For the Love of God!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Goldenwind
    FFR Simfile Author
    FFR Simfile Author
    • Jan 2006
    • 762

    #1

    For the Love of God!

    'kay... maybe I'm alone on this... 'n if I am, then whatever...

    ...but step authors are using completely unfun (and sometimes unfair) techniques in their songs.

    First off, and the one I hate most, is jump-single-jump-single-jump-single with 16ths on a fast BPM. This is somewhat excusable on more difficult songs, but on songs like Youkoso (Very Difficult), it's rediculous. Being early morning, I was mesmorized by the easiness of it (Playing to improve rank), then out of nowhere I'm swarmed with jumps. This is fine for me, but how about people who play Very Difficult often? How are they supposed to handle that? It's stupid, and not too fun to play.

    Secondly, the next idiotic thing is what I call the "jump trill". A short twill of 86 and 42 jumps (Or whatever mix you like) at 16ths on fast BPMs, that basically *require* you to be a spread player, or to be set up properly on index (Which we never are), if you ever wish to combo them.

    Remember the token chain? Where there were 10 or so skill tokens, all linked? I spent weeks on R3, just 'cause of the retarded jump spam in the middle, never being able to combo it all... once I got lucky, and did it. Maybe the chain was poorly made (Typically it should be easiest to hardest), but I unlocked the next 5 or so parts of the chain first try. R3 is an easy song (Beyond being slightly offsync), and I really love the remix (I've memorized DDR Heavy steps to R3, so it's nice to hear a change for once) but it's just totally retarded steps that make a lot of songs not that fun.

    The lesson here?
    - Avoid the above patterns more often
    - Don't put difficult patterns into a generally easy stepfile (Ie, putting a roll of 24ths into a 6ft song... what's with that?)
    - Keep everyone in mind when making your stepfile. There are more creative (And quite frankly, more amusing) ways of making your stepfile difficult than jump spams.
    Last edited by Goldenwind; 08-12-2007, 07:05 AM.
    They say there's a sun in the sky...
  • Chromer
    Hookers and Blow
    • Jul 2003
    • 4981

    #2
    Re: For the Love of God!

    Only technique that pisses me off is arrow overloads (EHHS, Pants, etc.) and Jacks that shouldn't really be there. IMO Demon Fire is a very ****ty file because it seems to want to put jacks in every time it sees a chance. Jack syndrome != good file, I don't care who you are.

    Comment

    • Goldenwind
      FFR Simfile Author
      FFR Simfile Author
      • Jan 2006
      • 762

      #3
      Re: For the Love of God!

      Originally posted by Chromer
      Only technique that pisses me off is arrow overloads (EHHS, Pants, etc.) and Jacks that shouldn't really be there. IMO Demon Fire is a very ****ty file because it seems to want to put jacks in every time it sees a chance. Jack syndrome != good file, I don't care who you are.
      Now if anyone bothers to get a stillshot of the mess of arrows in EHHS or Pants, you'll see that it's due to the jump-single-jump-single crap. See, I don't mind speed... Lawn Wake is really fast, and that's cool... but jumps are just stupid when overused like that. They're stupid on foot, and they're stupid here too, and it really makes people not wanna play your song when crap like that's put in.
      They say there's a sun in the sky...

      Comment

      • BEN.(SPEIRS) 7.5
        FFR Player
        FFR Simfile Author
        • Mar 2007
        • 559

        #4
        Re: For the Love of God!

        Originally posted by Goldenwind
        Remember the token chain? Where there were 10 or so skill tokens, all linked? I spent weeks on R3, just 'cause of the retarded jump spam in the middle, never being able to combo it all... once I got lucky, and did it. Maybe the chain was poorly made (Typically it should be easiest to hardest), but I unlocked the next 5 or so parts of the chain first try. R3 is an easy song (Beyond being slightly offsync), and I really love the remix (I've memorized DDR Heavy steps to R3, so it's nice to hear a change for once) but it's just totally retarded steps that make a lot of songs not that fun.
        The EXACT same happened to me (yes I'm also index) and since it was my song I just got tired of R3 and asked Tass for it, but I only went back recently to see if I could do it now, and I still can't do that bit comfortably. I did it, but it didn't feel right.

