Negative BPM's

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  • bob bob
    This Is How We Do It~
    • Oct 2006
    • 3226

    #1

    Negative BPM's

    Negative BPM's Can have pretty cool effects when used in sm, but I am unsure if negative BPM's work on FFR.

    Anyone know if they do?
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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #2
    Re: Negative BPM's

    I wouldn't see why not. Don't you have a standalone you can test it on?


    Comment

    • Zageron
      Zageron E. Tazaterra
      FFR Administrator
      • Apr 2007
      • 6592

      #3
      Re: Negative BPM's

      Last I heard it did not. The FFR engine is based of of a "C300" system, and each file is rendered that way.

      I don't think it would be able to go backwards...

      Comment

      • chidori!
        FFR Player
        • Jun 2007
        • 1603

        #4
        Re: Negative BPM's

        Whats a negative bpm do

        Comment

        • PsYcHoZeRoSk8eR
          Threat Emulation
          FFR Simfile Author
          • May 2004
          • 5184

          #5
          Re: Negative BPM's

          I'm pretty sure that negative bpms will not work with FFR.

          Originally posted by Lightdarkness
          I'm light f**king darkness

          Comment

          • psychoangel691
            Retired Staff
            FFR Simfile Author
            • Dec 2004
            • 10438

            #6
            Re: Negative BPM's

            They don't
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            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #7
              Re: Negative BPM's

              Negatives have no effect on FFR, and if I remember correctly, they simply get ignored (i.e. BPMs act as if they were positive).

              Comment

              • who_cares973
                FFR Player
                • Aug 2006
                • 15407

                #8
                Re: Negative BPM's

                What aj said


                Chidori negative bpm skip measures in a file pretty much

                Comment

                • Korygon
                  FFR Player
                  • Oct 2010
                  • 138

                  #9
                  Re: Negative BPM's

                  I wouldn't see the point in putting them in a file you plan to send here anyways, since FFR plays virtually off of Cmods.


                  Yeah I don't see why it would matter though, since FFR's engine can handle running it as a Cmod without screwing up.

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #10
                    Re: Negative BPM's

                    Negative bpms and stops only exist as an artifact of how stepmania is coded
                    FFR, not being designed to replicate these artifacts, will not handle them
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