ODIPack3 submissions (Release when graphics are done)

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  • dascookieman
    FFR Player
    • Jan 2006
    • 3248

    #616
    Re: ODIPack3 submissions (it's happening!)

    insect digestion melancholy
    ok so i by request was going to make changes to this myself and send it back. this is what i did and i sent the .sm. won't do this for many more files, i have too much to do already :P


    measure 17, 2 missing 24ths added
    measure 19 removed 1 24th
    measure 21-23, removed the mines and stepped the dingy-ding sound sound in the beginning. then i wasn't really sure what was going on so i just stepped the quirky sound that was playing mostly constant 16ths, added the bassdrum, the "ding-ding"s, and the snare drums at the end. perhaps it became a bit too hard for you what you had intended?
    measure 23 removed the mines and made the 12ths a jack
    measure 25 removed the mines and put a trill
    measure 27 removed a mine and made the dinga-ding 16ths a jack
    measure 28 changed the mines
    measure 32 remade, i didn't hear the 32nds so i changed this part. put singles to the percussions, and jumps when the bassdrum or the "ding-ding" sound also hit.
    measure 35 changed it to how i hear it (drums and ding-ding)
    measure 36 you can tell it's not 2-note gallops here but more notes, on 0.3x it's obvious that it's 4 at a time. had to pull out the 192nds here lol
    measure 42 removed mines and extended the freeze a bit
    measure 46 removed mines
    measure 50 removed mines
    measure 51 removed 1 24th
    measure 52 i don't hear that 32nd, removed it
    measure 53 added missing 16ths
    measure 54 added the 24ths going to the sound we were following before, become short 32nds over 24ths lol. also added a 16th and removed mines
    measure 55 changed the patterns to minijacks, changed/removed mines
    measure 56 changed the 16ths to a 24th trill and rearranged the freeze
    measure 59-60 the sound you were having those 64ths too before and in the beginning of measure 60 is playing mostly 16ths here so i added that, and removed mines
    measure 61 added 16ths to the same sound and changed the mines not to be instafail mines and instead increase in speed as the sound does

    i think it turned out great but please tell me what you think



    nth degree
    this is obviously pretty fucking great. awesome simfile, did not get boring or annoying at all even though it was over 5 minutes. nice variety and good fun patterns, the mine usage is moderate and good too. accepted


    nanairopanda
    it's reeally fun and challenging in a great way, holy shit i'm drowning in sweat haha fuck marathons XD. incredibly fun though and it's not too long so that it has to be cut, it managed to keep you entertained throughout. some parts were just sick


    measure 8, 1 32nd can be added after the 2nd last 8th
    measure 29-310&36-37 some missing piano stuff. i guess you might not be following the piano here but you have it in the measure after in both cases
    measure 35 missing piano 16th
    measure 36 sounds like there's a sound that could have a few quick ascending color notes right before the measure if u want to
    measure 40 the color notes are faster than 24ths but it's fine if you think it gets too hard
    measure 42 that first sound starts a bit before this measure, and it's also faster color notes, but it might get stupid. also one 32nd to the guitar missing after it played it's first note
    measure 44 don't think the 32nds are correct here either, and i think they begin a bit earlier
    measure 45 ok you obviously have that descending reoccuring piano roll as 32nds because it's stupid with faster notes
    mesaure 48 but don't have the same similar sound as 24ths now cmon
    measure 49-50 wtf that guitar part can be made awesome why the hell is it a 16th trill
    measure 55 missing color note spasm at the end if you want to have it
    measure 56-58 i think many 16ths aren't there
    a bunch of amazingly cool parts. just check so that all color note durations are correct because some feel too slow, but keep taking into consideration if it might become too stupid with faster ones. if you keep them as slower than they are, then be sure to be consistent with that sounds you have as 24ths and 32nds etc, this goes for the entire file.
    measure 95 the 24ths begin too early?
    measure 97 missing 16ths the piano is playing constant 16ths
    bunch of more supercool parts

    won't keep going. please go over it thoroughly yourself and resubmit it cuz i feel like you just want me to go over it instead of doing it yourself!!


    i will cut the song later today shadow_god

    Comment

    • moches
      FFR Player
      • Aug 2005
      • 3996

      #617
      Re: ODIPack3 submissions (it's happening!)

      did you try out my tweak for Toki?

      also sending in one more unreleased file + a bunch of my best released/underrated stuff today. aside from that I want to finish at least one EPIC file for this and that'll be it I guess!!!

      Comment

      • baq12
        FFR Veteran
        • Jul 2008
        • 186

        #618
        Re: ODIPack3 submissions (it's happening!)

        The changes on insect are great! Although I don't know if that 16th jack will break flow or not. Sent another file your way!

        Comment

        • AlexDest
          good hot
          FFR Simfile Author
          • Sep 2007
          • 5309

          #619
          Re: ODIPack3 submissions (it's happening!)

