Skill Token Suggestion

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1819

    #16
    Re: Skill Token Suggestion

    Originally posted by qqwref
    Another guess: instead of having 16k+ frames with the mp3 spread out, load the mp3 and go into a loop of empty frames?

    Doing it by hand shouldn't be too bad, I doubt we'll ever have more than a handful of extra-long files.
    Load the MP3 in one frame, and stop playback at the same time, music plays, but stays on 1 frame forever, thus allowing for infinitely long files.

    Been trying to convert 1:54 hour Jump stream challenge. But converters are failing at converting.

    Comment

    • jimerax
      FFR Simfile Author
      FFR Music Producer
      • Nov 2003
      • 8185

      #17
      Re: Skill Token Suggestion

      We have some good songs for s-token so need more decent reqs.

      ps TMwT - never

      Comment

      • stavie33
        FFR Player
        • Aug 2006
        • 1925

        #18
        Re: Skill Token Suggestion

        What songs? I've always been a token whore and thus, once, made a list of over 100 token reqs I wanted to see in game. However, some should be broadened to any song and some, clearly should not. I also think it depends on which song is going to be a token, because depending on which could seriously effect a good req. Like, if we have an OSTER Project Jazz song that REALLY fun, and so good it should be worth a hard req (like Piano X Forte), I'd say AAA Blue Rose up to end of the rainbow trill and 32nd rolls, then have you autofail at XXX perfects. Or number reqs like for a Rev. Etude v2, get under 10 misses with 12 or less boos (because rev etude is Op. 10, No. 12). Of the most evil req ever, for Bmv get 5 goods, 7 averages, and 8 misses exactly. But I'm more for fun ones, I like Nanairopanda v2's req, we could have for another Gabba file, hit no less than 8 goods and only hit the purple notes on Nitrx (jacks would be rough though).

        Unique reqs? uhh...for MAMA, pass the song without hitting the right arrow with under 15 goods,

        I mean, idk unless there's a file name, then you can be creative, otherwise it's just generic stuff right now. However, I always thought there should be a req involving TGWP, I'd do SDG all 5 parts in a row, that's not too hard.
        It's getting better all the time
        I used to get mad at my school (No, I can't complain)
        The teachers who taught me weren't cool (No, I can't complain)
        You're holding me down (Oh Oh)
        Turning me round (Oh Oh)
        Filling me up with your rules (Oooh)

        Comment

        • duddychuck@yahoo.com
          Retired
          • Sep 2009
          • 1111

          #19
          Re: Skill Token Suggestion

          Originally posted by stavie33
          What songs? I've always been a token whore and thus, once, made a list of over 100 token reqs I wanted to see in game. However, some should be broadened to any song and some, clearly should not. I also think it depends on which song is going to be a token, because depending on which could seriously effect a good req. Like, if we have an OSTER Project Jazz song that REALLY fun, and so good it should be worth a hard req (like Piano X Forte), I'd say AAA Blue Rose up to end of the rainbow trill and 32nd rolls, then have you autofail at XXX perfects. Or number reqs like for a Rev. Etude v2, get under 10 misses with 12 or less boos (because rev etude is Op. 10, No. 12). Of the most evil req ever, for Bmv get 5 goods, 7 averages, and 8 misses exactly. But I'm more for fun ones, I like Nanairopanda v2's req, we could have for another Gabba file, hit no less than 8 goods and only hit the purple notes on Nitrx (jacks would be rough though).

          Unique reqs? uhh...for MAMA, pass the song without hitting the right arrow with under 15 goods,

          I mean, idk unless there's a file name, then you can be creative, otherwise it's just generic stuff right now. However, I always thought there should be a req involving TGWP, I'd do SDG all 5 parts in a row, that's not too hard.
          I like your ideas but I think they're not user friendly. There should be more easy skill tokens cause not only are the newer tokens hard to get for beginners but the newer songs as well. Leaving the new users in the dust. Idk I just think everything shouldn't be bias towards the pros and have a few freebies in there.

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #20
            Re: Skill Token Suggestion

            I don't really like the idea of requirements that are stupidly hard (enough so that only the best players have a shot at them). We need a few 'badges of honor' for sure, but I don't think good files should be categorically hidden from 99.9% of players, because then very few people can appreciate them. That's why I'm a fan of anti-skill tokens, which don't themselves require a TON of skill at the game itself, but rather take some specialized practice to pull off.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #21
              Re: Skill Token Suggestion

              If we ever get an awesome Revo v2 file, it won't be hard skill token.

              Hard reqs on bs files to unlock real files = ridiculous

              Comment

              • stavie33
                FFR Player
                • Aug 2006
                • 1925

                #22
                Re: Skill Token Suggestion

                Originally posted by jimerax
                If we ever get an awesome Revo v2 file, it won't be hard skill token.

                Hard reqs on bs files to unlock real files = ridiculous
                I don't think any of the reqs I listed except the bmv one were hard, but oh well...I can make easy ones too, but they aren't fun unless they're anti skill.

                We may as well have one for passing DP then. Or SDG World of Dreams (beginners have a lot of trouble with the jumps in that, it'd be an nice challenge)
                It's getting better all the time
                I used to get mad at my school (No, I can't complain)
                The teachers who taught me weren't cool (No, I can't complain)
                You're holding me down (Oh Oh)
                Turning me round (Oh Oh)
                Filling me up with your rules (Oooh)

                Comment

                • Plan_Bsk81127
                  snooches
                  FFR Simfile Author
                  • Aug 2007
                  • 6420

                  #23
                  Re: Skill Token Suggestion

                  Originally posted by stavie33
                  I don't think any of the reqs I listed except the bmv one were hard, but oh well...I can make easy ones too, but they aren't fun unless they're anti skill.

