HEy you ITG Metal loving 3.95 Players

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  • Jousway
    FFR Player
    • Jun 2009
    • 867

    #1

    HEy you ITG Metal loving 3.95 Players

    I hate bad ports so here have a proper port of the ITG Metal noteskin, its not the 3D one, but it does have solo support.
    should also work in 3.9+



    ps: 3.9 sucks.
    Its not a bug its a FEATURE!



  • Jousway
    FFR Player
    • Jun 2009
    • 867

    #2
    Re: HEy you ITG Metal loving 3.95 Players

    Originally posted by MrPopadopalis25
    yeah well sorry but 3.9 is just too old and too limited to have a load of new kool noteskins things, like multi colored explosions which Metal use for example.
    I'm trying my best to make it work.
    But sm 3.9 is just to outdated :\


    Down Tap Explosion Bright.xml
    Code:
    <ActorFrame><children>
    	<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')"
    		InitCommand="pause;diffusealpha,0;
    			AddCommand,'Boo',NOTESKIN:GetMetricA('GhostArrowBright', 'BooCommand');"
    	/>
    		<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Good')"
    		InitCommand="pause;diffusealpha,0;
    			AddCommand,'Good',NOTESKIN:GetMetricA('GhostArrowBright', 'GoodCommand');"
    	/>
    		<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Great')"
    		InitCommand="pause;diffusealpha,0;
    			AddCommand,'Great',NOTESKIN:GetMetricA('GhostArrowBright', 'GreatCommand');"
    	/>
    		<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')"
    		InitCommand="pause;diffusealpha,0;
    			AddCommand,'Perfect',NOTESKIN:GetMetricA('GhostArrowBright', 'PerfectCommand');"
    	/>
    		<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')"
    		InitCommand="pause;diffusealpha,0;
    			AddCommand,'Marvelous',NOTESKIN:GetMetricA('GhostArrowBright', 'MarvelousCommand');"
    	/>
    </children></ActorFrame>

    Down Tap Explosion Dim.xml
    Code:
    <ActorFrame><children>
    	<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')"
    		InitCommand="pause;diffusealpha,0;"
    		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'BooCommand');"
    	/>
    	<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Good')"
    		InitCommand="pause;diffusealpha,0;"
    		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GoodCommand');"
    	/>
    	<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Great')"
    		InitCommand="pause;diffusealpha,0;"
    		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GreatCommand');"
    	/>
    	<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')"
    		InitCommand="pause;diffusealpha,0;"
    		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'PerfectCommand');"
    	/>
    	<Layer
    		File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')"
    		InitCommand="pause;diffusealpha,0;"
    		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'MarvelousCommand');"
    	/>
    </children></ActorFrame>
    Its not a bug its a FEATURE!



    Comment

    • Fast Fingered Fiend
      Banned
      • Nov 2009
      • 496

      #3
      Re: HEy you ITG Metal loving 3.95 Players

      Does this have the flashes from 3.95 appear in 3.9?

      Comment

      • ddrxero64
        FFR Player
        • Nov 2008
        • 790

        #4
        Re: HEy you ITG Metal loving 3.95 Players

        I'm disappointed. This is definitely going to promote sm-ssc...

        Comment

        • Jousway
          FFR Player
          • Jun 2009
          • 867

          #5
          Re: HEy you ITG Metal loving 3.95 Players

          Originally posted by Fast Fingered Fiend
          Does this have the flashes from 3.95 appear in 3.9?
          I'm trying to make that work but 3.9 is just soooooooooooooooooooooooooooooooooooooooooooooooooo outdated so it doesnt understand basic codes we use all the time in newer sm version so its soooooooooooooooooooooooooooooooooooooooooooooo limited with what you can do
          Its not a bug its a FEATURE!



          Comment

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