TWG 205 - Zero Active Player Dilemma GAME THREAD

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  • roundbox
    fhqwhgads
    • Feb 2005
    • 2030

    #1

    TWG 205 - Zero Active Player Dilemma GAME THREAD



    The Nonary Werewolf Games

    Hello? I know you can hear me now. I know you don’t know me, but I need to tell you about this universe. Well, that’s not quite right. Universes would be more accurate.

    I know the many Nonary Games have left you with a shock, and you may not know what I mean now, but I really must emphasize that any reality can occur. Even though you may be familiar with a few universes, we will never know which one we are in until you open the box. Who will be alive or dead? Do we exist in an infinite state of both? It’s time to take a look inside.

    ---

    The Nonary Werewolf Games is a semi-open setup. 9 players can join this game.


    General Mechanics
    Day Start
    48/24 Phases
    Cardflips:
    FULL
    OOTC: OFF (Minus factional wolf chat)
    Night talk: OFF
    Post minimum: 5 per phase (or your bracelet explodes and you die)

    Voting Mechanics
    Knife in the Box: ON
    No Vote/No Kill: ON
    MYLO/LYLO Vote Lock: ON
    Insta: ON

    ---

    Setup Information
    The Nonary Werewolf Games is a semi-open setup for 9 players. Unlike most semi-open setups, The Nonary Werewolf Games has an incredibly high number of iterations.

    Here is how The Nonary Werewolf Games is rolled:
    -First, a row or column is determined. The host will roll a number 1-6 to determine if the setup is comprised of one of the three games (rolls 1-3) or one of the three states of Dimensional Flux (4-6).


    -Dimensional Fluxes occur when universes collide and personalities from each game are misplaced. There are no duplicate participants in Dimensional Fluxes.
    -After a row or column has been determined, the host rolls each player a character.
    -After characters have been determined, the host rolls alignment. Here is the alignment distribution:
    -2 Town Power Roles
    -2 Wolf Power Roles
    -5 Vanilla Town

    -One town power role and one wolf power role will be permanent abilities. Permanent abilities can be used every night.
    -One town power role and one wolf power role will be one-shot abilities. One-shot abilities, as the name implies, can only be used once per game.
    -All abilities are based off of which character has been rolled. Refer to the chart below to see each characters’ abilities for either alignment.


    -The four players rolled as power roles will be informed of their character and their ability (permanent or one-shot).
    -The five players rolled as Vanilla Town will only be told that they are Vanilla Town and not which character they are.
    -Any character that has been rolled as Vanilla Town will be name flipped upon death.


    Character lists for each setup
    Nine Hours, Nine Persons, Nine Doors
    1. Ace
    2. Snake
    3. Santa
    4. Clover (999)
    5. Junpei (999)
    6. June
    7. Seven
    8. Lotus
    9. Ninth Man

    Virtue’s Last Reward
    1. Dio
    2. Phi (VLR)
    3. Tenmyouij
    4. Clover (VLR)
    5. Sigma (VLR)
    6. Luna
    7. K
    8. Alice
    9. Quark

    Zero Time Dilemma
    1. Mira
    2. Sigma (ZTD)
    3. Junpei (ZTD)
    4. Akane
    5. Carlos
    6. Diana
    7. Q
    8. Phi (ZTD)
    9. Eric

    Dimensional Flux 1:
    1. Santa
    2. June
    3. Junpei (999)
    4. Phi (VLR)
    5. Luna
    6. Alice
    7. Q
    8. Mira
    9. Eric

    Dimensional Flux 2:
    1. Ace
    2. Snake
    3. Seven
    4. Quark
    5. Clover (VLR)
    6. Tenmyouji
    7. Phi (ZTD)
    8. Diana
    9. Sigma (ZTD)

    Dimensional Flux 3:
    1. Lotus
    2. Clover (999)
    3. Ninth Man
    4. Sigma (VLR)
    5. Dio
    6. K
    7. Carlos
    8. Akane
    9. Junpei (ZTD)



    Power Roles

    With only a few exceptions, powers can be rolled as either alignment within this setup. Below are the power roles in convenient alphabetical order.

