A new beginning for our SM community.
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Re: A new beginning for our SM community.
Of course there will be people like that, but trying to keep to at least a minimal is perfect. I just hate when people who are really good, but they don't know it yet, get shut down by a pro and eventually, that "noob" will be better than that pro lolsigpic
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Re: A new beginning for our SM community.
I am willing to put in "research" (google tiem) for setting up a server. A couple years ago I set up an SMO server with some links from byron and maybe rebound (i forget). It worked virtually and locally no problem. I never had anyone to test it over the web though.
The thing is bandwidth. At my shop I sent 100 kbps on a megaupload. This would be "ok" for a smaller group. At home I cannot give up bandwidth. I may look into pricing for bigger tubes at the store. I just cannot gaurentee for I do not know how much bandwidth will be needed and how much I can offer LOL.
Maybe certain parts can be hosted in certains places and just tie in the different IP's as needed. Probably a nightmare to admin, again, I am willing to put in the research and depending on all variables maybe up my bandwidth. 200, let alone 2000 users, will be TONS of usage. I just do not know the numbers.
Edit* as far as "elitism" goes. I am assuming most of us know our own skill levels. If you play enough SMO you know the others skill levels. No sense in stating the obvious. I myself am quite average in skill. I play for fun and the community. To be quite honest, In the last 3 months of playing SMO I haven't ran into any negativity. It "seems" that the community is maturing
All in all, we need to put our heads together and make this happen. Plan it out and then execute.
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Re: A new beginning for our SM community.
well there could always be some system when they get banned they get sent to an special forum were they have to answer 60 questions which will be the rules on the forum to get unbanned, like an drivers license xd
its best not to ever host at home EVER, believe me, srsly believe meI am willing to put in "research" (google tiem) for setting up a server. A couple years ago I set up an SMO server with some links from byron and maybe rebound (i forget). It worked virtually and locally no problem. I never had anyone to test it over the web though.
The thing is bandwidth. At my shop I sent 100 kbps on a megaupload. This would be "ok" for a smaller group. At home I cannot give up bandwidth. I may look into pricing for bigger tubes at the store. I just cannot gaurentee for I do not know how much bandwidth will be needed and how much I can offer LOL.
Maybe certain parts can be hosted in certains places and just tie in the different IP's as needed. Probably a nightmare to admin, again, I am willing to put in the research and depending on all variables maybe up my bandwidth. 200, let alone 2000 users, will be TONS of usage. I just do not know the numbers.
edit: I have an 120mbps connection and I wouldn't even consider hosting.Last edited by Jousway; 04-28-2011, 08:14 PM.Its not a bug its a FEATURE!





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Re: A new beginning for our SM community.
Though, we shouldn't get too carried away with all sorts of ambitious features and such, but I'd love to talk to the sm-ssc dev team and ask if they would help out with a system recording scores in a online database or something using a new and improved sm client.
From my point of view, making the sm client have all the features osu! have, it would seriously expand the community really quick, new motivation for old players, making people want to try the game, and the stepmania community will once again flourish.Comment
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Re: A new beginning for our SM community.
I am only behind this if you can figure out a draw
Why would I want to go to your new community and not to ffr/stepmania dawt com/stepmaniaonline dawt eu/insert other site here?Patashu makes Chiptunes in Famitracker:
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Re: A new beginning for our SM community.
I asked that before, but they said its hard to do but they still want it.Though, we shouldn't get too carried away with all sorts of ambitious features and such, but I'd love to talk to the sm-ssc dev team and ask if they would help out with a system recording scores in a online database or something using a new and improved sm client.
From my point of view, making the sm client have all the features osu! have, it would seriously expand the community really quick, new motivation for old players, making people want to try the game, and the stepmania community will once again flourish.
[20:33] <Jousway> maybe sm will be like an mmo with an game loader that auto updates and it will totaly be online based, like the client is always online and you can check stats and have achevments lolololol
20:33] <~freem_inc> jousway don't laugh, I like that idea
[20:34] <Jousway> tbh would be sweet to see, but I doubht it will happen tbh
[20:34] <~freem_inc> if it was possible for me to easily write a gui in C
[20:34] <~freem_inc> without pulling my hair out
[20:34] <~freem_inc> then yes
[20:34] <&sharksoda> you don't have to write the gui in the same language as the logic
[20:34] <&sharksoda> heh
[20:35] <~freem_inc> well the problem with the logic is I don't exactly know how to get it all working
[20:35] <&sharksoda> I'm probably gonna write one in c with obj-c ui over here
[20:35] <&sharksoda> and an alternate gtk one
[20:35] <~freem_inc> as long as something gets written
[20:36] <Jousway> if sm is going to be changed in to an mmo that would also be the end of smo because everything will be on one server stats, achevments, friends system like steam, in game chat like osu, this would be amazing as **** to have but I doubt it will ever happen
Its not a bug its a FEATURE!





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Re: A new beginning for our SM community.
Read and Understood. Do you happen to know what type of connection would be best? I am 70% sure we have fibre lines in the ground and they may offer a higher rate for cheaper.Comment
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Re: A new beginning for our SM community.
an fast connection is expensive like shit and always will be, ofcourse you can get a cheap fast connection but expect bad service and an unstable connection.Its not a bug its a FEATURE!





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