        I agree with you about the others being much easier - after R3 I got up to Clash at the Mountains 1st (or at the extreme, 2nd) try.

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #5
          Re: For the Love of God!

          The main problem for jacks (anything faster than 3-framers) on FFR R1 2nd style is you can't hit them on-time to combo.
          You can't even get all perfect on 2-framers and 1-framers.
          They are kinda against the purpose of this game and you know, they are really annoying.

          Only when the good musical reasons offset this demerit, we allow 3-framer jacks.
          2-framers are basically hopeless, since they are almost glitches on this game.
          Last edited by jimerax; 08-12-2007, 02:14 PM.

          Comment

          • heyitsmee
            FFR Player
            • Sep 2006
            • 2042

            #6
            Re: For the Love of God!

            i dont like jacks also i wish they where never created :P i like lvl 5 songs like secret zombie room

            Comment

            • Tasselfoot
              Retired BOSS
              FFR Simfile Author
              • Jul 2003
              • 25185

              #7
              Re: For the Love of God!

              dont want to be the ass here.... but 2 things.


              1. i don't play index. nor do shash or jx. i have no idea how to play index. therefore, my judging can't possibly be based on idex.

              2. you've submitted files. most haven't made it in. you're critiquing other peoples files, like silver_brian, who has a ton of files in the game. that doesn't seem to make much sense to me.
              RIP

              Comment

              • Kotarouchan
                I only need 3 seconds :)
                FFR Simfile Author
                • Feb 2005
                • 2030

                #8
                Re: For the Love of God!

                1. I play index.
                2. I like jump trills, they're fun when you get used to them.
                3. I made a file that had jump-single-jump-single-jump 16ths (Note the index, also note it's in the Chain you said).
                4. Jack-syndrome is a part of FFR, you can't complain about that (even fast songs have 4-framers that are 8ths)

                The only problem I have is the minute offsyncness since I can unlock the Kyuin token on SM, but not on FFR

                Comment

                • brothaice
                  FFR Simfile Author
                  FFR Simfile Author
                  • Dec 2005
                  • 2940

                  #9
                  Re: For the Love of God!

                  Originally posted by Chromer
                  Only technique that pisses me off is arrow overloads (EHHS, Pants, etc.) and Jacks that shouldn't really be there. IMO Demon Fire is a very ****ty file because it seems to want to put jacks in every time it sees a chance. Jack syndrome != good file, I don't care who you are.
                  But those are like.......the best songs on ffr

                  Comment

                  • Danman123
                    FFR Player
                    • Nov 2006
                    • 190

                    #10
                    Re: For the Love of God!

                    I plan index, and for All of the World, just take a screenshot of the hard part(s), review them, and think about how you're going to move your fingers. I've honestly never tried that, but it should work. The more you review the patterns, the better you should become at them.

                    Try a (faster) speed mod. I bet you could push the arrows quickly, you're just not recognizing them. This would especially work for fast songs, such as BB Evolution, Vertex BETA, or Lawn Wake IV, but it would also work for songs with fast parts, such as R3.

                    Comment

                    • rshadow8888
                      FFR's Buizel
                      FFR Simfile Author
                      • Aug 2005
                      • 3120

                      #11
                      Re: For the Love of God!

                      Everyone should learn to play index for making and testing files.

                      Comment

                      • OnixRose
                        FFR Player
                        • Aug 2006
                        • 1023

                        #12
                        Re: For the Love of God!

                        I play one handed so there're alot of arrow combinations that are hard for me but I don't think they're stupid ( the only thigns I think are stupid are jacks[glitches] and glitched notes ) because I knwo what's hard for me may not be hard for soemone who plays spread each player has different areas of skill they need to work on to improve. btw you're in the top 1000 (both rank and avrg rank) and you play very difficult often? why?

