TWG C9^3 Setup/Suggestions

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  • Xiz
    TWG Chaos
    FFR Simfile Author
    • Feb 2012
    • 3399

    #1

    TWG C9^3 Setup/Suggestions

    Hello. I'm looking to evolve C9++

    What I have below seems to work and I have been testing it for a bit now but would like more critique / thoughts. I've talked with sunfan about this and he suggests to do a version without two wolf factions. I wanna know peoples thoughts on this?


    tl;dr - Everything new from C9++ to C9^3/C9+++ is in RED.


    Mechanics:


    This setup uses Daystart.
    Serial Killer chooses Investigation Immunity or 1-shot Vest pregame.
    Cops are guaranteed to be sane
    Cops get results in the form of Town/Antitown or Innocent/Guilty - Serial Killers show up as Antitown/Guilty
    Innocent Child is revealed at the start of Day 1 by the host
    Doctors prevent one night kill
    Kills are indistinguishable - do not use varying flavor for mafia, Vigilante, or Serial Killer night kills
    Mafia Roleblocker cannot kill AND block in the same night
    50% of games will have a serial killer
    50% of games will have two scum factions
    It's possible to have both two scum and a SK, or neither.


    Randomization:


    The host randomly chooses [Player Size ÷ 2 (Round Up)] numbers between 1-100.
    • 20 Players, 10 Rolls
    • 19 Players, 10 Rolls
    • 18 Players, 9 Rolls
    • 17 Players, 9 Rolls
    • 16 Players, 8 Rolls
    • 15 Players, 8 Rolls
    • 14 Players, 7 Rolls
    • 13 Players, 7 Rolls




    1-50 = T (Town)
    51-65 = C (Cop)
    66-75 = D (Doctor)
    76-80 = V (Vigilante)
    86-95 = M (Mason)
    96-100=B (Blocker)




    Setup Determination:


    Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the “C” list, look at how many C’s you recieved. If you get no C’s, do not add any roles from the C list (exception: “T” list) If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop. New: Roles are broken up into points. A “Half role” is considered one point, while a full role is considered two points. However many points there are to the town side, that is determined on the mafia side.

    Cop Roles:

    C= 1-Shot Cop (1)
    CC = Cop (2)
    CCC = Cop, 1-Shot Cop (3)
    CCCC = 2 Cops (4)
    CCCCC = 2 Cops, 1-shot Cop (5)
    CCCCCC = 3 Cops (6)

    Doctor Roles:
    D = Doctor (2)
    DD = Doctor, 1-Shot Doctor (3)
    DDD = 2 Doctors (4)
    DDDD = 2 Doctors, 1-Shot Doctor (5)
    DDDDD = 3 Doctors (6)
    DDDDDD = 3 Doctors, 1-Shot Doctor (7)

    Vigilante Roles:
    V = 1-Shot Vigilante (1)
    VV = Vigilante (2)
    VVV = Vigilante, 1-Shot Vigilante (3)
    VVVV = 2 Vigilantes (4)
    VVVVV = 2 Vigilantes, 1-Shot Vigilante (5)

    Mason Roles:
    M = Innocent Child (1)
    MM = 2 Masons (2)
    MMM = 2 Masons + Innocent Child (3)
    MMMM = 3 Masons (4)
    MMMMM = 2 Masons, + 2 Masons (5)

    Blocker Roles:
    B = Roleblocker (2)
    BB = Roleblocker + 1-Shot Roleblocker (3)
    BBB = 2 Roleblockers (4)
    BBBB = 2 Roleblockers + 1-Shot Roleblocker (5)
    BBBBB = 3 Roleblockers (6)



