Idea for the next jTWG

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  • Brilliant Dynamite Neon
    nobody fiffers anymore.
    FFR Simfile Author
    • Dec 2006
    • 2440

    #1

    Idea for the next jTWG

    I'm claiming this now because I want to fix any problems with it before I host it.

    Over the years, we've used basically the same setup for jTWG, but I suspect this tried and true approach has lost much of its usefulness. The thing wrong with our regular jTWG setup (wolves w/MW, seer, guard) is that players come to rely heavily on one strategy: Seer come out day one, guardian guard the seer, wolves fumble around looking for the guardian. This lends itself to a "follow-the-seer" mentality and restricts what can happen in the game. jTWGs are supposed to teach new players what they need to play TWG; to actively strategize, communicate, think for themselves, and be on watch for deception. How are we going to teach them this if they are just laying back, trusting the given information, and bandwagon voting on every person who was "seered red"?

    I browsed through some stuff and did some thinking, and I came up with this.

    12 players.

    3 Wolves
    1 Master Wolf*

    9 Humans
    2 Special Humans, picked randomly from the following 4: Seer, Guardian, Psychic, Wolfsbane

    *Master Wolf would be useless in a game without a seer, but the role will remain so that the wolves can't know if there's a seer or not.

    ---------------------------------------------------------------------

    So basically everything is known about the game except the special roles. This one mystery element opens a surprising number of possiblities. It abates the solve-all seer and guard strategy and is overall a better learning environment - and isn't this what we're aiming for in jTWG?

    Discuss, comment, critique, etc.
    ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

    Thanks for the memories, folks. u da bes
  • Sh4d0wD3v1L
    FFR Player
    • Jan 2005
    • 693

    #2
    Re: Idea for the next jTWG

    You could make it really confusing and have a "cursed seer".

    (This is a terrible idea btw, mine that is)

    Have like 75% chance seer gets the correct results, 25% chance the seer gets the wrong results. That way, there has to be more than just "well, you got seer'd!" to lynch someone. More thought provoking.

    As for your idea, I think that it should be Seer or Guardian and Psychic or Wolfsbane. A game w/ a wolfsbane and a guard (I think) wouldn't be too much fun, unless there's cardflipping.

    EDIT: Or have the "cursed seer" have 75% chance they get results, 25% chance they don't. Or something...
    Funny stuff goes in this area right?

    Comment

    • rzr
      TWG Veteran
      • Oct 2007
      • 7608

      #3
      Re: Idea for the next jTWG

      You still have the problem of following only the blues. It doesn't matter if it's a seer, new players are going to trust a blue.

      Originally posted by darkshark
      Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
      Originally posted by aperson
      i had a mri the other day it was the best song i heard in years

      Originally posted by Sprite-
      More of a joke than the time I deleted all the credits on the site.
      Originally posted by MinaciousGrace
      yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

      i guess their alcohol tolerance isnt as high as mine

      Comment

      • DrKirth
        FFR Player
        • Dec 2006
        • 484

        #4
        Re: Idea for the next jTWG

        At least in this setup the seer can't just come out, because the other blue may not be the guardian.

        Originally posted by rzr
        You still have the problem of following only the blues. It doesn't matter if it's a seer, new players are going to trust a blue.
        Determining who is blue and who isn't is much more difficult in this game setup.
        Last edited by DrKirth; 11-15-2008, 05:38 PM.


        Be efficient.

        Comment

        • aTzUeLo1191
          FFR Player
          • Jun 2007
          • 594

          #5
          Re: Idea for the next jTWG

          I like the idea, but I think the best way to promote active strategising is by using masons. Their power is the ability to communicate truthfully. If you can fit masons in, then you would have something going.


          Originally posted by omgitznpv
          brb suicide
          JOIN TWG NAO!!!

          Comment

          • rzr
            TWG Veteran
            • Oct 2007
            • 7608

            #6
            Re: Idea for the next jTWG

            Originally posted by manti
            I'm the seer. I seered 2 reds in a row. I'm coming out because even if there isn't a guard we still have 2 wolves down. They are freaky and iluswirl.
            Originally posted by everyone else
            Oh, Manti is the seer. Cool. He got the wolves. Let's kill them.
            Freaky and ilu are killed. Manti was a wolf. He just got two humans killed because all the new players followed his lead.



            What? But, Atz is on to something. I'm still thinking the original idea has flaws, BDN. But, I'm only poking holes in it to get it perfect.

            Originally posted by darkshark
            Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
            Originally posted by aperson
            i had a mri the other day it was the best song i heard in years

            Originally posted by Sprite-
            More of a joke than the time I deleted all the credits on the site.
            Originally posted by MinaciousGrace
            yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

            i guess their alcohol tolerance isnt as high as mine

            Comment

            • clarinet89
              FFR Player
              • Jan 2008
              • 899

              #7
              Re: Idea for the next jTWG

              I think that this is a better idea, whatever is chosen. I didn't use much strategy at all during the last game, and I followed Kirth's lead.