                        1000% supporter of FFR character additions
                        Originally posted by leonid
                        FFR should implement a form of CAPTCHA that filters out not only spambots but also retards.

                        Comment

                        • Goldenwind
                          FFR Simfile Author
                          FFR Simfile Author
                          • Jan 2006
                          • 762

                          #13
                          Re: For the Love of God!

                          Originally posted by Tasselfoot
                          dont want to be the ass here.... but 2 things.


                          1. i don't play index. nor do shash or jx. i have no idea how to play index. therefore, my judging can't possibly be based on idex.

                          2. you've submitted files. most haven't made it in. you're critiquing other peoples files, like silver_brian, who has a ton of files in the game. that doesn't seem to make much sense to me.
                          Silver_Brian is a good stepfile author from what I've seen, however just like a young adult critisizing an elder, the best and experienced aren't always right. They may be right more often, but this seems off.

                          I started with DDR 2 'n a half years ago, therefore when I see arrows, my foundation is from DDR, not FFR. Occasionally, out of habit, I'll do FFR's crossovers by actually crossing over my fingers, as that's how I'm used to. And when I step files, I'm often tempted to have the up arrow be the highest pitch, as that's the forwardmost physical orientation when dancing, despite how on FFR it's traditional to have the right arrow be highest.

                          While I can't speak for everyone, a good number of the players here likely have come from DDR first, or at the very very least, began with index regardless.

                          What I'm asking for here is consideration. If this were all the Masters and Gurus that I was talking about, whatever... but songs in the beginning, or even the middle portion of difficulties shouldn't force people into a "learn spread, or your loss" attitude. That kind of fine tuning should be left for the higher levels.
                          They say there's a sun in the sky...

                          Comment

                          • Goldenwind
                            FFR Simfile Author
                            FFR Simfile Author
                            • Jan 2006
                            • 762

                            #14
                            Re: For the Love of God!

                            Originally posted by OnixRose
                            I play one handed so there're alot of arrow combinations that are hard for me but I don't think they're stupid ( the only thigns I think are stupid are jacks[glitches] and glitched notes ) because I knwo what's hard for me may not be hard for soemone who plays spread each player has different areas of skill they need to work on to improve. btw you're in the top 1000 (both rank and avrg rank) and you play very difficult often? why?
                            I get my average rank up by playing all songs, regardless of difficulty, such that I can improve on my best. I can handle ridiculous jumps like in Youkoso, but the people who play those songs regularily may find it unfair.

                            To give a more obvious example, Daikenkai [Standard] starts out fairly easy... 4-5ft range... however the very end is full of a tonne of jumps. If they marked this song as a 4ft or 5ft, people who usually play in the 4-5ft range may choose it, and therefore expect a song of such difficulty... but most players at that level find frequent jumps hard to follow, and will fail the song. That's why Daikenkai's marked as a 6ft.

                            Maybe it's because all of the difficulties have been changed since I was playing Very Difficult, but the things like this seem unfair for newer players to be expected to do.

                            For a really stupid example, imagine putting vROFL in Dance1, and setting it to Easiest :P. That's about as obvious as I can get XD
                            They say there's a sun in the sky...

                            Comment

                            • dore
                              caveman pornstar
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 6317

                              #15
                              Re: For the Love of God!

                              All I can say is either get faster or learn to bracket-rape (I don't know the correct term for KB but it's the same idea as bracket-raping on pad, hit multiple keys with one finger).

                              As long as the difficulty is consistent there's really nothing wrong with those patterns. I can see what you mean for songs that are easy for the most part and then throw in an alternating jumpstream (which is the technical term for jump-single-jump-repeat), but in that case the low quality is not because of the pattern itself, it's in the way it's used.
                              http://www.youtube.com/watch?v=IREnpHco9mw

                              Comment

                              Working...