    Scum Roles for 10 Rolls


    0 = 4 Wolf Vanilla, 1 Godfather, 1 Serial Killer (1-1=0)
    1 = 4 Wolf Vanilla, 1 Godfather (1=1)
    2 = 3 Wolf Vanilla, 1 Godfather, 1 Roleblocker, 1 Serial Killer (2+1-1=2)
    3 = 3 Wolf Vanilla, 1 Roleblocker, 1 Wolf Seer (2+1=3)
    4 = 2 Wolf Vanilla, 1 Roleblocker, 1 Wolf Seer, 1 Serial Killer (2+1+2-1=4)
    5 = 2 Wolf Vanilla, 1 Godfather, 1 Roleblocker, 1 Wolf Seer (2+1+2=5)
    6 = 2 Wolf Vanilla, 1 Wolf Roleblocker, 1 Wolf Seer, 2 Mafia Vanilla, 1 Mafia Roleblocker, 1 Mafia Seer (2+2+2+2=6)
    7 = 2 Wolf Vanilla, 1 Wolf Roleblocker, 1 Wolf Seer, 2 Mafia Vanilla, 1 Mafia Roleblocker, 1 Mafia Seer, 1 Serial Killer (2+2+2+2-1=7)
    8 = 2 Wolf Vanilla, 1 Wolf Roleblocker, 1 Wolf Seer, 2 Mafia Vanilla, 1 Mafia Roleblocker, 1 Mafia Seer (2+2+2+2=8)
    9 = 1 Wolf Vanilla, Wolf Godfather, Wolf Roleblocker, Wolf Seer, 1 Mafia Vanilla, Mafia Godfather, Mafia Roleblocker Mafia Seer, Serial Killer (1+2+2+1+2+2-1=9)
    10 = 1 Wolf Vanilla, Wolf Godfather, Wolf Roleblocker, Wolf Seer, 1 Mafia Vanilla, Mafia Godfather, Mafia Roleblocker Mafia Seer, Serial Killer (1+2+2+1+2+2=10)

    Examples:

    Example A - 20 Players:

    19, 30, 92, 36, 63, 1, 36, 25, 45, 76

    TTTTTTTC(1)V(1)B(2) = 4 points

    Setup is:
    1 1-Shot Cop
    1 1-Shot Vigi
    1 Blocker
    2 Wolf Vanilla
    1 Roleblocker
    1 Wolf Seer
    1 Serial Killer
    12 Vanilla Town



    Example B - 21 Players:


    73, 14, 84, 77, 71, 43, 54, 80, 91, 55

    TTCCDDVVVM = 9

    Setup is:
    1 Cop
    1 Doctor
    1 1-Shot Doctor
    1 Vigilante
    1 1-Shot Vigilante
    1 Innocent Child
    1 Wolf Vanilla
    1 Wolf Godfather
    1 Wolf Roleblocker
    1 Wolf Seer
    1 Mafia Vanilla
    1 Mafia Godfather
    1 Mafia Roleblocker
    1 Mafia Seer
    1 Serial Killer
    6 Vanilla Town


    Example C - 19 Players:

    77, 38, 74, 28, 9, 60, 28, 11, 100, 49

    TTTTTTCDVB = 6

    Setup is:

    1 1-Shot Cop
    1 Doctor
    1 1-Shot Vigilante
    1 Blocker
    2 Wolf Vanilla
    1 Wolf Roleblocker
    1 Wolf Seer
    2 Mafia Vanilla
    1 Mafia Roleblocker
    1 Mafia Seer
    7 Vanilla Town


    ========================================
    ========================================

    Scum Roles for 9 Rolls:
    0 = 3 Wolf Vanilla, 1 Godfather, 1 Serial Killer (1-1=0)
    1 = 3 Wolf Vanilla, 1 Godfather (1=1)
    2 = 2 Wolf Vanilla, 1 Godfather, 1 Roleblocker, 1 Serial Killer (2+1-1=2)
    3 = 2 Wolf Vanilla, 1 Roleblocker, 1 Wolf Seer (2+1=3)
    4 = 1 Wolf Vanilla, 1 Roleblocker, 1 Wolf Seer, 1 Serial Killer (2+1+2-1=4)
    5 = 1 Wolf Vanilla, 1 Godfather, 1 Roleblocker, 1 Wolf Seer (2+1+2=5)
    6 = 1 Wolf Vanilla, 1 Wolf Roleblocker, 1 Wolf Seer, 1 Mafia Vanilla, 1 Mafia Roleblocker, 1 Mafia Seer (2+2+2+2=6)
    7 = 1 Wolf Vanilla, 1 Wolf Roleblocker, 1 Wolf Seer, 1 Mafia Vanilla, 1 Mafia Roleblocker, 1 Mafia Seer, 1 Serial Killer (2+2+2+2-1=7)
    8 = 1 Wolf Vanilla, 1 Wolf Roleblocker, 1 Wolf Seer, 1 Mafia Vanilla, 1 Mafia Roleblocker, 1 Mafia Seer (2+2+2+2=8)
    9 = Wolf Godfather, Wolf Roleblocker, Wolf Seer, Mafia Godfather, Mafia Roleblocker Mafia Seer, Serial Killer (1+2+2+1+2+2-1=9)
    10 = Wolf Godfather, Wolf Roleblocker, Wolf Seer, Mafia Godfather, Mafia Roleblocker Mafia Seer, Serial Killer (1+2+2+1+2+2=10)

