2015 January/February Set 1 (Complete)

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  • psychoangel691
    Retired Staff
    FFR Simfile Author
    • Dec 2004
    • 10438

    #1

    2015 January/February Set 1 (Complete)

    The results for Set 1 can be found in the 2015 January/February Results Thread.

    Ant IDM - The Flashbulb
    koumen break - sHimaU
    Slashmaid - paraoka
    The Friendly Wolf (Part 1) - Championanwar
    YEAR OF THE BAD DRAGON - The Quick Brown Fox
    Last edited by DossarLX ODI; 02-20-2016, 10:07 PM.
    Originally posted by Charu
    My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
    Originally posted by DaBackpack
    also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
    Originally posted by Shadow_God_10
    Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

    Originally posted by hi19hi19
    yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
  • Charu
    Snivy! Dohoho!
    FFR Simfile Author
    • Mar 2006
    • 6161

    #2
    Re: 2015 January/February Set 1

    I did it, yaaaaaaay!



    Alright, Ant IDM is a nice streamy, flowy file during the first half.

    However, when the file introduces jump stream around... here



    ...I feel your roll-type patterns start to muddy up and you instead have all these one handed trills in this section which leads to a lot of awkward transitions. I'm not really a big fan of the sudden jump in difficulty either, but I suppose it's not the worst thing in the world.

    Really, all I would have to suggest for something like this is probably redo that JS section so you can incorporate more roll patterns instead of the one handed trills. Everything else about this file is pretty fun!




    Got some animes going on in this bitch!!!!

    It's one of those "Easy at first but then throws hard shit at the end" files. A tamer Pandora, if you will.

    First of all...



    This part I think should've just been either those [1][4] jumps or [2][3] jumps all the way through and not change.



    Speaking of it being one of those spikey files. I feel the types of patterns used for the bursts are very... erm... unforgiving given the overall difficulty of the chart. I heavily suggest to maybe make those bursts patterns jump-trillable and have the illusion of it being a scary pandora-like file! I think it would make people think more fondly of it than be one of those files where people go

    "Wow, what an asshole file this is. Fuck this file, bro."




    Is it the vocal one...?

    IT IS, YEEEEESSS!!!

    Sadly...

    I don't think this file is up to snuff, unfortunately. It's an easier version of Slashmaid on FFR, but that's not why it's not up to snuff.

    Ya see, the stepper in question...



    ...Has these lone 16ths in between some of the segments. Now I can't cry foul about it not following the song, but my goodness do these 16ths feel out of place! I suggest to take these out.



    Now this here is what I call simplifying a bit too much. Those 12ths don't exist, and I know what you were going for too. It's not gonna be easy, but I suggest first fully stepping that roll-y drum sound at that spot, and then simplify that!



    This section with guitar rifts and rafts like going crazy... I hope you know that these are not 12ths either, right? Those are all 16ths! Isolating at 1000 notes at .4 rate makes me sure this is the case (and because Dossar's version already on FFR, heheh)

    Be may it not sync right here. It's surprisingly flowy, which is nice. I think you should redo this section with 16ths though! SORRY!



    Eeeeee, I don't hear those 32nds!



    Also... this an asshole way of ending the file, dohoho. I suggest changing that 32nd jump!

    Overall, I can dig this soley because it's Slashmaid. But it's got some work to iron out, especially that 12th section!




    Oooo baby some break beats!

    There are MANY...

    ...And I do mean many...

    ...instances in the file where I see you stepped the 32nd drums, but then ignored it like a measure afterwards. I think for something like this, you'll need to step all those drums, no matter what! I think it would make a nice, bursty file if you stepped all the instances of those 32nd drums.

    Oh! One more thing...



    PLEASE GET RID OF THOSE CAMEL JACKS!!! And this is not the only instance of them either... thank you

    ...

    And maybe one more thing actually.

    So I'm not gonna gif it because it's at least 20 seconds long. At the end of the file, you have a lot of notes going to [3] and I think you could've added variety right here. I think you should make those long jacks different arrows for every measure I think.

