Xiz-
Role PM's:
(Expecting 14/18 players) Will be balanced upon game start, players will know EXACTLY what roles are in the game by day start.
Town: You are vanilla town, your vote is your power. You win when all threats are removed from town.
Cop: You are a cop. During the night, you can check the alignment of a player of your choice. It will come back as Anti-Town or Town. You win when all threats are removed from town.
Nerfed Doctor: During the night, you can choose a player of your choice to save. Your target will be immune to any attacks. You may not choose the same target twice in a row. You win when all threats are removed from town.
Vigilante: During the night, you can choose a player of your choice to be killed. You win when all threats are removed from town.
Blocker: During the night, you can choose a player of your choice to be blocked. You win when all threats are removed from town.
Deal Breaker: During the night, you can choose a player of your choice to prevent an Acquisition. This has no effect on anyone else in the game besides the Acquisitioner. You win when all threats are removed from town.
Wolf: You are a vanilla wolf. You win when you receive majority over town. Be wary! There is a chance that your alliance might be compromised. Discuss other players in your private chat carefully.
Godfather: You are the godfather. You are immune to cop checks. Be wary! There is a chance that your alliance might be compromised. Discuss other players in your private chat carefully.
Roleblocker: You are the roleblocker. During the night, you can choose a player to prevent any action from being executed on that player. Be wary! There is a chance that your alliance might be compromised. Discuss other player in your private chat carefully.
Acquisitioner: You are the 3rd party Acquisitioner. During the night, you choose a person to take over, stealing their account and identity. This can be done to any player in the game, including wolves. Your previous account gets flipped in return. You win when you are the last one standing or achieve majority.
**New** During the night, you may choose one person to guess the player identity of outside of your target. If you guess their identity correctly while blocked in the night by the Dealbreaker, you will automatically acquire your fallback target. This can be done only once.
(Example: Acquisitioner targets A. Acquisitioner guesses B. Dealbreaker targets Acquisitioner. Acquisitioner guessed the identity of B correctly. Acquisitioner transfers to B.)
Gimmicks:
- It is killable to claim your name or make your identity known in any way, shape or form.
- Screenshots, pictures, art, or anything material out of thread (Carlos lol) are not allowed. Brilliant, but not allowed.
- Use your best judgement. Ask if you are curious about something. I will modkill without mercy.
- Due to the possibility of the Acquisitioner infiltrating the wolves, the wolf chat will be in quick-topic. The wolves will know who their partners are only in PM. Posting names/roles in quick-topic is heavily discouraged. This is done to prevent the Acquisitioner from knowing who the wolf team is in case of infiltration.
- 1 post minimum per day or modkilled.
- Medic can not save acquisition targets.
Power Role Hierarchy:
Medic
Acquisitioner
Wolf Kill
Ex 1: If both the Acquisitioner and the wolves target the same player, the acquisition will fail.
Ex 2: If both the Acquisitioner and the wolves target the same player WHILE there is a medic save, the acquisition will succeed.
Ex 3: If both the Acquisitioner and the Blocker target the same player, the acquisition will succeed.
Ex 4: If both the Acquisitioner and the Medic target the same player, the acquisition will succeed.
Ex 5: If both the Acquisitioner and the Vigilante target the same player, the acquisition will fail.
Sunfan-
InD-

Eternal Mystery Game
Something something six-guns and sorcery collide.
For ~13 players
Night start with a longer N0
OoTC and night chat ON
Cardflips OFF
Ffa-
Celery-
Originally posted by Xiz
TWG Danganropa

Day: 72 -> 48 -> 24
Night: 24 hours
Out Of Thread Talk: OFF
Instalynch: ON
Phantom: ON
Game Type: Anonymous
Deck: Danganropa characters
[Inspired by c9++ mechanics]