    Examples:

    Example D - 17 Players:

    93, 27, 47, 2, 58, 72, 71, 10, 44

    TTTTTCDDM = 5

    Setup is:

    1 1-Shot Cop
    1 Doctor
    1 1-Shot Doctor
    1 Innocent Child
    1 Wolf Vanilla
    1 Godfather
    1 Roleblocker
    1 Wolf Seer
    9 Vanilla Town


    Example E - 17 Players:

    7, 64, 27, 73, 22, 50, 18, 30, 2

    TTTTTTTCD = 3

    Setup is:

    1 1-Shot Cop
    1 Doctor
    2 Vanilla Wolf
    1 Godfather
    1 Roleblocker
    1 Serial Killer
    10 Vanilla Town


    Example F - 18 Players:

    95, 28, 94, 91, 3, 87, 38, 75, 21

    TTTTDMMM = 5

    1 Doctor
    1 Mason A
    1 Mason B
    1 Mason C
    1 Wolf Vanilla
    1 Roleblocker
    1 Wolf Seer
    1 Serial Killer
    10 Vanilla Town

    [/spoiler]

    ========================================
    ========================================

    Scum Roles for 7 Rolls:

    0 = 2 Wolf Vanilla, 1 Godfather, 1 Serial Killer (1-1=0)
    1 = 2 Wolf Vanilla, 1 Godfather (1=1)
    2 = 1 Wolf Vanilla, 1 Godfather, 1 Roleblocker, 1 Serial Killer (2+1-1=2)
    3 = 1 Wolf Vanilla, 1 Roleblocker, 1 Wolf Seer (2+1=3)
    4 = 1 Roleblocker, 1 Wolf Seer, 1 Serial Killer (2+1+2-1=4)
    5 = 1 Godfather, 1 Roleblocker, 1 Wolf Seer (2+1+2=5)
    6 = 1 Wolf Roleblocker, 1 Wolf Seer, 1 Mafia Roleblocker, 1 Mafia Seer (2+2+2+2=6)
    7 = 1 Wolf Roleblocker, 1 Wolf Seer, 1 Mafia Roleblocker, 1 Mafia Seer, 1 Serial Killer (2+2+2+2-1=7)
    8 = 1 Wolf Roleblocker, 1 Wolf Seer, 1 Mafia Roleblocker, 1 Mafia Seer (2+2+2+2=8)


    Example G - 14 Players


    7, 39, 76, 46, 55, 53, 27

    TTTTCCV (3)

    Setup is:

    1 Cop
    1 1-Shot Vigilante
    1 Wolf Vanilla
    1 Roleblocker
    1 Wolf Seer
    9 Vanilla Town


    Example H - 13 Players


    84, 59, 75, 8, 66, 66, 91

    TCDDDVM = 7

    Setup is:

    1 1-Shot Cop
    2 Doctors
    1 1-Shot Vigilante
    1 Innocent Child
    1 Wolf Roleblocker
    1 Wolf Seer
    1 Mafia Roleblocker
    1 Wolf Seer
    1 Serial Killer
    3 Vanilla Town


    Example I - 13 Players

    72, 94, 7, 49, 15, 51, 93

    TTTCDMM = 5

    Setup is:

    1 1-Shot Cop
    1 Doctor
    1 Mason A
    1 Mason A
    1 Godfather
    1 Roleblocker
    1 Wolf Seer
    6 Vanilla Town




    Does this sound interested? Anyone have any thoughts or better ways of getting this done? Should this be abandoned? Should thesunfan finished updating the history of TWG and should be reminded of it until it leaves his signature?

