Perfect Randomness:Grinding:Skill ratio

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  • xXOpkillerXx
    Forever OP
    FFR Simfile Author
    • Dec 2008
    • 4207

    #1

    Perfect Randomness:Grinding:Skill ratio

    I'm curious to know what you people believe would be the best ratio (subjectively speaking) between those 3 variables.

    Randomness:
    The amount of RNG-based elements in the game.
    Grinding: The need to do repetitive tasks for a long time to gain something.
    Skill: The required skill to complete certain tasks.

    No need to provide actual numbers (like 3:4:2) as this is way too vague. Just a simple comparison of the three according to your preferences would suffice.
  • emulord
    FFR Veteran
    • Sep 2006
    • 778

    #2
    Re: Perfect Randomness:Grinding:Skill ratio

    It honestly depends on the game type.
    I prefer low randomness, medium grind, high skill. If speed=skill and grinding=safe its like an automatic difficulty setting just through game mechanics.

    Comment

    • PixlSM
      D7 Elite Keymasher
      • Jul 2017
      • 385

      #3
      Re: Perfect Randomness:Grinding:Skill ratio

      0:0:1

      Comment

      • qrrbrbirbel
        FFR Veteran
        FFR Simfile Author
        • Apr 2004
        • 510

        #4
        Re: Perfect Randomness:Grinding:Skill ratio

        Rpg=med/high/med
        Shooter=low/low/high

        I don't really play anything else
        im trash

        Comment

        • kawaiifu
          Ostensibly retired
          • Jan 2019
          • 57

          #5
          Re: Perfect Randomness:Grinding:Skill ratio

          2:1:1

          Comment

          • Shireen_dg
            Banned
            • Jan 2019
            • 30

            #6
            Re: Perfect Randomness:Grinding:Skill ratio

            Skill is most important to me and grinding is important only in the sense that it makes you more skilled.

            Grinding for levels or achievements or whatever else is lame.

            RNG in video games is awful.

            0-?-10

            (idk how to rate grinding cuz it depends how u define grinding, it could either be 0 or pretty high depending on that)
            Last edited by Shireen_dg; 03-9-2019, 10:30 AM.

            Comment

            • AutotelicBrown
              Under the scarlet moon
              FFR Simfile Author
              • Jan 2014
              • 923

              #7
              Re: Perfect Randomness:Grinding:Skill ratio

              Grinding is rather vague as both RNG and skill requirements lead you to grind anyway. I'm assuming you mean grinding when the outcome only factors in time spent.

              For me, different combinations of all three have their place at different times. I tend to prefer activities* that focus on only one at a time though. Some examples would be 100% rng juice with friends for randomness, gathering skills to relax on old school runescape (OSRS) for grinding, and stepping manias for skill. Mixing some dose of predictable RNG (i.e., enough so you don't have to rely on outliers to achieve anything) in the other two categories is fine as well.

              *Not games, something like runescape is an extreme example where you can focus on completely different things at a given time.
              Play my files

              Comment

              • flashflash account
                FFR Player
                • Apr 2017
                • 567

                #8
                Re: Perfect Randomness:Grinding:Skill ratio

                wow look at all these tryhards

                I also don't see why you selected these three in particular

                they all have to do with affecting the overall difficulty of the game in a way I guess
                randomness depending on how prevalent it is can make difficulty flip flop constantly (RNG in RPGs with enemy AI, damage amounts, other lame mechanics) but it also has a lot of potential for fun. Hard to implement properly, rewarding if done so

                Grinding and skill, at least in RPGs, help to balance each other out. Personally I think games with grinding available should be beatable without grinding at all. A good example of this is EarthBound, where you don't really need to grind anything to be able to progress since your party tends to stay just strong enough (and then you can instantly defeat an enemy if your Guts is high enough or something which afaik has never been done outside of earthbound and it really should). Too much grinding is boring and can lead to players dropping your game, too much difficulty leads to the same. I also personally tend to like easy games that don't present too much of a "wall of challenge", if that makes sense. There are certain points where I simply can't progress because something is too hard, best example being Mettaton EX in undertale

                so I just stopped playing cause it was a crappy game

                grinding still obviously has a purpose in helping players overcome difficulty and allowing them to experience the entire game, but inflating enemy strength to force a player to grind and pad time (as was done oh so often in the days of yore) is crap

                so overall you want a little bit of each, too much is overpowering
                aka mikey

                -----

                Originally posted by FreezinIce
                FFA playing 4D chess in Gemity while us mortals are stuck on this gay earth

                Originally posted by QueenAshy
                I’ve demonstrated self-awareness
                Originally posted by MinaciousGrace
                i was pretty close to letting this slide tbh, but honestly your utter lack of understanding of the situation irritates me more than anything else at this point
                Originally posted by MinaciousGrace
                seriously everything i wrote went way over your head if your reading comprehension is so far below third grade level while people may care about your opinion you should refrain from giving it because it's worthless

