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  • Agent:Baby Jesus
    Banned
    • Mar 2009
    • 65

    #1966
    Re: R1 - Actual Song Difficulties V2

    just played keep in mind

    theres a huge difficulty gap between the beginning/ending and the soloish part

    probably one of the harder VC's in the game probably a low fmo

    Comment

    • cedolad
      moonchild~
      FFR Simfile Author
      • Jan 2007
      • 6879

      #1967
      Re: R1 - Actual Song Difficulties V2

      I SDG'd it...

      Comment

      • mhss1992
        FFR Player
        • Sep 2007
        • 788

        #1968
        Re: R1 - Actual Song Difficulties V2

        Originally posted by cedolad
        I SDG'd it...
        Me too, but I still think it's FMO.
        jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

        Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

        Resting. I might restart playing FFR seriously someday.

        Comment

        • Agent:Baby Jesus
          Banned
          • Mar 2009
          • 65

          #1969
          Re: R1 - Actual Song Difficulties V2

          your ability to score good on a song should not affect the difficulty you think it is

          Comment

          • cedolad
            moonchild~
            FFR Simfile Author
            • Jan 2007
            • 6879

            #1970
            Re: R1 - Actual Song Difficulties V2

            I have an idea. Make Keep in Mind a FMO, make NWE a VC, and give Keep in Mind the oni token

            Comment

            • mhss1992
              FFR Player
              • Sep 2007
              • 788

              #1971
              Re: R1 - Actual Song Difficulties V2

              Makes sense. Or just raise Keep in Mind to FMO and keep NWE as a borderline FMO.
              jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

              Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

              Resting. I might restart playing FFR seriously someday.

              Comment

              • cedolad
                moonchild~
                FFR Simfile Author
                • Jan 2007
                • 6879

                #1972
                Re: R1 - Actual Song Difficulties V2

                Oh well. I'm tired of arguing, make it a FMO.

                Comment

                • ZC_Wolfy
                  FFR Veteran
                  • Dec 2008
                  • 384

                  #1973
                  Re: R1 - Actual Song Difficulties V2

                  keep in mind is definitely a VC, but a high one. there's no real awkward patterns, and the bursts/one 24th semi-jumptrill aren't that hard
                  Originally posted by Archelos


                  VC?
                  ya, that pattern's alot easier than it looks...


                  "BURN IN HELL, MOTHER ****ER!!! I am not retarded, okay. Oh, and one more thing. Even if we do plant twice as many trees as we cut down, which we don't, let me remind you, that TREES TAKE YEARS TO GROW, NOT DAY
                  S!!!" -
                  SaguchiTheCat

                  "*Twinklesky* makes me want to skip through a forest while playing a pan flute. And then all the little forest creatures will start dancing behind me." - Quigly

                  "I would link you to these great video demonstrations of good vibrating but I think I would get banned for it. D=" - Quigly

                  ZC's Birthday tournament - Signups are open and donations are greatly needed D:

                  Comment

                  • Archelos
                    FFR Player
                    • Mar 2009
                    • 104

                    #1974
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by ZC_Wolfy
                    there's no real awkward patterns
                    What the **** are you talking about, the entire drum solo is some of the worst bull**** I have ever seen. And I've been playing for 5 years. So not only is the guy who stepped this a ****ing moron, but you have no idea what you're talking about.

                    Also, I can't hit that pattern. Like, I literally miss. And I SDG FMOs.
                    Yeah I'll make a sig later.

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #1975
                      Re: R1 - Actual Song Difficulties V2

                      take that behanjc >:)
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • Niala
                        (╯°□°)╯︵ ┻━┻
                        FFR Simfile Author
                        • Jul 2007
                        • 1697

                        #1976
                        Re: R1 - Actual Song Difficulties V2

                        A) The chart really isn't bad. Sure, it's awkward, but it's fun to play anyway.

                        B) That? An FMO? Lol, sure, you go ahead and believe that everybody, but it's not. Just because somebody can't do a single VC that they release as well as a couple of FMO's doesn't mean you should cry about it. Everybody has strengths and weaknesses in this game. Just because you SDG an FMO sight read and get like 15 goods on a VC doesn't mean that the VC should automatically become an FMO. T_T...

                        EDIT: C) I just want to say I think First Try should be a 7. It was really annoying to PA... Took me quite a few tries to get the AAA, although, I'm not really that good, so that argument isn't especially valid. xD
                        Last edited by Niala; 03-21-2009, 07:11 PM.

                        Comment

                        • TheSeventhDawn
                          FFR Player
                          • Aug 2008
                          • 10

                          #1977
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by Archelos
                          Okay, I just played First Try and Elements. You're assuming that everyone can combo stream as easily as you can. People who have trouble with stream will find Elements harder than First Try, I guarantee you. Plus, maybe you're forgetting that Elements has 8th note jumpstream. Yeah, that's not really so simple for somebody playing at that level. First Try, however, is pretty much all 8th jacks, with some 24ths, and an occasional 16th wedged in between two jumps.