  • inDheart
    Picker @ JAX2
    FFR Simfile Author
    • Aug 2011
    • 505

    #2
    Re: TWG C9^3 Setup/Suggestions

    i think i would also scrap the multiball idea
    examples B and C just look like the worst to play

    wolf seers are alignment seers? (as opposed to role seers)

    if you're committed to the multiball, something i would do (i didn't see it noted) would be for any single-ball game that gets rolled, rand between the scumteam getting "mafia" or "wolf" flavor so the existence of a team with "mafia" flavor doesn't confirm multiball. that's probably obvious but might be worth saying in the details

    i think the setup is slightly harder to understand than C9++ because of how the town roles have point values, but about the same to iterate on when trying to "solve" it, so that seems fine

    just gonna leave this post as this for now i guess

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #3
      Re: TWG C9^3 Setup/Suggestions

      I like it but I also don't know what I'm talking about

      Comment

      • the sun fan
        FFR Player
        • Mar 2017
        • 495

        #4
        Re: TWG C9^3 Setup/Suggestions

        I've said it before and I will say it again:
        fuck doctors
        especially fuck doctors that c9++ generates, saving the same person 2 nights in a row is not ok
        especially not full fucking doctors before 1-shot doctors are generated honestly what the fuck is that shit
        TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

        FFR is a pretty good place somehow.

        Comment

        • inDheart
          Picker @ JAX2
          FFR Simfile Author
          • Aug 2011
          • 505

          #5
          Re: TWG C9^3 Setup/Suggestions

          Originally posted by the sun fan
          I've said it before and I will say it again:
          fuck doctors
          especially fuck doctors that c9++ generates, saving the same person 2 nights in a row is not ok
          especially not full fucking doctors before 1-shot doctors are generated honestly what the fuck is that shit
          can still do the thing i was suggesting where they scale slower, D = 1-shot doc
          could also nerf the docs, and blockers while we're at it

          i think cop being a range of 15 still isn't great but i think the original setup is in part balanced around that

          Comment

          • Xiz
            TWG Chaos
            FFR Simfile Author
            • Feb 2012
            • 3399

            #6
            Re: TWG C9^3 Setup/Suggestions

            Or nerfed doctor, I was playing with a formula with that

            Comment

            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #7
              Re: TWG C9^3 Setup/Suggestions



              i've hosted this before lol
              Last edited by YoshL; 08-4-2018, 12:50 AM.


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

              Comment

              • DaBackpack
                ~ お ま ん こ ~
                • Mar 2014
                • 918

                #8
                Re: TWG C9^3 Setup/Suggestions

                I have the feeling that higher-point games favor town since the increased diversity of wolf/mafia roles kind of forces wolves and mafia to hunt each other more aggressively?


                Originally posted by Moogy
                no one cares
                Originally posted by TWG Dan Hedgehog
                there are 743 matches for hedgehog suicide on deviantart
                that's kind of a sad statistic

                Comment

                • the sun fan
                  FFR Player
                  • Mar 2017
                  • 495

                  #9
                  Re: TWG C9^3 Setup/Suggestions

                  Originally posted by DaBackpack
                  I have the feeling that higher-point games favor town since the increased diversity of wolf/mafia roles kind of forces wolves and mafia to hunt each other more aggressively?
                  oh duh

                  I was talking to Xiz about this problem but they don't know that there's another team right?

                  the problem of wolves being the primary team and mafia being the secondary team (or vis versa) is solved by the host randing equally between the two which term is used for games in which there is only one scum team

                  but because they don't know there's another team the like 10 minutes of ranting I did at Xiz about multifaction scumteams is kinda void if they don't know that there's another team

                  EDIT: I think as a result of this, some of the lower valued (points wise) setups should be made more similar to the higher valued setups for the scumteam such that it is not easy to determine how likely it is that there are one or two scumteams
                  Last edited by the sun fan; 08-4-2018, 12:01 PM.
                  TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

                  FFR is a pretty good place somehow.