    Accuser: At night, a target of your choice will show up to the night kill and show up as red if checked by the Colour Cop.
    Note: You may not choose the same target two nights in a row.

    Brainshocker: At night, a target of your choice will have any abilities they use carried out on themselves (i.e. a Cop will instead check themself).
    Note: You may not choose the same target two nights in a row.

    Bus Driver: At night, select two targets. Any action placed on one target will instead be applied to the other and vice-verse.

    Colour Cop: At night, select a target. You will receive a report in the morning with the colour of your target. Reports will be in this format:
    Code:
    In the night, you discover [Target] is [green/blue/red].
    Coverup: At night, select a target. Target player will be untrackable/unwatchable and show up as green to the colour cop.
    Note: You may not choose the same target two nights in a row.

    Doctor: At night, select a target to prevent a single kill attempt during the night.
    Note: You may not choose the same target two nights in a row.

    Friendly Neighbour (1-shot only, alternate of Innocent Child): At night, select a target. In the morning, they will receive the following report:
    Code:
    [User] is a [b]Friendly Neighbour[/b]. Howdy!
    Gunsmith: At night, select a target to give them a gun. The recipient of the gun can use it to kill another player at any time during the next day phase by sending a message to the host with their target.
    These guns are brittle and will disintegrate if not used by the end of the day phase.
    The recipient will get the following report:
    Code:
    You have received a gun! You may fire the gun at any player of your choice once during this day phase, killing them. Message the host your target.
    You find a small inscription on the barrel of the gun: Will disintegrate if not used by the end of the day phase. You’ve been warned!
    Innocent Child (permanent only, alternate of Friendly Neighbour): At any time during the day, you may post the following image in the spoiler below.

    The host will confirm you as the Innocent Child to the whole thread upon seeing the image. Anybody else that pastes this image will be instantly modkilled and probably face punishment.

    Interceptor: At night, select a target to receive any reports sent to them.
    Reports will be in the following format:
    Code:
    [Target] received the following report: [Report]
    
    OR
    
    [Target] did not receive any reports.
    Note: This role cannot exist in a setup without reports.

    Jailkeeper: At night, select a target to roleblock (prevent from doing a night action) and prevent them from dying.
    Note: You may not choose the same target two nights in a row.

    Light Sleeper: At night, any actions carried out on you will be revealed to you, but not the user of the power. Reports will be in the following format:
    Code:
    In the night, you have been:
    [Bus driven/Colour checked/Doctored/Friendly Neighboured/Gunned/Name checked/Tracked/Watched].
    Note: You will not be notified of jailkeeping actions.

    Name Cop: At night, pick a target to learn the name of their character. Reports will be in the following format:
    Code:
    In the night, you discover [Target] is [Name].
    Roleblocker: At night, select a target. That target cannot perform their role ability that night. Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. They will receive this message:
    Code:
    You have been roleblocked!
    Note: You may not choose the same target two nights in a row.

    Role Cop: At night, select a target. In the morning, you will receive a report on the role they possess, but not how many charges of that ability. Reports will be in the following format:
    Code:
    In the night, you discover [Target] is a/an [Bus Driver/Colour Cop/Doctor/Friendly Neighbour/Gunsmith/Jailkeeper/Name Cop/Tracker/Vanilla Town/Vigilante/Watcher].
    Strongman: At night, select a target. Any killing action on that target will pierce any protective abilities.
    Note: You may not choose the same target two nights in a row.

    Tracker: At night, select a target. In the morning, you will receive a report telling you any and all players your target visited in the night. Reports will be in the following format:
    Code:
    In the night, you discover that [Target] visited [Player/nobody].
    Vigilante: At night, select a target to kill. Bang!