Day: 72 -> 48 -> 24
Night: 24 hours
Out Of Thread Talk: OFF
Instalynch: ON
Phantom: ON
Game Type: Anonymous
Deck: Danganropa characters
[Inspired by c9++ mechanics]
Role PM's:
(Expecting 14/18 players) Will be balanced upon game start, players will know EXACTLY what roles are in the game by day start.
Town: You are vanilla town, your vote is your power. You win when all threats are removed from town.
Cop: You are a cop. During the night, you can check the alignment of a player of your choice. It will come back as Anti-Town or Town. You win when all threats are removed from town.
Nerfed Doctor: During the night, you can choose a player of your choice to save. Your target will be immune to any attacks. You may not choose the same target twice in a row. You win when all threats are removed from town.
Vigilante: During the night, you can choose a player of your choice to be killed. You win when all threats are removed from town.
Blocker: During the night, you can choose a player of your choice to be blocked. You win when all threats are removed from town.
Deal Breaker: During the night, you can choose a player of your choice to prevent an Acquisition. This has no effect on anyone else in the game besides the Acquisitioner. You win when all threats are removed from town.
Wolf: You are a vanilla wolf. You win when you receive majority over town. Be wary! There is a chance that your alliance might be compromised. Discuss other players in your private chat carefully.
Godfather: You are the godfather. You are immune to cop checks. Be wary! There is a chance that your alliance might be compromised. Discuss other players in your private chat carefully.
Roleblocker: You are the roleblocker. During the night, you can choose a player to prevent any action from being executed on that player. Be wary! There is a chance that your alliance might be compromised. Discuss other player in your private chat carefully.
Acquisitioner: You are the 3rd party Acquisitioner. During the night, you choose a person to take over, stealing their account and identity. This can be done to any player in the game, including wolves. Your previous account gets flipped in return. You win when you are the last one standing or achieve majority.
**New** During the night, you may choose one person to guess the player identity of outside of your target. If you guess their identity correctly while blocked in the night by the Dealbreaker, you will automatically acquire your fallback target. This can be done only once.
(Example: Acquisitioner targets A. Acquisitioner guesses B. Dealbreaker targets Acquisitioner. Acquisitioner guessed the identity of B correctly. Acquisitioner transfers to B.)
Gimmicks:
- It is killable to claim your name or make your identity known in any way, shape or form.
- Screenshots, pictures, art, or anything material out of thread (Carlos lol) are not allowed. Brilliant, but not allowed.
- Use your best judgement. Ask if you are curious about something. I will modkill without mercy.
- Due to the possibility of the Acquisitioner infiltrating the wolves, the wolf chat will be in quick-topic. The wolves will know who their partners are only in PM. Posting names/roles in quick-topic is heavily discouraged. This is done to prevent the Acquisitioner from knowing who the wolf team is in case of infiltration.
- 1 post minimum per day or modkilled.
- Medic can not save acquisition targets.
Power Role Hierarchy:
Medic
Acquisitioner
Wolf Kill
Ex 1: If both the Acquisitioner and the wolves target the same player, the acquisition will fail.
Ex 2: If both the Acquisitioner and the wolves target the same player WHILE there is a medic save, the acquisition will succeed.
Ex 3: If both the Acquisitioner and the Blocker target the same player, the acquisition will succeed.
Ex 4: If both the Acquisitioner and the Medic target the same player, the acquisition will succeed.
Ex 5: If both the Acquisitioner and the Vigilante target the same player, the acquisition will fail.
Sunfan-
https://wiki.mafiascum.net/index.php?title=C9%2B%2B
C numbers changed from 51-60
D numbers changed from 61-70. Full doctors are now nerfed, meaning they cannot save the same player two nights in a row
V numbers changed from 71-80.
M numbers changed from 81-90.
B numbers changed from 91-100. All roleblockers (including the mafia roleblocker, if present) cannot target the same player two nights in a row
SK is automatically given a 1-shot bulletproof vest unless at least 1 full cop is present in the setup, in which case they are automatically investigation immune instead
No pregame confirmation phase.
More mechanics stuff goes here if this game gets voted in.
C numbers changed from 51-60
D numbers changed from 61-70. Full doctors are now nerfed, meaning they cannot save the same player two nights in a row
V numbers changed from 71-80.
M numbers changed from 81-90.
B numbers changed from 91-100. All roleblockers (including the mafia roleblocker, if present) cannot target the same player two nights in a row
SK is automatically given a 1-shot bulletproof vest unless at least 1 full cop is present in the setup, in which case they are automatically investigation immune instead
No pregame confirmation phase.
More mechanics stuff goes here if this game gets voted in.
InD-
Originally posted by inDheart