          Sent a file (Centaur by Jimmy Weckl).

          EDIT: Re-sent the file, fixed up some things.

          EDIT2: Sent another file (asdfmovie6 song by LilDeuceDeuce).
          Last edited by AlexDest; 04-2-2013, 12:38 AM.

          Comment

          • Nullifidian
            ¯\_(ツ)_/¯
            FFR Simfile Author
            • Sep 2007
            • 1837

            #620
            Re: ODIPack3 submissions (it's happening!)

            Sent in a file (Osakan Bash Riddim). I'll step and send in more when I have more time but for now just Osakan Bash Riddim.

            Comment

            • SKG_Scintill
              Spun a twirly fruitcake,
              FFR Simfile Author
              • Feb 2009
              • 3876

              #621
              Re: ODIPack3 submissions (it's happening!)

              lol tristan





              Originally posted by bluguerilla
              So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
              ___
              . RHYTHMS PR LAYERING
              . ZOMG I HAD TO QUIT OUT TERRIBLE
              .

              Comment

              • dascookieman
                FFR Player
                • Jan 2006
                • 3248

                #622
                Re: ODIPack3 submissions (it's happening!)

                no new submissions judged yet!

                i have looked at a bunch of old submissions, both completly accepteds, greens and purples and contacted the authors about a few things. you guys have been amazing with the revisions overall so far, but there are still a few files i would love to see revisions for. here are some editor-notes for a few files that aren't fully accepted yet that i didn't sent e-mails about.

                fallen world
                i didn't look at this in the editor last time, here are some notes. this file is so fucking awesome


                measure 4 dat note is gay
                measure 15 i think you should have jumps to the snare drums
                measure 34 not constant 16th
                measure 36&38&41&44&46 don't think you should have drum 16ths here when the streamy parts of this section of the file go to the guitar+vocals and so do these measures, except there are some drum stuff added. except for the kettledrum-roll at the end of measure 42 which should stay because it's special! :P (freezes to the guitar will obv work for m41&m42)
                measure 74 missing guitar jump first 4th and the 4th jump in the middle of the measure should be an 8th earlier
                measure 81-82 perhaps a bit too much left-handed pattern for no reason?
                measure 85 a color note missing in the beginning
                measure 113 i would not have continued the stream here to the drums here but it's fine. but you have 24ths to the guitar in the end without having stepped the guitar in this measure (you could just add jumps to the guitar)
                measure 119 perhaps something weird happens with the 12ths halfway through
                measure 121-122 not 100% sure about this but i havn't looked at it in any detail. anyhow it would be cool if the arrows are all freezes here and the 5 last notes double-freezes but it's not important
                the file RULZ



                lost not forgotten
                really really sick file this too. here are some notes this time


                measure 23-25 no matter what your layers are here, there are errors/missing notes. also the 3 last notes should be freezes! :P
                measure 35 missing note when he speeds up at the end of the measure (there are 5 notes from the down arrow to the right arrow (both those two included))
                measure 36 missing note after the trill also missing note(s) right before the end of the measure
                measure 41 1 missing color note after the first yellow note
                measure 45 it's a bit faster about 6 arrows into the measure
                measure 49 that freeze is note1-higher note-note1, not a single note.
                measure 51 the last notes before the 24ths are faster
                measure 66 1 missing note right after the first green note
                measure 67 1 missing note before the first purple note
                measure 67 i think he descends even faster after the 4th halfway through (i think it start about on the 16th after tho)



                reefer man
                this file is monstrously cool i absolutely wanna accept it, why the hell i just purple'd it without giving you proper revision-notes before i do not know, probably because i could tell from the file that you are a very skilled author and that you should figure out what to change yourself or something . this file seriously is the BOMB, please look at it again and resubmit it. we should cut out that first boring part.


                the mines in the beginning should all go imo. or at least almost all so that they aren't even remotely challenging, since the rest of the file is easy AAA
                21-36 there's lots of piano stuff missing, sometimes it follows the piano and sometimes it doesn't it seems. actually i think this part should be cut out of the song, i can help you with that
                36-45 same here, piano missing, could be even cooler with it put in
                48-59 a few piano notes missing
                70-76 think there are a few piano notes missing once again
                76-86 get dem mines out again :P (they are cool but only for "artistic value" they are just gay to play)



                i have been in contact with many of you regarding your files through the mail. there are still quite a few files that can for sure make it into the pack after revisions, would love to see some more revisions submitted to extend that accepted files list more . someone convince valor to revise menu theme!!!

                Comment

                • Nick Skyline
                  Retired from VSRGs
                  • Sep 2012
                  • 530

                  #623
                  Re: ODIPack3 submissions (it's happening!)