    Watcher: At night, select a target. In the morning, you will receive a report telling you any and all players that visited your target. Reports will be in the following format:
    Code:
    In the night, you discover that [Player(s)/nobody] visited [Target].


    Power FAQ and Notes
    -Powers follow Natural Action Resolution.
    -Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. The report will show up as:
    Code:
    You have been roleblocked!
    -Accuser, Brainshocker, Coverup, Doctor, Jailkeeper, Roleblocker, and Strongman cannot target the same player twice.
    -The Interceptor role cannot exist in a setup that does not generate any reports.
    -The Light Sleeper role will not be informed if they are jailkept.
    -A player can visit multiple targets in one night. A player under the affect of the Accuser power will carry out their normal action (if any) and visit the night kill.
    -Any investigative action that is redirected will be informed on the redirected player. (i.e. Colour Cop C checks Wolf W, but they are redirected. Colour Cop C will receive the report "Colour Cop C is [Blue]").
    -Wolves must designate which member is carrying out the night kill. A wolf can use their power and carry out the kill at the same time.
    -There is a guide to follow when a bus driver drives another bus driver, but hopefully we won’t get into that situation. sunfan made a post breaking this down, I believe.


    Role PMs

    Welcome, [Player].

    The world spins.

    You are here, but “here” isn’t exactly anywhere you’re familiar with. You don’t even know your own name. You are Vanilla Town.

    You will win when all threats to town have been eliminated and there is at least one town aligned player alive.


    Welcome, [Player].

    The world spins.

    Yes, that’s it. You remember exactly who you are and why you are here.
    You are [Character], the Town (Permanent/One-shot) [Role].

    Your ability is: [Verbatim from the Power Roles section].

    You win when all threats to town have been eliminated and there is at least one town aligned player alive.


    Welcome, [Player].

    The world spins.

    Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf Permanent [Role].

    Your ability is: [Verbatim from the Power Roles section].

    You also possess the ability to make a factional wolf kill every night.

    Your partner is [Character], assumed in this universe by [Partner].
    Your factional wolf chat is here: [link].

    You win when the wolves achieve parity or nothing can prevent it from happening.


    Welcome, [Player].

    The world spins.

    Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf One-shot [Role].

    Your ability is: [Verbatim from the Power Roles section].
    You may only use this ability once.

    You also possess the ability to make a factional wolf kill every night.

    Your partner is [Character], assumed in this universe by [Partner].
    Your factional wolf chat is here: [link].

    You win when the wolves achieve parity or nothing can prevent it from happening.



    Example Rolls and Setups

    Base roll: 4
    Santa, June, Junpei (999), Phi (VLR), Luna, Alice, Q, Mira, Eric

    Player 1: Q
    Player 2: Santa
    Player 3: Luna
    Player 4: June
    Player 5: Alice
    Player 6: Mira
    Player 7: Eric
    Player 8: Phi (VLR)
    Player 9: Junpei (999)

    Town Permanent: Player 9 (Junpei [999])
    Town One-shot: Player 5 (Alice)
    Wolf Permanent: Player 3 (Luna)
    Wolf One-shot: Player 4 (June)

    Roles: Town Permanent Jailkeeper
    Town One-shot Tracker

    Wolf Coverup
    Wolf One-shot Bus Driver
    Base roll: 3
    Q, Mira, Eric, Phi (ZTD), Diana, Sigma (ZTD), Carlos, Akane, Junpei (ZTD)

    Player 1: Phi (ZTD)
    Player 2: Eric
    Player 3: Diana
    Player 4: Akane
    Player 5: Mira
    Player 6: Carlos
    Player 7: Q
    Player 8: Sigma (ZTD)
    Player 9: Junpei (ZTD)

    Town Permanent: Player 4 (Akane)
    Town One-shot: Player 3 (Diana)
    Wolf Permanent: Player 1 (Phi [ZTD])
    Wolf One-shot: Player 5 (Mira)