Eternal Mystery Game
Something something six-guns and sorcery collide.
For ~13 players
Night start with a longer N0
OoTC and night chat ON
Cardflips OFF
Ffa-
TWG CLXXVIII: A Role Reprise
1. CHAOS WOLF- What does it do? I have no idea! I’d REALLY appreciate someone telling me. (TWG CLXIII)
2. Mafia Roleblocker- Once each night, may choose a player. That player’s actions fail. (TWG CLVII)
3. Vanilla Wolf- There had to be at least one of these for balance purposes. (TWG CLXVII)
4. Jill Valentine- Once each night, may choose a player and learn whether they are a STARS member or not (spoiler: they’re not). (TWG CLXXVII)
5. Survivor Superfan- They’re somehow different than a vanilla townie, but more because they get paid and not any actual differences. (TWG CLXXV)
6. Panne, Vanilla Town- I have no clue who this guy is, but he’s normal enough. (TWG CLXVII)
7. Michael Michael, Vanilla Town- Technically, he’s not vanilla town; he’s got a name. A good, strong name too. He’ll probably win. He doesn’t really have powers though. (TWG CXLVI)
8. Vanilla Human- Has the power to vote. Nobody else in this game has this power, they must be given it by confirming their role PM. (TWG CLXXVIII)
9. Unimportant Witness- Who is this person? I don’t really care, they’re unimportant. Hahaha laugh at me I’m funny (please laugh it validates me) (TWG CLXIX)
10. Player- They’re in the game, they’re a player. Technically everyone is a player, but… I can tell this is gonna get confusing. (TWG CLXXI
11. 1-Shot Vigi- Once each game, during a night phase, may choose a player. That player dies at the end of the phase. (TWG CLXXIV)
12. Tracker- Once each night, may choose a player and learn who that player visited in the night. (TWG CXLVII)
13. Fruit Vendor- Once each night, gives a “Fruit” item to a player of their choice. If no player is chosen, an item is randomly given. (TWG CLXI)
14. Psychic- Knows how many wolves are left. (TWG CLXVI)
15. Acquisitioner- I have no clue what this role does, but you probably do. Basically, it means we’re playing with anonymous accounts. (TWG CLXVIII)
1. CHAOS WOLF- What does it do? I have no idea! I’d REALLY appreciate someone telling me. (TWG CLXIII)
2. Mafia Roleblocker- Once each night, may choose a player. That player’s actions fail. (TWG CLVII)
3. Vanilla Wolf- There had to be at least one of these for balance purposes. (TWG CLXVII)
4. Jill Valentine- Once each night, may choose a player and learn whether they are a STARS member or not (spoiler: they’re not). (TWG CLXXVII)
5. Survivor Superfan- They’re somehow different than a vanilla townie, but more because they get paid and not any actual differences. (TWG CLXXV)
6. Panne, Vanilla Town- I have no clue who this guy is, but he’s normal enough. (TWG CLXVII)
7. Michael Michael, Vanilla Town- Technically, he’s not vanilla town; he’s got a name. A good, strong name too. He’ll probably win. He doesn’t really have powers though. (TWG CXLVI)
8. Vanilla Human- Has the power to vote. Nobody else in this game has this power, they must be given it by confirming their role PM. (TWG CLXXVIII)
9. Unimportant Witness- Who is this person? I don’t really care, they’re unimportant. Hahaha laugh at me I’m funny (please laugh it validates me) (TWG CLXIX)
10. Player- They’re in the game, they’re a player. Technically everyone is a player, but… I can tell this is gonna get confusing. (TWG CLXXI
11. 1-Shot Vigi- Once each game, during a night phase, may choose a player. That player dies at the end of the phase. (TWG CLXXIV)
12. Tracker- Once each night, may choose a player and learn who that player visited in the night. (TWG CXLVII)
13. Fruit Vendor- Once each night, gives a “Fruit” item to a player of their choice. If no player is chosen, an item is randomly given. (TWG CLXI)
14. Psychic- Knows how many wolves are left. (TWG CLXVI)
15. Acquisitioner- I have no clue what this role does, but you probably do. Basically, it means we’re playing with anonymous accounts. (TWG CLXVIII)
Celery-
kk if you're in need of games to vote on you can put up my 7vt/3mason/3wolf game with standard rules elsewhere


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