                  We may as well have one for passing DP then. Or SDG World of Dreams (beginners have a lot of trouble with the jumps in that, it'd be an nice challenge)
                  Originally posted by stavie33
                  What songs? I've always been a token whore and thus, once, made a list of over 100 token reqs I wanted to see in game. However, some should be broadened to any song and some, clearly should not. I also think it depends on which song is going to be a token, because depending on which could seriously effect a good req. Like, if we have an OSTER Project Jazz song that REALLY fun, and so good it should be worth a hard req (like Piano X Forte), I'd say AAA Blue Rose up to end of the rainbow trill and 32nd rolls, then have you autofail at XXX perfects. Or number reqs like for a Rev. Etude v2, get under 10 misses with 12 or less boos (because rev etude is Op. 10, No. 12). Of the most evil req ever, for Bmv get 5 goods, 7 averages, and 8 misses exactly. But I'm more for fun ones, I like Nanairopanda v2's req, we could have for another Gabba file, hit no less than 8 goods and only hit the purple notes on Nitrx (jacks would be rough though).

                  Unique reqs? uhh...for MAMA, pass the song without hitting the right arrow with under 15 goods,

                  I mean, idk unless there's a file name, then you can be creative, otherwise it's just generic stuff right now. However, I always thought there should be a req involving TGWP, I'd do SDG all 5 parts in a row, that's not too hard.
                  ya.......that not being hard.......lol

                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #24
                    Re: Skill Token Suggestion

                    Originally posted by stavie33
                    I don't think any of the reqs I listed except the bmv one were hard
                    ...and that's why you aren't the official requirement creator for skill tokens.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • rushyrulz
                      Digital Dancing!
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 12985

                      #25
                      Re: Skill Token Suggestion

                      I really like Wilson's idea for 3-0-2-0 on 3020 (although this is a pretty hard requirement), just piggybacking on that, maybe:

                      - Get a score of 2-0-0-3 or 1-0-2-3 on 20031023 to unlock________.

                      Regarding TGWP series, I don't think AAAing or even SDGing all 5 in a row is suited for the challenge you're undergoing. If the bulk of the requirement is to play 17 minutes of song in a row, the PA requirement should be pretty loose, like FC them all in a row, or even just pass them all in a row. AAAing them all would suck if you got to TGWP5 and blackflagged or something. Same with SDG, people will get pissed if they played 15 minutes of songs for nothing.

                      Some other ideas:

                      -More partial AAA tokens, such as get 451-0-0-0-0 on Lawn Wake IV (451 is a break in the song, so getting a boo wouldn't be a problem in the autofail.)

                      - 7 goods or better on Seven (or exactly 7-0-0-0 if you want to make things interesting, or 7-7-7-7 if you want to make things REALLLY interesting)

                      - 60 credits from one song

                      - FC any FGO with less than 100 boos (idk why we don't have this one yet)

                      -I would realllly love to see another token chain like the one that ends in The Five, that was a fun little story

                      -Get at least a 2,004 combo on World Tour 2004

                      @stavie: whoa some of those reqs are retardedly hard..
                      Last edited by rushyrulz; 12-15-2010, 12:09 AM.


                      Comment

                      • ic0slay3r
                        Falangel <3
                        • Sep 2006
                        • 2309

                        #26
                        Re: Skill Token Suggestion

                        lol the 7-7-7-7-7 in seven is just inhuman >.< its just like the excite bike token but even worst and in a harder song.

                        AAA:531
                        Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic
                        Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1)
                        # of BF: 42


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                        Comment

                        • rushyrulz
                          Digital Dancing!
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2006
                          • 12985

                          #27
                          Re: Skill Token Suggestion

                          Oh god no, not 7-7-7-7-7, it would end up being 756-7-7-7-7


                          Comment

                          • ic0slay3r
                            Falangel <3
                            • Sep 2006
                            • 2309

                            #28
                            Re: Skill Token Suggestion

                            Its still hard as hell. Probably less than 50 people will get it.

                            AAA:531
                            Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic
                            Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1)
                            # of BF: 42


                            -------

                            Comment

                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #29
                              Re: Skill Token Suggestion

                              The intro to that song is pretty slow, as well as a few slow sections in it. Anyone who can AAA the file would be able to get it if they just got the weird PA out of the way in the beginning.

                              EDIT: just got 7-6-6-7. I'll try and get this tonight

                              EDIT2: derp

                              Last edited by rushyrulz; 12-15-2010, 12:40 AM.


                              Comment

                              • stavie33
                                FFR Player
                                • Aug 2006
                                • 1925

                                #30
                                Re: Skill Token Suggestion

                                Originally posted by rushyrulz
                                Some other ideas:

                                -More partial AAA tokens, such as get 451-0-0-0-0 on Lawn Wake IV (451 is a break in the song, so getting a boo wouldn't be a problem in the autofail.)
                                Originally posted by stavie33
                                AAA Blue Rose up to end of the rainbow trill and 32nd rolls, then have you autofail at XXX perfects.
                                herp
                                It's getting better all the time
                                I used to get mad at my school (No, I can't complain)
                                The teachers who taught me weren't cool (No, I can't complain)
                                You're holding me down (Oh Oh)
                                Turning me round (Oh Oh)
                                Filling me up with your rules (Oooh)

                                Comment

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