Head over to the Artist Permissions forum section for all the details on how you can get your music into the game.
You'll be able to ask for help, and hopefully find out if anyone is interested in immediately stepping your tunes.
but to someone who doesnt dance much, jumpstyle is a very simple very rhythmic style of dance and its fun.
Originally posted by Dr Tran
you should always put 100% effort on everything you make regardless if its going to be a "hit" song or not
I agree but I am making all my recent songs with a laptop thats having trouble just running XP. I have to export things everytime to hear what it sounds like, and its very frustrating. Luckily, my good mobo comes in another couple weeks or so.
Originally posted by Erothyme
Don't worry, I'm merely harassing you.
There is some fairly good reasoning behind hardcore, especially the ones made for jumpstyle. Its similar to trance. Centered around the quarter kicks. Haven't you noticed how minimalistic music is becoming more popular these days? Those quarter kicks are fun to dance to =)
Go make fun of IDM if you want to make fun of timbres.
Originally posted by KgZ
im gonna make a sea air jumpstyle remix
hell yeah
Last edited by LogicalDefiance; 10-20-2009, 11:47 AM.
Reason: typo
but to someone who doesnt dance much, jumpstyle is a very simple very rhythmic style of dance and its fun.
The fun of the style of dance is a poor excuse for making cookie-cutter music. You can jump around to anything you want. ;D
Originally posted by LogicalDefiance
Its similar to trance.
lol
Originally posted by LogicalDefiance
Centered around the quarter kicks. Haven't you noticed how minimalistic music is becoming more popular these days? Those quarter kicks are fun to dance to =)
I've heard plenty of four-on-the-floor music that is actually original and interesting. For example, I am currently listening to Shpongolese Spoken Here by Shpongle, which stunningly executes that pounding rhythm in conjunction with a remarkably original soundscape.
The appeal of the steady kick drum is a poor excuse for being unoriginal. The problem is that this music is an imitation of something which already exists and which has been done much better. If you wish for your work to be remarkable, doing something new is certainly helpful.
Originally posted by LogicalDefiance
Go make fun of IDM if you want to make fun of timbres.
The appeal of the steady kick drum is a poor excuse for being unoriginal. The problem is that this music is an imitation of something which already exists and which has been done much better. If you wish for your work to be remarkable, doing something new is certainly helpful.
Not all music is about originality. I think as not only a musician but an idm musician specifically you are a bit biased on that matter. Dont get me wrong, I love hearing an original piece(and making them) but as shows with this song (which I put little effort into) and with many if not most popular songs, generic design is still quite pleasing. And regardless of it being generic or not this song is designed only specifically for jumpstyle dancing and it is very good for doing so. The song you suggested may be good, but its a different genre and would not be good for jumpstyle.
And if you listened to my music at all you would realize that I don't stick to any genre really other then DnB and so being an ass or "harassing" me based off the song I made being a certain genre you dont like or its originality is quite rude considering you dont know me at all, so just keep it to yourself please.
A poor world it would be if music was only rewarded for originality and novelty and not merely enjoyability and musicality . Though this applies more to classical music than jumpstyle vs. IDM.
And you don't need to be so offended LD, I don't think he was trying to insult you or anything.
A poor world it would be if music was only rewarded for originality and novelty and not merely enjoyability and musicality . Though this applies more to classical music than jumpstyle vs. IDM.
And you don't need to be so offended LD, I don't think he was trying to insult you or anything.
Ya half my anger secretly comes from the braking of my bong today.
Originally posted by KgZ
Oh the irony, I had to write a college application paper about this topic.
The most important thing about being a successful musician is being able to write music in your vision (creative and original) without alienating a large audience. Basically, you need to learn how to write both styles of music or implement both into a single unity.
Its similar to trance. Centered around the quarter kicks. Haven't you noticed how minimalistic music is becoming more popular these days? Those quarter kicks are fun to dance to =)
1 - Seriously, Hardcore and Jumpstyle are not similar to Trance, they are different things, have different origins...
2 - Quarter kicks plus synth melodies are fun to dance to. Minimal doesn't have this. And Jumpstyle are far from the "minimalism" concept.
3 - About the whole post, I agree with Pyroshock, he wasn't trying to offend you and your production.
Originally posted by Erothyme
The fun of the style of dance is a poor excuse for making cookie-cutter music.
This cookie-cutter music should be considered as "dance-oriented" music, so the genre itself surely helps you to jump and dance around. You can't jump to anything. Imagine yourself jumping like crazy to Breakcore, classical music compositors or even any Death Metal. Yeah, I know it's a weird comparation, but I think you'll understand.
Originally posted by Erothyme
The appeal of the steady kick drum is a poor excuse for being unoriginal. The problem is that this music is an imitation of something which already exists and which has been done much better. If you wish for your work to be remarkable, doing something new is certainly helpful.
Yes and no. It surely helps, but I don't think Jumpstyle is a imitation of something, it's just a modification, a variation of another genre (Hardocre Techno, in case). Variation =/= Imitation, imho.
Ps: Jumpstyle is not a favorite gente of mine, I'm just pointing my oppinion.
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