I'm trying to make a simfile (just started), and I threw a few random arrows in, and went to test it (hit ctrl+p), and stepmania crashed.. I've tried lots of different things, making sure the bpm and gap were right in the dwi and sm files, and everything, and it still crashes.. I'm using Windows 98 (bleh), but that's about all I know about this computer at the moment. Here is the crash dump:
Code:
StepMania 3.9 alpha 24 crash report (build 13)
--------------------------------------
-1.#IND00 -1.#INF00
Thread: Main thread
FontManager.cpp:88 FontManager::UnloadFont(Themes/default/Fonts/Common Normal.ini).
FontManager.cpp:88 FontManager::UnloadFont(Themes/default/Fonts/Common Normal.ini).
FontManager.cpp:88 FontManager::UnloadFont(Themes/default/Fonts/Common Normal.ini).
Screen.cpp:94 ScreenMessage(114)
GameState.cpp:544 -1.#IND00 -1.#INF00
Thread: Mixer thread
arch\Sound\RageSoundDriver_DSound.cpp:41
arch\Sound\RageSoundDriver_DSound.cpp:48
arch\Sound\RageSoundDriver_DSound.cpp:41
arch\Sound\RageSoundDriver_DSound.cpp:48
arch\Sound\RageSoundDriver_DSound.cpp:41
Thread: MusicThread
arch\Sound\RageSoundDriver_DSound.cpp:123
arch\Sound\RageSoundDriver_DSound.cpp:123
arch\Sound\RageSoundDriver_DSound.cpp:123
arch\Sound\RageSoundDriver_DSound.cpp:123
arch\Sound\RageSoundDriver_DSound.cpp:123
Thread: DirectInput thread
arch\InputHandler\InputHandler_DirectInput.cpp:510
arch\InputHandler\InputHandler_DirectInput.cpp:485
arch\InputHandler\InputHandler_DirectInput.cpp:505
arch\InputHandler\InputHandler_DirectInput.cpp:510
arch\InputHandler\InputHandler_DirectInput.cpp:485
004d8f20: void debug_crash(void)
004c76c9: void sm_crash(char const *)
00577ebd: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &)
00402ae8: void ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)
0043c252: class CStdStr<char> & CStdStr<char>::operator=(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)
00579851: void GameState::ResetNoteSkinsForPlayer(enum PlayerNumber)
0040b57d: void ScreenEdit::HandleAreaMenuChoice(enum ScreenEdit::AreaMenuChoice,int *)
005366c3: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
005366c3: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
0051f0c7: void MatrixStack::ScaleLocal(float,float,float)
0051e736: void RageDisplay::Scale(float,float,float)
0055a911: virtual void Actor::BeginDraw(void)
00503b8b: float ArrowGetPercentVisible(enum PlayerNumber,int,float,float)
00503d1c: float ArrowGetPercentVisible(enum PlayerNumber,int,float,float)
00503d9c: float ArrowGetGlow(enum PlayerNumber,int,float,float,float)
00510485: float ArrowGetAlphaOrGlow(bool,enum PlayerNumber,int,float,float,float)
00503b8b: float ArrowGetPercentVisible(enum PlayerNumber,int,float,float)
00503d1c: float ArrowGetPercentVisible(enum PlayerNumber,int,float,float)
0051ef67: void std::_Uninit_fill_n(struct RageMatrix *,unsigned int,struct RageMatrix const &,class std::allocator<struct RageMatrix> &,struct std::_Nonscalar_ptr_iterator_tag)
0051f16b: void std::_Uninitialized_fill_n(struct RageMatrix *,unsigned int,struct RageMatrix const &,class std::allocator<struct RageMatrix> &)
00486b90: bool NoteData::IsRowEmpty(int)const
004889e1: struct HoldNote const & NoteData::GetHoldNote(int)const
00486fc7: int NoteData::GetLastRow(void)const
0040aad4: void ScreenEdit::HandleAreaMenuChoice(enum ScreenEdit::AreaMenuChoice,int *)
0040c12e: void ScreenEdit::HandleMainMenuChoice(enum ScreenEdit::MainMenuChoice,int *)
0055a33c: virtual void Actor::BeginDraw(void)
0051f549: void MatrixStack::Pop(void)
0051f549: void MatrixStack::Pop(void)
0048f337: void NoteFieldMode::EndDrawTrack(int)
0050c853: virtual void GhostArrowRow::DrawPrimitives(void)
0051f549: void MatrixStack::Pop(void)
005157df: virtual void NoteField::DrawPrimitives(void)
7c081c72: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+1c6b+7]
695164c0: V128IIGL!69500000
6951fcd6: V128IIGL!69500000
695164c0: V128IIGL!69500000
695164c0: V128IIGL!69500000
7c00a231: MSVCR70!modf [7c000000+99fa+837]
6951fcd6: V128IIGL!69500000
7c00a231: MSVCR70!modf [7c000000+99fa+837]
695164c0: V128IIGL!69500000
00910e23: SDL!SDL_WarpMouse [00900000+fb50+12d3]
bff74119: KERNEL32!Ordinal70 [bff70000+3795+984]
bff7b76c: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+11bd]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
bff7b787: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+11d8]
bff996df: KERNEL32!CancelWaitableTimer [bff70000+295c0+11f]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
bff7b83f: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+1290]
bff92bcd: KERNEL32!WaitForSingleObjectEx [bff70000+22b90+3d]
bff7c8bd: KERNEL32!WaitForSingleObject [bff70000+c8ae+f]
004d7ace: bool SimpleWaitForSingleObject(void *,unsigned long)
bff7b76c: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+11bd]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