                  Originally posted by dascookieman
                  measure 4 dat note is gay
                  measure 15 i think you should have jumps to the snare drums
                  measure 34 not constant 16th
                  measure 36&38&41&44&46 don't think you should have drum 16ths here when the streamy parts of this section of the file go to the guitar+vocals and so do these measures, except there are some drum stuff added. except for the kettledrum-roll at the end of measure 42 which should stay because it's special! :P (freezes to the guitar will obv work for m41&m42)
                  measure 74 missing guitar jump first 4th and the 4th jump in the middle of the measure should be an 8th earlier
                  measure 81-82 perhaps a bit too much left-handed pattern for no reason?
                  measure 85 a color note missing in the beginning
                  measure 113 i would not have continued the stream here to the drums here but it's fine. but you have 24ths to the guitar in the end without having stepped the guitar in this measure (you could just add jumps to the guitar)
                  measure 119 perhaps something weird happens with the 12ths halfway through
                  measure 121-122 not 100% sure about this but i havn't looked at it in any detail. anyhow it would be cool if the arrows are all freezes here and the 5 last notes double-freezes but it's not important
                  the file RULZ

                  measure 23-25 no matter what your layers are here, there are errors/missing notes. also the 3 last notes should be freezes! :P
                  measure 35 missing note when he speeds up at the end of the measure (there are 5 notes from the down arrow to the right arrow (both those two included))
                  measure 36 missing note after the trill also missing note(s) right before the end of the measure
                  measure 41 1 missing color note after the first yellow note
                  measure 45 it's a bit faster about 6 arrows into the measure
                  measure 49 that freeze is note1-higher note-note1, not a single note.
                  measure 51 the last notes before the 24ths are faster
                  measure 66 1 missing note right after the first green note
                  measure 67 1 missing note before the first purple note
                  measure 67 i think he descends even faster after the 4th halfway through (i think it start about on the 16th after tho)
                  Alright, I revised those parts you were talking about and sent 'em back to you.

                  EDIT: I don't know if I should keep the GFX I made for Paradise Lost...if anyone wants to make some alternate GFX, that would be okay.
                  Last edited by Nick Skyline; 04-3-2013, 02:12 PM.
                  How Differences in Communication Norms Can Cause Interpaiensronsal Conflict - by dAnceguy117
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                  Comment

                  • hi19hi19
                    lol happy
                    FFR Simfile Author
                    • Oct 2005
                    • 12194

                    #624
                    Re: ODIPack3 submissions (it's happening!)

                    Originally posted by dascookieman
                    reefer man
                    this file is monstrously cool i absolutely wanna accept it
                    this file seriously is the BOMB, please look at it again and resubmit it
                    I'm glad we agree on this.
                    Scintill you are a mad genius /respect


                    Comment

                    • Arch0wl
                      Banned
                      FFR Simfile Author
                      • Dec 2002
                      • 6344

                      #625
                      Re: ODIPack3 submissions (it's happening!)

                      Just checked the first post. So I have until June to do this?

                      Just wondering -- I have a shit ton of things going on in my life right now, and if I can rely on that deadline, it's good to know.

                      Comment

                      • SKG_Scintill
                        Spun a twirly fruitcake,
                        FFR Simfile Author
                        • Feb 2009
                        • 3876

                        #626
                        Re: ODIPack3 submissions (it's happening!)

                        Ehhm I sent Reefer Man ages ago, I'm suspecting someone else gave it a go.





                        Originally posted by bluguerilla
                        So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                        ___
                        . RHYTHMS PR LAYERING
                        . ZOMG I HAD TO QUIT OUT TERRIBLE
                        .

                        Comment

                        • dascookieman
                          FFR Player
                          • Jan 2006
                          • 3248

                          #627
                          Re: ODIPack3 submissions (it's happening!)

                          Originally posted by Arch0wl
                          Just checked the first post. So I have until June to do this?

                          Just wondering -- I have a shit ton of things going on in my life right now, and if I can rely on that deadline, it's good to know.
                          i would say it's likely that i will close submissions sometime early may.

                          i don't wanna set a date yet, but i will warn a few weeks in advance. still expecting a file from you, zagh, hayden, hi19, necros, shadow_god and a few others and i want the pack to be bigger, but at the rate it has been going so far i think i should for sure try to get it released in may.

                          Originally posted by SKG_Scintill
                          Ehhm I sent Reefer Man ages ago, I'm suspecting someone else gave it a go.
                          it's your file! i played through a bunch of old submissions again, and i remembered it being really cool, giving it purple and not looking at it in the editor the first time around. i would love it if you wanna take a look at it again it's such an awesome file except for that boring part in the beginning. i can try to cut the song for you if you'd like

                          Comment

                          • Arntonach
                            Owlbears Rock!
                            • Mar 2012
                            • 2494

                            #628
                            Re: ODIPack3 submissions (it's happening!)

