lets see what you got
jTWG L: Host sign ups
Collapse
X
-
jTWG L: Host sign ups

Originally posted by darksharkEveryone sucks at this game. The second you think you're good is the second you stop trying to get better.Originally posted by apersoni had a mri the other day it was the best song i heard in years
Originally posted by Sprite-More of a joke than the time I deleted all the credits on the site.Originally posted by MinaciousGraceyeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank
i guess their alcohol tolerance isnt as high as mineTags: None -
Re: jTWG L: Host sign ups
LI*
Originally posted by darksharkEveryone sucks at this game. The second you think you're good is the second you stop trying to get better.Originally posted by apersoni had a mri the other day it was the best song i heard in years
Originally posted by Sprite-More of a joke than the time I deleted all the credits on the site.Originally posted by MinaciousGraceyeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank
i guess their alcohol tolerance isnt as high as mine -
Re: jTWG L: Host sign ups
I understand that you made it jTWG 50 because of the title (nostalgia), but wasn't there already like 60 games that had happened? Why not either start the numbers over, or continue from where they originally left off?
P.S: I'll host if no one else wants to, but I'd really like to play haha. We'll see what happens.Comment
-
Re: jTWG L: Host sign ups
Okay, so I have an idea for a slightly altered (and really not much more complicated IMO) game that hopefully will spark some veteran interest and get some people back.
As usual, any balance issues you may see here please, voice them. This was just a quick idea for something other than the same old, same old.
So there's the idea. Tell me what you guys think. As I stated in a previous post, I don't have to host, but will if need be. This idea is (once again, IMO) simple enough for anyone to host, as there really isn't much to it. Plus I would love to actually play, haha.11 players
1 wolf
10 humans
The wolf gets two special abilities:
The first is a bag with 3 potions of misguidance. These potions will have a single night use of turning a player's role to RED. This is to hopefully detract from the current seer (if there is one that night) finding the "right" wolf. It should be noted that there are only 3 potions. They may all be used on one night phase if the wolf so chooses, or spread out over multiple nights.
The other ability is The Ol' Switcheroo. There is 1 (is 2 too many?) charge of this. This allows the wolf to swap roles with a RANDOM person. This means that the wolf will switch teams, but he will not know who the new wolf is. That will be randomly chosen during the same night (pre-kill). The new wolf inherits all remaining potions/switches from the previous wolf. (It's possible, depending on what people think of the balance this game has, that there will be only one switcheroo available).
Item rotation
There is an item bag that will be randomly passed around each night as well. To the new players, this means that each night the host will randomly choose a player who will have the opportunity to "open" the bag and receive an item. The player will receive a PM telling them which item they received, how it is used, and whether or not they need to respond immediately. This bag may contain one of the following:
Shotgun - A vigilante kill. This MUST be used immediately upon receiving. If this is not used purposely, it will accidently go off killing YOURSELF. (Meaning if you don't respond with who to kill, you're sacrificing yourself.)
Magic Goggles - A seer move. You get one seer and they break. Simple as that.
Immunity Charm - Prevents being lynched. When used, it will be revealed that the attempted lynchee didn't get lynched due to this charm. This item must be played during the day, before either 50% of the days votes are cast (to avoid instalynch) or before day's end (closer to beginning of the game). If you hold this item and don't use, you will not be saved from a lynching.
Inventory - A list of all previous items used in the game to that point, INCLUDING what kind of inventory the wolf has left.
A special case item is added if the wolf is randomly selected to "open" the item bag. It is:
Charge of The Ol' Switcheroo: This gives the wolf(s) another opportunity to switch out of their role. It'll work the same way, with a random switch BEFORE the night's kill (IE: the new wolf chooses the next kill). If the wolf still has a charge left, this one will be added to it, giving the wolf two switches (Just wanted to make that clear).
Anyway, here's hoping to getting the ball rolling.Last edited by xObserveRx; 05-9-2011, 05:41 PM.Comment
-
Re: jTWG L: Host sign ups
I think the Immunity Charm should have to be used and can't just activate all by itself. Kind of like survivor. A hidden immunity idol has to be used before hand and can't activate if they are killed. Other than that, I sorta like it.Comment
-
Re: jTWG L: Host sign ups
regarding the immunity charm, I agree. I'll change it from passive to you have to use it. The only concern I have is that if you're forced to use it at the start of the day, it'll be a waste most of the time I think, unless you know 100% you're getting lynched.
So if it's usable once the first vote of the day (not your own) has been placed up until say 1 minute before day end, would that make it better, worse, or the same?
The wolf can only use potions & kill or use the switch. If he/she chooses to switch, the new wolf picks the kill.
I'm a bit torn on the last question. I don't know if that'd be too out there to have more than one switch in the game, or whether or not that'd throw the balance way outta whack. I could add in that if the wolf is picked for the item bag, another charge of the switcheroo is added into the mix. Thoughts?Comment
-
Re: jTWG L: Host sign ups
The wolf bag recharge thing is a good idea. There is a problem with the time frame on the lynch thing. If an insta lynch can happen, a time table is rather irrelevant. I think the rule should be, The person has to use the charm before enough votes are cast or down to the last minute of the day phase. That would cover both spectrum's I think.Comment
-
Re: jTWG L: Host sign ups
I'm just glad someone's responding. Unfortunately, We can't play with only two people. I'm hoping most people from last game will come back. I also have been talking with some vets from back in my day, hopefully I can convince some of them to play as well.Comment
-
Re: jTWG L: Host sign ups
observer, I suggest taking out the switcheroo ability. it's just adds too much complications in my opinion.
A vigi kill is also a problem because it will make an even number of players during the day and with only 1 wolf, that's a little but of an issue late game as well. But it is counterbalanced with the fact that there will be a missed lynch. I see what you're doing with it though, I personally just don't like vigi kill roles so I always have a vendetta against them lol.
You have a lot of seer protection for the wolf but only 1 seer pick, it just seems that you're adding two things that aren't that necessary. But again, I think it's ok.
Overall, you started with a basic game setup and added checks and balances, which I think are ok. This game could work just fine but I seriously think you should pull out the switcheroo role. (I mean who would want to turn human when you are the ONLY wolf haha you get to kill everyone. Plus you would hurt your new team by switching and having a random person be changed into the wolf.)
A suggestion, perhaps instead of having three potions that are 1 time use, just make someone a human but shows up red when seered. That will cast enough doubt for any red seer pick. Enough to help the wolf survive a blatant seer pick and stop the person with the glasses from instantly forming an alliance with his seer pick. (This is only my opinion, either way works ok.) Or you could give the wolf just 1 potion but make it permanent so that player is chosen by the wolf and will always turn up red from that point on.
Those are my random thoughts, but definitely no switcheroo ability, otherwise this game could run as is. (But please consider my potion refinement.)Comment
-
Re: jTWG L: Host sign ups
I disagree, the immunity charm offsets the instant vigi kill from the shotgun. If you don't have a missed kill, the extra kill makes it almost impossible for the wolf to win this game. (Or makes it an instant win for him because just having 1 phantom will make it a huge difference.)Comment

Comment