                  Comment

                  • inDheart
                    Picker @ JAX2
                    FFR Simfile Author
                    • Aug 2011
                    • 505

                    #10
                    Re: TWG C9^3 Setup/Suggestions

                    Originally posted by DaBackpack
                    I have the feeling that higher-point games favor town since the increased diversity of wolf/mafia roles kind of forces wolves and mafia to hunt each other more aggressively?
                    that's the idea, but i don't think it will shake out that way as written

                    at "worst" there can be 9 scum in 19 players, meaning with sufficient inaccuracy, town can very quickly lose control of the lynch and be forced to rely on the scum cannibalizing each other if they want it back

                    i think that's a very unfun game if you're town, other than strong townies may not die as readily

                    but reducing the overall scum numbers just confirms multiball to both scumteams so that doesn't work either

                    i want to analyze specific rands but i'm lazy

                    Originally posted by the sun fan
                    oh duh

                    I was talking to Xiz about this problem but they don't know that there's another team right?

                    the problem of wolves being the primary team and mafia being the secondary team (or vis versa) is solved by the host randing equally between the two which term is used for games in which there is only one scum team

                    but because they don't know there's another team the like 10 minutes of ranting I did at Xiz about multifaction scumteams is kinda void if they don't know that there's another team
                    right

                    i said randing the flavor for singleball was a good idea in my post lol

                    Comment

                    • the sun fan
                      FFR Player
                      • Mar 2017
                      • 495

                      #11
                      Re: TWG C9^3 Setup/Suggestions

                      Originally posted by inDheart
                      if you're committed to the multiball, something i would do (i didn't see it noted) would be for any single-ball game that gets rolled, rand between the scumteam getting "mafia" or "wolf" flavor so the existence of a team with "mafia" flavor doesn't confirm multiball. that's probably obvious but might be worth saying in the details
                      I had no idea wtf you were talking about I have lived my whole life without knowing exactly what multiball is other than its something divisive on MU
                      TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

                      FFR is a pretty good place somehow.

                      Comment

                      • inDheart
                        Picker @ JAX2
                        FFR Simfile Author
                        • Aug 2011
                        • 505

                        #12
                        Re: TWG C9^3 Setup/Suggestions

                        Originally posted by the sun fan
                        I had no idea wtf you were talking about I have lived my whole life without knowing exactly what multiball is other than its something divisive on MU
                        oh my bad

                        it's a mafiascum term too afaik and i've read way too much of the wiki

                        some people use it for any time there's more than 2 win conditions in the game (like wolves vs. SK vs. town) but i just use it in the context of multiple group scum teams and i think those games are rather unpleasant

                        Comment

                        • Xiz
                          TWG Chaos
                          FFR Simfile Author
                          • Feb 2012
                          • 3399

                          #13
                          Re: TWG C9^3 Setup/Suggestions

                          Would multi-wolf faction work if there was a significant decrease in mafia / wolf numbers?

                          Comment

                          • YoshL
                            Celestial Harbor
                            FFR Simfile Author
                            FFR Music Producer
                            • Aug 2008
                            • 6156

                            #14
                            Re: TWG C9^3 Setup/Suggestions

                            Originally posted by YoshL
                            qfe lol


                            Originally posted by Charu
                            Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                            Comment

                            • the sun fan
                              FFR Player
                              • Mar 2017
                              • 495

                              #15
                              Re: TWG C9^3 Setup/Suggestions

                              Originally posted by Xiz
                              Would multi-wolf faction work if there was a significant decrease in mafia / wolf numbers?
                              for very, very large games, yes

                              for games that would likely be run on FFR, I think its a matter of picking your poison

                              2 on a team is too small and 3 on a team is too big in most games that would be run here
                              TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

                              FFR is a pretty good place somehow.

                              Comment

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