                            I sent in a file. It's groovy~
                            pack of hard stuffs

                            pack of my stuffs

                            Comment

                            • SKG_Scintill
                              Spun a twirly fruitcake,
                              FFR Simfile Author
                              • Feb 2009
                              • 3876

                              #629
                              Re: ODIPack3 submissions (it's happening!)

                              I meh a lot when I've finished a file. Most are stepped in one session. Just don't feel like going back to it a second day.

                              Or you can do whatever you like with my files, I don't care





                              Originally posted by bluguerilla
                              So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                              ___
                              . RHYTHMS PR LAYERING
                              . ZOMG I HAD TO QUIT OUT TERRIBLE
                              .

                              Comment

                              • dascookieman
                                FFR Player
                                • Jan 2006
                                • 3248

                                #630
                                Re: ODIPack3 submissions (it's happening!)

                                i will cut the songs for you later scintill and send them to you. i don't have time to revise the files for you though, i have tons to do with this pack. seems like it shouldn't be that difficult for you :P! then just resubmit and i'll get them accepted

                                reviews, still have 7 files left to play

                                asdfmovie6
                                it's fun, the streams and the parts in between them are awesome, but the beginning was too long. it is a bit boring to get to the good part of the file, everything repeats too much in the beginning, we should solve this with a cut. the streams rule and the freeze-part between them rules, but i think the last part with the freezes should be remade without freezes, it very easy to mess up and i feel like they just make it unnecessarily difficult to read, and you already have the cool freeze-part between the streams that obviously is very similar to this part. i would likely accept this after revision


                                bit howl (revision)
                                accepted


                                centaur
                                great job it's very accurately stepped, the layering seems perfect and the pitch-relevance is really nice. but this would by far and away be the easiest file in the pack, for most part it just has too few arrows simply :P. i like it otherwise it's a different file to a different song and it's well-made but it just never became that much fun because there was so little going on


                                fallen world (revision)
                                accepted as hell. once again this file RULES. perhaps the best dragonforce file


                                lost not forgotten (revision)
                                accepted. it's also really cool but i wouldn't say best DT file


                                toki (revision)
                                accepted


                                cock-ver10.
                                it's a cool file, challenging enough and very creatively made. too much freezes/mini-freezes though, especially in the beginning, because you have them similarly and a lot in the end. it becomes a question of the file just having too many freezes in general, while the file should have a lot of freezes as you use them very well for certain really cool tricks everywhere throughout the file, but you have too much minifreezes going to fairly regular sounds at the same time, it just clutters up the file. i like the mines for once even though they have significant impact on the file as a whole, creative and moderate usage and it didn't become too hard. i also like the jacks. the song should be cut 20 seconds in the end so it doesn't display as a marathon (that part is obv not stepped)


                                dishevel
                                cool as FUCK. but change up that repeating 48th pattern in the beginning!!! it was so annoying that it repeated like 10 times, just mix up the entire pattern every time it was really gay like that. everyhing else in the file RULES and p much seemed perfect. nice variation while still hard and consistently difficult. pretty unique file i love it


                                existens
                                awesome swing fun to play. it's on the verge of being too easy but it's fun and there are no other swing files like this in the pack yet. there are many inconsistencies in the layering though and it could be made more fun and challenging at the same time if properly layered imo


                                measure 1, the freeze sound is playing 3 notes and i don't think the last drum note(s) is/are correct either
                                measure 11&15 the sound the minifreeze is going to is obviously playing 3 24ths? i don't think the sound has to be represented by freezes either.
                                measure 10-17 i don't like the layering in this entire part. the gallops are to the keyboard right? and the 8ths to the hi-hat? the keyboard plays on many 8ths, so they should be jumps. several times the basskicks, the keyboard and the melody hits at the same time and there should be some hands. some 8th jumps only have the basskick so they should be singles. you should remake this entire part, just step the keyboard only first as it the subtle sound but it's important and supercool. then just add arrows on all 8ths to the hi-hat, add arrows on all 4ths to the basskick and then add the main melody, i think it would be really fun
                                measure 18-25 i think this part has a lot of the same problem, some 4th only have the basskicks and should be singles and some 8ths has the keyboard and should be jumps.
                                measure 27 the 16th, the keyboard is playing the same note as the 8th jump right before so it should be a minijack
                                measure 28&32 missing keyboard swing
                                measure 30-33 the layering again
                                measure 31 missing keyboard 16th minijack again
                                measure 34-36 add the string instrument or whatev it is here to as you do in the end of measure 36, it'll become cool 16ths over the green arrow gallops for a short bit.
                                measure 37 the strings are playing two notes at a time here

                                won't keep going but give the file a bit an overhaul and this can surely be accepted
                                Last edited by dascookieman; 04-3-2013, 10:06 AM.

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