'kay... maybe I'm alone on this... 'n if I am, then whatever...
...but step authors are using completely unfun (and sometimes unfair) techniques in their songs.
First off, and the one I hate most, is jump-single-jump-single-jump-single with 16ths on a fast BPM. This is somewhat excusable on more difficult songs, but on songs like Youkoso (Very Difficult), it's rediculous. Being early morning, I was mesmorized by the easiness of it (Playing to improve rank), then out of nowhere I'm swarmed with jumps. This is fine for me, but how about people who play Very Difficult often? How are they supposed to handle that? It's stupid, and not too fun to play.
Secondly, the next idiotic thing is what I call the "jump trill". A short twill of 86 and 42 jumps (Or whatever mix you like) at 16ths on fast BPMs, that basically *require* you to be a spread player, or to be set up properly on index (Which we never are), if you ever wish to combo them.
Remember the token chain? Where there were 10 or so skill tokens, all linked? I spent weeks on R3, just 'cause of the retarded jump spam in the middle, never being able to combo it all... once I got lucky, and did it. Maybe the chain was poorly made (Typically it should be easiest to hardest), but I unlocked the next 5 or so parts of the chain first try. R3 is an easy song (Beyond being slightly offsync), and I really love the remix (I've memorized DDR Heavy steps to R3, so it's nice to hear a change for once) but it's just totally retarded steps that make a lot of songs not that fun.
The lesson here?
- Avoid the above patterns more often
- Don't put difficult patterns into a generally easy stepfile (Ie, putting a roll of 24ths into a 6ft song... what's with that?)
- Keep everyone in mind when making your stepfile. There are more creative (And quite frankly, more amusing) ways of making your stepfile difficult than jump spams.
...but step authors are using completely unfun (and sometimes unfair) techniques in their songs.
First off, and the one I hate most, is jump-single-jump-single-jump-single with 16ths on a fast BPM. This is somewhat excusable on more difficult songs, but on songs like Youkoso (Very Difficult), it's rediculous. Being early morning, I was mesmorized by the easiness of it (Playing to improve rank), then out of nowhere I'm swarmed with jumps. This is fine for me, but how about people who play Very Difficult often? How are they supposed to handle that? It's stupid, and not too fun to play.
Secondly, the next idiotic thing is what I call the "jump trill". A short twill of 86 and 42 jumps (Or whatever mix you like) at 16ths on fast BPMs, that basically *require* you to be a spread player, or to be set up properly on index (Which we never are), if you ever wish to combo them.
Remember the token chain? Where there were 10 or so skill tokens, all linked? I spent weeks on R3, just 'cause of the retarded jump spam in the middle, never being able to combo it all... once I got lucky, and did it. Maybe the chain was poorly made (Typically it should be easiest to hardest), but I unlocked the next 5 or so parts of the chain first try. R3 is an easy song (Beyond being slightly offsync), and I really love the remix (I've memorized DDR Heavy steps to R3, so it's nice to hear a change for once) but it's just totally retarded steps that make a lot of songs not that fun.
The lesson here?
- Avoid the above patterns more often
- Don't put difficult patterns into a generally easy stepfile (Ie, putting a roll of 24ths into a 6ft song... what's with that?)
- Keep everyone in mind when making your stepfile. There are more creative (And quite frankly, more amusing) ways of making your stepfile difficult than jump spams.








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