                Comment

                • 11brendon
                  Jesus on the dashboard
                  • Apr 2017
                  • 109

                  #9
                  Re: Perfect Randomness:Grinding:Skill ratio

                  0-10 scale

                  rng: 0-5 - rng good when you can react to it and you get benefits for being able to react to random thing, rng bad when dice roll for win/lose

                  grinding: 0-7 - grinding good when you get feedback, grinding bad when you just sit there and click for hours for a single level

                  skill: 0-10 - skill good when game good, skill bad when casual relax game

                  Comment

                  • SC_coolguy44
                    Harmonoize
                    • Sep 2007
                    • 1041

                    #10
                    Re: Perfect Randomness:Grinding:Skill ratio

                    Luck: I don't personally like it, as you don't actually earn what your goal is in the game.


                    Grinding: If it's worth it in the end, then I'm all for grinding.


                    Skill: I like skill the most because you can keep improving more as you keep playing said game. Also, I find you get rewarded more the better you get at the game.

                    Comment

                    • xXOpkillerXx
                      Forever OP
                      FFR Simfile Author
                      • Dec 2008
                      • 4207

                      #11
                      Re: Perfect Randomness:Grinding:Skill ratio

                      Nice thread revival lmao. Cool answers though, I like that

                      Comment

                      • storn42
                        RIP Storn D0-D0
                        FFR Simfile Author
                        • Jun 2012
                        • 3473

                        #12
                        Re: Perfect Randomness:Grinding:Skill ratio

                        Originally posted by SC_coolguy44
                        Luck: I don't personally like it, as you don't actually earn what your goal is in the game.


                        Grinding: If it's worth it in the end, then I'm all for grinding.


                        Skill: I like skill the most because you can keep improving more as you keep playing said game. Also, I find you get rewarded more the better you get at the game.
                        Randomness and luck are not the same thing. You can have a game be random without it being luck driven. You can have randomness like an enemy you fight has a random color. there is no "luck" for the player as the color doesn't really effect the gameplay. Randomness can be a tool for variety more than it can be for "power".

                        Lets use tetris for example. Do you like tetris? How would it feel to play tetris if you knew exactly the order of every piece in the game and it was always the same? the game would get boring quite quickly. Tetris can be quite luck based too. maybe you have a tetris lined up but the finale line piece just wont come. 20 pieces go by and still no line. bad luck right? luckily modern tetris games have changed it so you're guaranteed pieces while still keeping it random, but much less luck based. Has tetris lost its randomness? is it still horribly luck based? Does the slight luck that a player might get mean that all of their accomplishments are worthless?


                        Originally posted by Xiz
                        "I think storn is town but he doesn't have a shirt on" - Roundbox
                        Originally posted by the sun fan
                        I have beat my meat to storn's posts no less than four times


                        Originally posted by ShadoWolfe


                        Comment

                        • rushyrulz
                          Digital Dancing!
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2006
                          • 12985

                          #13
                          Re: Perfect Randomness:Grinding:Skill ratio

                          without reading any other posts to sway my judgment:

                          Randomness - Very low, but not 0
                          Grinding - There should be a fair amount of grinding, the bulk of the time playing should be a grind towards goals. To me, satisfaction comes from working toward a goal and finally achieving it. This is also a reason I might stop playing a game.. after I achieve a big goal after a grind, I'm left not knowing what else to do.
                          Skill - More than is currently present in most MMO games. Puzzles should be challenging, but not super difficult. The thing which you are grinding should leave room for skill-based improvement that increases the efficiency of your grind.

                          The game that immediately comes to mind for an ideal balance of these 3 is Puzzle Pirates (very old game I know). The game in essence involves you and a crew of other players on ships of varying sizes all doing your duties (Sailing, repairing, bilging water, etc) to keep the ship afloat and battling enemies (players or bots) to pillage their loot. The thing is that every activity in the game is a puzzle minigame (kinda like tetris, bejewelled, etc) that you start absolute garbage at, but after practicing and learning strategies, you can become fantastic at.



                          Comment

                          • kawaiifu
                            Ostensibly retired
                            • Jan 2019
                            • 57

                            #14
                            Re: Perfect Randomness:Grinding:Skill ratio

                            rng most important skill

                            Comment

                            • PixlSM
                              D7 Elite Keymasher
                              • Jul 2017
                              • 385

                              #15
                              Re: Perfect Randomness:Grinding:Skill ratio

                              Originally posted by flashflash account
                              There are certain points where I simply can't progress because something is too hard, best example being Mettaton EX in undertale

                              so I just stopped playing cause it was a crappy game
                              so the entire reason beind your autistic hate for undertale is LITERALLY because you cant get good

                              nice

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