jTWG L: Host sign ups

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • xObserveRx
    FFR Simfile Author
    FFR Simfile Author
    • Aug 2003
    • 1148

    #16
    Re: jTWG L: Host sign ups

    okay, how do you feel about removing the switcheroo, and having the wolf with:

    Bucket of Red Paint: Permenant, one time use, makes target seer as red.
    Camouflage: One time use, wolf seers as green, findable in the wolf bag instead of switcheroo charge.


    Would a shield type item that stops either bullets or wolf claws, as a one time use, only to protect yourself, better than the shotgun? That was my other option, but it seems like that would benefit the humans more than the wolf and as I see it right now, the wolf is a little less likely to win than humans at this point.
    Come Play The Werewolf Game!

    Comment

    • xObserveRx
      FFR Simfile Author
      FFR Simfile Author
      • Aug 2003
      • 1148

      #17
      Re: jTWG L: Host sign ups

      P.S: you still using the same aim name, Iggy?

      wow, three word rhyme, I like it.
      Come Play The Werewolf Game!

      Comment

      • Gun92
        The Paragon of Perfection
        • Aug 2006
        • 4826

        #18
        Re: jTWG L: Host sign ups

        You could do away with the items for now and just host a fast man hunt. 24 hour day 12 hour nights, insta lynch off so everything works on a time table.

        Comment

        • iggymatrixcounter
          FFR Veteran
          • Nov 2003
          • 1924

          #19
          Re: jTWG L: Host sign ups

          Originally posted by xObserveRx
          P.S: you still using the same aim name, Iggy?
          Yes, it's on my profile as well, but I rarely ever use it for non twg purposes as there are better ways to communicate with people.

          The shotgun was ok because it balanced out the non lynching item. But if you have something that protects against a kill and nothing to add a kill then it's even harder for a wolf to win.

          The reason I said that I don't like vigi kills is because from experience they never benefit the human team at all and most of the time hurt the humans more than help. So why have a blue role out there that helps the red team is basically my take on the vigi kill.

          But if you want to use it, that's ok, as long as you have something that will prevent a kill later on, which you do. It balances out theoretically just fine but I just don't like them because of above stated experience.

          Also, I just noticed that your game has an odd number of players, this is not ideal as there will be an even number during day phase (most likely). But since it is 11 players, you could try two wolf kills a night, take out the shotgun and charm, and basically you have a quick fast game where the humans have 3 days to find the lone wolf. You could add the charm in but if it's successful it might hurt the humans more than help because there would be 4 players left on day3 rather than 3. Bigger pool of who is the wolf.

          Originally posted by Gun92
          You could do away with the items for now and just host a fast man hunt. 24 hour day 12 hour nights, insta lynch off so everything works on a time table.
          I agree, the best "man hunt" games are fast pace. Given the activity levels here it may not work but it might be worth a try.
          lastfm
          PANDORA

          Comment

          • Gun92
            The Paragon of Perfection
            • Aug 2006
            • 4826

            #20
            Re: jTWG L: Host sign ups

            I figured a fast pace man hunt would make sure there is activity. With strict deadlines, people would have limited time to work and make it that much more involved. Or so I hope.

            Comment

            • xObserveRx
              FFR Simfile Author
              FFR Simfile Author
              • Aug 2003
              • 1148

              #21
              Re: jTWG L: Host sign ups

              I think the original idea would be better at this point. I'll keep the changes to the wolf inventory and we'll see how it plays out. I understand what iggy is saying about the odd number of players, but if there is a vigi kill plus a wolf kill on some nights, isn't that just going to leave you with an even number of players during the day anyway? (I'm talking if it was a 12 player game, not 11).

              So 11 players or 12?
              Come Play The Werewolf Game!

              Comment

              • iggymatrixcounter
                FFR Veteran
                • Nov 2003
                • 1924

                #22
                Re: jTWG L: Host sign ups

                I was thinking 9 humans 1 wolf, 10 total
                lastfm
                PANDORA

                Comment

                • xObserveRx
                  FFR Simfile Author
                  FFR Simfile Author
                  • Aug 2003
                  • 1148

                  #23
                  Re: jTWG L: Host sign ups

                  Oh,okay, I was going in the wrong direction. Ten it shall be.
                  Come Play The Werewolf Game!

                  Comment

                  • Gun92
                    The Paragon of Perfection
                    • Aug 2006
                    • 4826

                    #24
                    Re: jTWG L: Host sign ups

                    Might as well make the game. No one else is going to offer up suggestions and its only been the three of us posting here.

                    Comment

                    • xObserveRx
                      FFR Simfile Author
                      FFR Simfile Author
                      • Aug 2003
                      • 1148

                      #25
                      Re: jTWG L: Host sign ups

                      Indeed, doing so now.
                      Come Play The Werewolf Game!

                      Comment

                      Working...