bff7b787: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+11d8]
bff996df: KERNEL32!CancelWaitableTimer [bff70000+295c0+11f]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
bff7b83f: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+1290]
bff92bcd: KERNEL32!WaitForSingleObjectEx [bff70000+22b90+3d]
bff7c8bd: KERNEL32!WaitForSingleObject [bff70000+c8ae+f]
004d7ace: bool SimpleWaitForSingleObject(void *,unsigned long)
004d7984: unsigned __int64 GetThisThreadId(void)
0054c799: void RageMutex::Lock(void)
0040bd15: void ScreenEdit::HandleMainMenuChoice(enum ScreenEdit::MainMenuChoice,int *)
0040d463: void ScreenEdit::InputEdit(struct DeviceInput const &,enum InputEventType,struct GameInput const &,struct MenuInput const &,struct StyleInput const &)
004d7bbe: virtual bool MutexImpl_Win32::Lock(void)
bff813e3: KERNEL32!GetCurrentThreadId [bff70000+113d7+c]
004d7984: unsigned __int64 GetThisThreadId(void)
0054c799: void RageMutex::Lock(void)
bff7b819: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+126a]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
bff7b83f: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+1290]
bff92b49: KERNEL32!ReleaseMutex [bff70000+22b18+31]
bff7b9b6: KERNEL32!LeaveCriticalSection [bff70000+b9a3+13]
7c0011ec: MSVCR70!unlock [7c000000+11d9+13]
bff7b76c: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+11bd]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
bff7b787: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+11d8]
bff7b819: KERNEL32!IsBadHugeWritePtr [bff70000+a5af+126a]
bff741fb: KERNEL32!Ordinal98 [bff70000+41f1+a]
004c5411: bool HandleGlobalInputs(struct DeviceInput,enum InputEventType,struct GameInput,struct MenuInput,struct StyleInput)
bff92b49: KERNEL32!ReleaseMutex [bff70000+22b18+31]
004d7bf9: virtual void MutexImpl_Win32::Unlock(void)
0040e766: virtual void ScreenEdit::Input(struct DeviceInput const &,enum InputEventType,struct GameInput const &,struct MenuInput const &,struct StyleInput const &)
004c5654: void HandleInputEvents(float)
004c5829: void GameLoop(void)
004c629a: SDL_main()
bff7a0fe: KERNEL32!GetDateFormatA [bff70000+7f73+218b]
bff7dea1: KERNEL32!IsBadCodePtr [bff70000+ce09+1098]
bff7eb41: KERNEL32!Ordinal18 [bff70000+e4e1+660]
bff7e514: KERNEL32!Ordinal18 [bff70000+e4e1+33]
bff94215: KERNEL32!UTUnRegister [bff70000+2390c+909]
7c0011ec: MSVCR70!unlock [7c000000+11d9+13]
7c0011ec: MSVCR70!unlock [7c000000+11d9+13]
bff7a0fe: KERNEL32!GetDateFormatA [bff70000+7f73+218b]
bff7dea1: KERNEL32!IsBadCodePtr [bff70000+ce09+1098]
7c00146f: MSVCR70!msize [7c000000+143b+34]
7c001478: MSVCR70!msize [7c000000+143b+3d]
bff7b9b6: KERNEL32!LeaveCriticalSection [bff70000+b9a3+13]
Static log:
StepMania 3.9 alpha 24
Compiled Mon Sep 20 00:18:10 2004 (build 13)
Log starting 2004-09-29 15:45:27
Loading window: win32
Windows 4.10 (Win98) build 1998 [ ]
Memory: 127mb total, 1920mb swap (1812mb swap avail)
Video driver: STB Velocity 4400 [STB Systems, Inc.]
4.0, 11-23-1998 [PCI\VEN_10DE&DEV_0020&SUBSYS_274D10B4]
Drive: "GENERIC IDE DISK TYPE01" DMA: yes
Drive: "MSystems USB Disk" DMA: yes
Sound device 0: SB AudioPCI 64D Playback, 4.35, MID 125, PID 81
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Sound Blaster PCI64 Direct Sound Driver (ES1371.VXD 4.05.1135)
DirectSound sample rates: 100..100000 (continuous)
Sound driver: DirectSound
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Arch0wl Originals/(Misc Extras)/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Incomplete/KMFDM - Techno Combat_data/'. This is not a valid song directory.
Video renderers: 'opengl,d3d'
SDL version: 1.2.6
Got 16 bpp (5650), 16 depth, 8 stencil
Mode 2: ICD 16 (565) 16 depth 8 stencil 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
GL_UNSIGNED_SHORT_1_5_5_5_REV failed (GL_INVALID_ENUM), disabled
OGL Vendor: STB Systems, Inc.
OGL Renderer: Velocity 4400 (AGP)
OGL Version: 1.1.0
OGL Extensions: GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_texture_object GL_EXT_vertex_array GL_SGIS_multitexture GL_WIN_swap_hint GL_KTX_buffer_region
OGL Max texture size: 1024
GLU Version: 1.2.2.0 Microsoft Corporation
Fullscreen 1024x768 16 color 16 texture 0Hz Vsync NoAA
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
Players joined: P1, P2
Language: english
Current renderer: OpenGL
Theme: default
Partial log:
01:47.011: 256x256 ( 1) Judgment 1x6.png
01:47.011: 32x 16 ( 3) NoteField bars 1x4.png
01:47.011: 512x128 ( 1) ScreenEdit help.png
01:47.011: 512x128 ( 1) ScreenEdit info.png
01:47.011: 64x256 ( 2) SnapDisplay icon 8x1.png
01:47.011: 8x 8 ( 1) _blank.png
01:47.011: 256x256 ( 1) Combo 5x3.png
01:47.011: 128x256 ( 1) _numbers1 5x3.png
01:47.012: total 2883200 texels
01:47.703: FPS: 44, CFPS 41, VPF: 3902
-- End of report



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