    Roles: Town Permanent Watcher
    Town One-shot Doctor

    Wolf Accuser
    Wolf One-shot Brainshocker
    Base roll: 5
    Ace, Snake, Seven, Quark, Clover (VLR), Tenmyouji, Phi (ZTD), Diana, Sigma (ZTD)

    Player 1: Clover (VLR)
    Player 2: Snake
    Player 3: Quark
    Player 4: Ace
    Player 5: Phi (ZTD)
    Player 6: Sigma (ZTD)
    Player 7: Tenmyouji
    Player 8: Seven
    Player 9: Diana

    Town Permanent: Player 5 (Phi [ZTD])
    Town One-shot: Player 3 (Quark)
    Wolf Permanent: Player 2 (Snake)
    Wolf One-shot: Player 8 (Seven)

    Roles: Town Permanent Roleblocker
    Town One-shot Friendly Neighbour

    Wolf Role Cop
    Wolf One-shot Name Cop
    Last edited by roundbox; 04-10-2023, 09:16 PM.
    Originally posted by the sun fan
    I'd be too tiny to be a bouncer



  • roundbox
    fhqwhgads
    • Feb 2005
    • 2030

    #2
    Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

    Player List
    1. bugkid666

    2. mellonxcollie (raeko) killed Night 2. Town Permanent Watcher
    3. Hateandhatred
    4. Hakulyte killed Night 1. Vanilla Town
    5. FreezinIce
    6. storn42
    7. star_crossed
    8. T-Force voted out Day 1. Wolf Permanent Brainshocker
    9. Shadow_God_10 (Lewdy) voted out Day 0. Vanilla Town
    _________
    Replacements
    1.
    2.
    3.
    Last edited by roundbox; 04-15-2023, 09:09 PM.
    Originally posted by the sun fan
    I'd be too tiny to be a bouncer



    Comment

    • roundbox
      fhqwhgads
      • Feb 2005
      • 2030

      #3
      Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

      Do not post. Roles are being sent out.
      The game will begin at 9 PM Server time.

      Wolves may not communicate at this time.
      Originally posted by the sun fan
      I'd be too tiny to be a bouncer



      Comment

      • roundbox
        fhqwhgads
        • Feb 2005
        • 2030

        #4
        Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

        Roles have been sent out.

        The game will officially begin at 9 PM Server Time
        Originally posted by the sun fan
        I'd be too tiny to be a bouncer



        Comment

        • roundbox
          fhqwhgads
          • Feb 2005
          • 2030

          #5
          Re: TWG 205 - Zero Active Player Dilemma GAME THREAD


          The games have now begun.
          You may now post.

          It is now Day 0. Day 0 will end on Tuesday, 4/11 at 9 PM Server time.
          Originally posted by the sun fan
          I'd be too tiny to be a bouncer



          Comment

          • mellon_collie
            FFR Player
            • May 2017
            • 92

            #6
            Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

            WHAT'S UP PLAYAZ

            Comment

            • storn42
              RIP Storn D0-D0
              FFR Simfile Author
              • Jun 2012
              • 3473

              #7
              Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

              storn


              Originally posted by Xiz
              "I think storn is town but he doesn't have a shirt on" - Roundbox
              Originally posted by the sun fan
              I have beat my meat to storn's posts no less than four times


              Originally posted by ShadoWolfe


              Comment

              • Shadow_God_10
                Somewhere, but not here
                FFR Simfile Author
                • Mar 2006
                • 2144

                #8
                Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                Heyoooooooo!

