It should be an "OH GOD!!".
urgent scoring problem!
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How about when challenging who ever wins has the best average of combo/perfects/goods/averages, like you average all of those and who ever has the highest average wins?? think that would be a better way to decide who wins?
Ex: Player 1
Perfect: 250
Good: 150
Average: 50
Combo: 300
Player 2
Perfect: 200
Good:150
Average: 75
Combo: 400
Player 1 average: 250
Player 2 average: 275 wins
misses and boo's wouldnt count because we're seeing who is the 'best' and it would only take away from their average if they get misses or boos or it could even work as in who has the highest perfect+good+average+combo
just another suggestion
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If you did that, then Perfect, Good, and Average would all be exactly the same.Originally posted by zildjian133How about when challenging who ever wins has the best average of combo/perfects/goods/averages, like you average all of those and who ever has the highest average wins?? think that would be a better way to decide who wins?
Ex: Player 1
Perfect: 250
Good: 150
Average: 50
Combo: 300
Player 2
Perfect: 200
Good:150
Average: 75
Combo: 400
Player 1 average: 250
Player 2 average: 275 wins
misses and boo's wouldnt count because we're seeing who is the 'best' and it would only take away from their average if they get misses or boos or it could even work as in who has the highest perfect+good+average+combo
just another suggestionComment
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if boos wernt minus points i could just slam every key over and over again and win. That would suck.

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Haha
:P
So this becomes very clear to me...
Before you get to play you have to fill it the ethinicity checkbox
-African American
-Asian
-American
-Other
And you instantly get rhythm points if you'z black. Asians get bonus videogame points. White people get nothing because they used to hang black people. And other's should get sympathy points, for having a lack of identity.
Beat Rating out of total (minus your idiotic secret arrows):
Perfect%
Good%
Average%
Boo%
Miss%
Let's kill of Average so it's 2v2 (Good/Perfect vs Boo/Miss)
Perfect +2
Good +1
Boo -1
Miss -2
The percentages should go like this:
(Perfect% + 1) TIMES total score
(Good% + 1) PLUS total score
Total score MINUS (Boo%)
(Miss%) TIMES total score
Out of 10,000
Eh, it's time for dinner, you guys work out the details.Comment
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whats wrong with the scoring now... no matter how you score it, its not perfect to some degree
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How about a little less emphasis on combos and more on accuracy, like
Perfects*(1000+100)
Goods*(500+50)
Averages*(100+10)
Misses*(-1000+(-50))
Boos*-250
MAX Combo*500
Taking into account the "In-Game" scores.
Hitting the wrong arrow Twice costs you one M.Combo's worth, And missing one negates a Perfect's or 2 M.Combo's worth.
The old system didn't negate points for hitting the wrong arrow, and missing only negated the value of a Good and an Average.Bowser: Destroyed him.
Wily: Owned Him.
Ganon: Got him downed!
\\_Yoshi Bonus Stage unlocked! Didn\'t get more than 10 seconds, though...
Sepheroth: Finally...Beat...Him...Comment
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