                          My bad, I forgot to consider the stream in Elements. But still, First Try should be harder than Pondering Stuff, Don't Breath a Word and Pavlov's Dog and those are low-7s, so why shouldn't First Try be a 7 itself?

                          Did I miss something? We're now bumping levels up for being... slow? Also, what's "slow" to a newbie? Maybe an experienced player will go back on these and think "wtf these are slow hard to PA omg" but for somebody not so experienced, maybe the First Try jacks are a comfortable speed.

                          Okay, I only mentioned ''slow'' for precision. But I guess I'll take that back, sorry about that. My point is, First Try's level should be bumped to a 7 for the following reasons: the quick staircases and rolls filled with 12th and 24th notes(and those rolls are faster than the ones in Zodiac and Agenda X) making the PA more difficult(and for some, hard to FC), since you have press a quick roll or staircase while constantly pressing the jacks non-stop, which isn't a cake walk to do, because you have to do it quickly between two jacks note, and resume your ''jacks pressing'' right after.

                          Another thing that I should mention is, the occational jumps in that song during the constant 4th note and 8th note jacks makes its PA harder. It's not easy to constantly keep your PA and resume your PA after passing the jumps. You can easily see get a few goods right after the jumps. Also, the 16th notes between the jumps aren't making it any easier(they aren't noticeably hard, but they do a slight difficulty in this song). Those are the reasons why I think this song should be a 7. Other 6s don't have so many tricky patterns in one single song(okay, Lion's Dance makes an exception, and I seriously don't know why that song is rated a 6 neither, it should be a 7 as well, but meh). Okay, First Try is short, but the song is swarmed with patterns giving you a hard time, compared to other 6s and even a few 7s.


                          EDIT: You're playing with one hand, which can also change the way you look at thing.

                          It does change my point of view on a lot of song's rating, very true, but not all of them. A spread player and a one hander would share a similiar opinion if the difficulty rating is way off for a song. For exemple, me and a few of spread players agreed that Dragon's Final Roar should be a 7, and not a 6. I'm a one hander and they are spread players, but we shared the same opinion because its difficulty rating is way off.

                          Also, when Leeroy Jerkins was still a 5 during Christmas, me and my spread friends agreed that song shouldn't be a 5, and should be a 7. However, if you're asking me if Parachute should be harder than Blank Knowing, or if Noir Remixed is harder than Water Like Pudding, I wouldn't be able to answer you, or if I were, I would keep it for myself, because their difficulty are similiar to me, and as a one hander, my opinion on them wouldn't be accurate.

                          Being a one hander doesn't always make your point of view invalid, or if you prefer; totally different from spread players. Of course, having different point of view is inevitable, but that doesn't restict one hander from sharing a similiar point of view of the difficulty rating, if the rating is ''just not right''(either too hard for its rating or too easy), right? Whenever I want to change the difficulty of a song, I usually judge it by using overall criterias such as the easyness to read and to PA. Those criterias shouldn't change much from a one hander to a spread player.

                          Replies in bold.
                          Last edited by TheSeventhDawn; 03-22-2009, 10:43 AM.

                          Comment

                          • qqwref
                            stepmania archaeologist
                            FFR Simfile Author
                            • Aug 2005
                            • 4092

                            #1978
                            Re: R1 - Actual Song Difficulties V2

                            I have 13-1-0-0 on KiM... and I think that's pretty good for me... and I've SDGed a few FMOs. If KiM isn't FMO, it's an extremely high-end tricky VC.
                            Best AAA: Policy In The Sky [Oni] (81)
                            Best SDG: PANTS (86)
                            Best FC: Future Invasion (93)

                            Comment

                            • cedolad
                              moonchild~
                              FFR Simfile Author
                              • Jan 2007
                              • 6879

                              #1979
                              Re: R1 - Actual Song Difficulties V2

                              I say we flip a coin, heads it's a VC, tails it's a FMO. flip nao.

                              Comment

                              • bmah
                                shots FIRED
                                Profile Moderator
                                FFR Simfile Author
                                Global Moderator
                                • Oct 2003
                                • 8448

                                #1980
                                Re: R1 - Actual Song Difficulties V2

                                There's definitely a better and more efficient way of giving songs their proper difficulties instead of having people shout out their personal experiences with song XXX left and right.

                                I think someone should make a list we can all agree upon on the fundamental aspects that comprises a simfile's difficulty. Some examples include "speed", "song length", "arrow density", and "awkwardness". Some of these aspects should be further broken down into more specifics to decrease the amount of subjectivity we all have when trying to decide a song's difficulty. For example, "awkwardness" is not at all descriptive; the term can be broken down further to describe the amount of "jacks", "jumpstreams", and whatnot that makes a song awkward to play.

                                In essence, I'm suggesting a more descript version of something like DDR's voltage, chaos, stream, etc. A more objective way of determining difficulty, although subjectivity will always be present at one level or another. IMO it's better than having people just shout out what they think is the best difficulty for song XXX. It's hard to get a good consensus if we keep getting multiple opinions that often oppose each other. We're hardly being progressive this way.

                                Comment

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