                Originally posted by Svaz
                more like Shad-hoe God am I right haha
                Originally posted by mellon_collie
                TIL women have breasts because of horniness
                Originally posted by bugkid666
                sunfan I fucked up
                Originally posted by MixMasterLar
                Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do

                Originally posted by Funnygurl555
                your hentai collection is commendable. i am both in awe and afraid of you
                Originally posted by DaBackpack
                might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun

                Comment

                • Shadow_God_10
                  Somewhere, but not here
                  FFR Simfile Author
                  • Mar 2006
                  • 2144

                  #9
                  Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                  Originally posted by storn42
                  storn
                  The more things change, the more they stay the same

                  Originally posted by Svaz
                  more like Shad-hoe God am I right haha
                  Originally posted by mellon_collie
                  TIL women have breasts because of horniness
                  Originally posted by bugkid666
                  sunfan I fucked up
                  Originally posted by MixMasterLar
                  Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do

                  Originally posted by Funnygurl555
                  your hentai collection is commendable. i am both in awe and afraid of you
                  Originally posted by DaBackpack
                  might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun

                  Comment

                  • mellon_collie
                    FFR Player
                    • May 2017
                    • 92

                    #10
                    Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                    Guys I asked what's up, don't leave a girl hanging...

                    Comment

                    • storn42
                      RIP Storn D0-D0
                      FFR Simfile Author
                      • Jun 2012
                      • 3473

                      #11
                      Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                      Originally posted by Shadow_God_10
                      The more things change, the more they stay the same
                      i'm in too deep. imagine the concequences if i DIDN'T enter the game like this.


                      Originally posted by Xiz
                      "I think storn is town but he doesn't have a shirt on" - Roundbox
                      Originally posted by the sun fan
                      I have beat my meat to storn's posts no less than four times


                      Originally posted by ShadoWolfe


                      Comment

                      • FreezinIce
                        FFR Player
                        • May 2005
                        • 187

                        #12
                        Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                        Originally posted by mellon_collie
                        Guys I asked what's up, don't leave a girl hanging...
                        Not much, been so long since the last game hope i remember how to play
                        ========

                        To let the world be.

                        ========

                        Originally posted by Charu
                        Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


                        Originally posted by mellon_collie
                        AHHHHHHHHH SKEET SKEET SKEET SKEET
                        Originally posted by roundbox
                        AHHHHHHHHH SKEET SKEET SKEET SKEET


                        Originally posted by Afrobean
                        Lynch all liars is good meta. Period.
                        Originally posted by Red
                        My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
                        Originally posted by TWG Ike
                        SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

                        Comment

                        • FreezinIce
                          FFR Player
                          • May 2005
                          • 187

                          #13
                          Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                          Why is it i could take naps as a teenager or kid and be perfectly fine but when i take a nap as an adult it shits all over my sleep schedule?

                          It suuucks
                          ========

                          To let the world be.

                          ========

                          Originally posted by Charu
                          Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


                          Originally posted by mellon_collie
                          AHHHHHHHHH SKEET SKEET SKEET SKEET
                          Originally posted by roundbox
                          AHHHHHHHHH SKEET SKEET SKEET SKEET


                          Originally posted by Afrobean
                          Lynch all liars is good meta. Period.
                          Originally posted by Red
                          My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
                          Originally posted by TWG Ike
                          SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

                          Comment

                          • mellon_collie
                            FFR Player
                            • May 2017
                            • 92

                            #14
                            Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                            Originally posted by FreezinIce
                            Not much, been so long since the last game hope i remember how to play
                            Same, also gotta get hype to play the champs game, I haven't played in so long I'm gonna be rusty...

                            Comment

                            • Hakulyte
                              the Haku
                              • Jul 2005
                              • 4578

                              #15
                              Re: TWG 205 - Zero Active Player Dilemma GAME THREAD

                              Hello! I am here. Gonna state a few obvious things.

                              This is a setup that solves by itself the more we see flips.
                              There shouldn't be any reason to talk about setup stuff until next phase.

                              I've been on the edge for staying in this game due to work.
                              I don't work tomorrow thanks to Easter, but it's definitely going to affect my activity. So, let's try to make it count.

                              If anyone else will struggle with time for any reasons, I think it would be cool to know now.
                              It might help organize the game to have the right interactions at the right time.

                              That's pretty much all I have in mind for now.
                              It's been a while.

                              Comment

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