess im just good at that? ^_^

                            Pretty sure you can get it smitty
                            Thee Burstinator
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                            • SC_coolguy44
                              Harmonoize
                              • Sep 2007
                              • 1041

                              #779
                              Re: May-hem: DAY SIXTEEN

                              Originally posted by SK8R43
                              lol i didnt even have to change anything but the speedmod. I even listened to it with the music blaring and just hit everything late. Guess im just good at that? ^_^

                              Pretty sure you can get it smitty
                              What did you change the speedmod to?

                              Comment

                              • SK8R43
                                D7 Elite Keymasher
                                • Jan 2008
                                • 4683

                                #780
                                Re: May-hem: DAY SIXTEEN

                                Well i normally play at 2.0, so i changed the speedmod to 2.5 and it worked wonders lol
                                Thee Burstinator
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