    If you don't want that, I'd suggest fading the song right there then, dohoho.

    I think you got something here to be honest. You just need to fill in all the instances of those 32nds I think (and get rid of those nasty camel jacks)




    Hey kid, want some dildos?

    ...Surprisingly flowy, despite it looking like it would play awful, hahaha.

    However... if I may be picky-wicky



    Many of these trilly patterns you got going on have [12] and [34] jumps with those fast gluts. I'm a firm believer that those are usually, 100%, ALWAYS awkward to hit no matter how you pattern the gluts. If they were going slower, I'd be cool, but eeeeeeh, not when it's this fast.

    This happens a lot in the file too.



    PLEEEEEEEEEEEEASE, EEEEEEEEEEEEEWWWW...

    Change this place, I beg of you!
    Last edited by Charu; 01-29-2016, 02:54 PM.


    Originally posted by JohnRedWolf87
    Charu the red-nosed Snivy
    Had a very shiny nose
    And if you ever saw it
    You could even say it glows

    All of the other Snivies
    Used to laugh and call him names
    They never let poor Charu
    Join in any Snivy games

    (Click the arrow to see the rest)


    Originally posted by Vendetta21
    All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

    Comment

    • Frank Munoz
      Muein
      • Nov 2007
      • 2047

      #3
      Re: 2015 January/February Set 1

      1 ata time~
      -this is takin longer than I thought i'll finish the other reviews tomorrow

      7/10

      I was gonna use the stepchart image to indicate measures but it seems to cutoff at m22 for me... oh well.

      -flows okay,
      -the opening melody line looks like it could be rearranged to suit the music better.
      -isolation start "586"; the 32nd after the 16th is unnecessary.
      -isolation start "1331"; the snare hit is stepped as a single arrow rather than a jump. Every snare is a jump except this one.
      -Isolation start "1351"; I feel there is no need for this to be a jump, as it is inconsistent with what has been done before and after.

      Everything else about this file is A ok, and it has really fun patterns as well even though I'm not a huge fan of JS. The easy ending is also cool cause once you AAA the hard stuff it's basically smooth sailing and not having to stress over it makes me happy.



      7.999999/10

      "wow, whoever stepped this must be a JACKass!" hahahasdaghfs

      prolly my favourite chart outa this set. there are parts that are a bit questionable, but after playing it on some rates they're still just as questionable.

      -had to change my global offset to +1
      -isolation start "32"; this chart could prolly go without this 16th.
      -isolation start "46"; the mini stream changes for variety, but i'd personally like to see it notated so it wasn't obviously done so. Maybe even just keep it falling to the left for those two beats, so it'll match the theme of "not changing" when there are repeated sounds.
      -isolation start "249"; [14] jacks could have just stayed [14] instead of switching to [23]. though it does add some variety, i think it'd be best to stay [14] as it will compliment the ending of the file nicely. (Similar to what was mentioned for "46")
      -isolation start "374, 487, 562"; was a bit eh about this at first, but ya know not everything's gotta be easy so I dig it now.

      Gotta say, I love this file. Especially on 1.2x



      4.5/10

      not a fan of the opening notation,

      -isolation start "75"; feels very 'open' from here(I dig the emphasis on the vocals, but it looks like the background notation suffered quite alot). Which isn't bad, but I don't think it matches the uhm.. intensity the music has.
      -isolation start "254"; good stream ending with easy to hit hands, nice.
      -isolation start "288"; the vocals have been this chart's primary attraction so far. I feel it's a bit silly not to step the vocal stutter here, and at "388" and maybe even "391".
      -isolation start "446"; here, the vocal stutter is stepped, unlike from the previous times. From here on it becomes unclear what is being emphasized.
      -isolation start "510"; vocals are no longer accented, but at "626" they return. Though it's only for a few measures(32 beats) this part is the place to widen the steps and have a cooldown for what's to come later, bring those vocals out; especially at "586".