              What if we didn't have a seer at all? Find the wolves completely by strategy. There could still be items or something that could give someone a one-time seering, but nothing permanent.

              Questionable Content

              Comment

              • rzr
                TWG Veteran
                • Oct 2007
                • 7608

                #8
                Re: Idea for the next jTWG

                So, you're proposing a man hunt game-ish?

                Originally posted by darkshark
                Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                Originally posted by aperson
                i had a mri the other day it was the best song i heard in years

                Originally posted by Sprite-
                More of a joke than the time I deleted all the credits on the site.
                Originally posted by MinaciousGrace
                yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                i guess their alcohol tolerance isnt as high as mine

                Comment

                • Temote
                  FFR Player
                  • Jun 2007
                  • 748

                  #9
                  Re: Idea for the next jTWG

                  This is a good idea, if you ask me. The way that everyone follows the seer is why I've been trying to host that game I made for jTWG, honestly.

                  At the same time, though, I think it would be better to use a few other roles so that the new people at least know what they are. Maybe stick a pair of masons or a miller in there (if there's a game with a seer).

                  Comment

                  • Sh4d0wD3v1L
                    FFR Player
                    • Jan 2005
                    • 693

                    #10
                    Re: Idea for the next jTWG

                    Rzr, the whole point of what you posted when Manti fooled the humans into killing 2 humans is just part of the game. People have to learn from their mistakes sometime.

                    I suppose a man-hunt game wouldn't be all bad, provided we got some sort of hint here and there in the right direction, otherwise it's "let's just lynch anybody" and it's the easiest wolf victory ever.
                    Funny stuff goes in this area right?

                    Comment

                    • flawofhumanity
                      MMM WATCHA SAY
                      • Apr 2004
                      • 628

                      #11
                      Re: Idea for the next jTWG

                      I really like the idea (somewhat like what roundbox and me did in the last TWG) of giving out a lot of small roles instead of a couple big ones. If you could pick or create minor roles, it may go a long way to promoting activity (more people are blue, and feel more involved), but as far as everyone following one person, that's up to the players to not let happen.
                      Originally posted by pntballa18
                      flaw cause he's well hung


                      Comment

                      • rzr
                        TWG Veteran
                        • Oct 2007
                        • 7608

                        #12
                        Re: Idea for the next jTWG

                        Flaw pretty much hit it. Kinda. You need small HUMAN roles. And that's only assuming you force special roles to be existant.

                        Now, listen up. Figuritively. There is only one way to assure that the new players don't play follow the leader. NO special roles. It doesn't matter if it's a seer. A guard. A psychic. An elemental. A mystery role. A mason. A vigilante. An epic god. It doesn't matter. If the new player sees a special role and think they can trust it, they're going to trust it. You can't get around that. Purple, blue, orange, maroon, it doesn't matter. The only way to achieve your goal is to have simply humans and wolves.

                        Originally posted by darkshark
                        Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                        Originally posted by aperson
                        i had a mri the other day it was the best song i heard in years

                        Originally posted by Sprite-
                        More of a joke than the time I deleted all the credits on the site.
                        Originally posted by MinaciousGrace
                        yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                        i guess their alcohol tolerance isnt as high as mine

                        Comment

                        • Ruritsu
                          FFR Player
                          • Mar 2008
                          • 479

                          #13
                          Re: Idea for the next jTWG

                          Host that next game, it sounds awesome...

                          I didn't read the other posts, because I'm lazy, so if somebody pointed a problem with it, I am unware =P
                          =__=' My sig was 22 pixels too tall, so this is here instead...

                          Comment

                          • rzr
                            TWG Veteran
                            • Oct 2007
                            • 7608

                            #14
                            Re: Idea for the next jTWG

                            Right. How helpful.

                            Originally posted by darkshark
                            Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                            Originally posted by aperson
                            i had a mri the other day it was the best song i heard in years

                            Originally posted by Sprite-
                            More of a joke than the time I deleted all the credits on the site.
                            Originally posted by MinaciousGrace
                            yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                            i guess their alcohol tolerance isnt as high as mine

                            Comment

                            • Brilliant Dynamite Neon
                              nobody fiffers anymore.
                              FFR Simfile Author
                              • Dec 2006
                              • 2440

                              #15
                              Re: Idea for the next jTWG

                              Just trying to expand it and implement some suggestions. Feel free to comment further.

                              16 players.

                              4 Wolves
                              1 Master Wolf (gets an extra kill once during the game)*
                              1 Wolf Seer

                              12 Humans
                              2 Special Humans, picked from the following 4: Seer, Psychic, Wolfsbane, Vigilante
                              3 Masons
                              1 Red Miller*

                              *Master Wolf and Red Miller would be useless in a game without a seer, but the role will remain so that the wolves can't know if there's a seer or not (Doesn't matter for the miller)
                              Last edited by Brilliant Dynamite Neon; 11-19-2008, 07:10 AM.
                              ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                              Thanks for the memories, folks. u da bes

                              Comment

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