      I feel like Charu pretty much got the rest covered. This needs work.



      3/10

      too many things are unstepped
      the drums/hihats are very prominent in this piece, and they seem to only be stepped 'sometimes'.

      m16 - isolation start "71"; everything before this is great, once the drums come in none of the steps seem to match the music well.
      m46 - vocals are nicely stepped
      m55 - this would be nice if it were a hand, to accent the beautiful B♭ 4/2 chord
      m57 - nice stepping here too.
      m65 - from here on, the file has the same problems mentioned in m16.

      There is potential, but the overall concept of this chart looks to be the wrong kind, and unfinished.



      3/10

      Overall, this chart has problems very similar to that of "The Friendly Wolf".

      >pickups should start on beat 4 of the first measure, leading onto the first downbeat of measure two. Having beat 1 of the song start on beat 3 of the chart not only makes it annoying to annotate, it gives unnecessary work for the stepper.



      There are spots where the kick and vocals are stepped as hands, then later they are not. Sometimes the kicks are stepped as jumps but later, even though they share the same frequency, are stepped as single arrows. This makes the chart noticeably inconsistent, but it is organised with it's inconsistencies; until the end of the file.
      Though the reasons for the patterns being so contradicting is apparent, to make the file less dense, the places they are done at do not match the song.

      once the pickups into m10 hits, the file gets muddy.
      It looks like the kicks are being focused on, but then it just shifts and varies in between phrases; pitch relevancy diminishes during this as well.
      Also the kicks are obviously hitting every 16th beat, but they are stepped as jumps every 8th beat. Then near the end of both cadences the 16th kicks are all jumps... sometimes.

      m25 - 16th note kicks are stepped as jumps most of the time. compared to m10 where they were not

      Too many problems to list tbh...
      Last edited by Frank Munoz; 02-2-2016, 01:06 AM.
      Unknown and Unofficial
      may the good arrow guide you

      Comment

      • hi19hi19
        lol happy
        FFR Simfile Author
        • Oct 2005
        • 12194

        #4
        Re: 2015 January/February Set 1

        If I remember correctly from the review I did over a year ago, the "trilly" guitar solo section of Slashmaid is neither 12ths nor 16ths. It's messy as fuck and 12ths are a decent approximation.

        I recall trying that guitar section dicksynced. It was bad.

        I'll have to check again when I get back home this weekend.
        Last edited by hi19hi19; 01-29-2016, 04:04 AM.


        Comment

        • HeZe
          FFR Veteran
          • Jul 2006
          • 556

          #5
          Re: 2015 January/February Set 1


          Pretty nice overall, flowy and all sorts. FFR needs more of this kind of files. 8/10
          - Feels a bit like a dump in many places, for example M39-M53. Not that I wouldn't enjoy dumps tho!
          - In the end of M22 the polyburst seems too dense.
          Diff 78-80



          Overall a playable file. 6,5/10
          - What a brutal change in difficulty at m24.
          - The pattern in middle of m6 is not very flowy.
          - 16th jumps at m9 doesn't feel right.
          - First pattern at m15 doesn't feel right.
          Those jumpjacks at at m24 and the ones in the end are killers. This will be a struggle for many to AAA.
          Diff 78-83



          A bit glitchy at places, but very good. 7/10
          - m6 onwards the slowish 16th note patterns are not very flowy. This thing goes on for the whole first half of the song.
          - m33 burst seems too dense.
          - m44-m46 the jump pattern seems somehow wrong.
          - After this all the polytrills and streams are really nice!
          - M110-M125 the jumps between the streams don't flow.
          Diff 81-84



          Very flowy with some healthy glitchiness. 8.5/5
          - M48 the jack makes too much difference to the surrounding patterns.
          - M49 the vocals seem a bit off.
          - This pattern in M113-M129 is really good. I don't think that we have a pattern exactly like this anywhere in FFR yet. I really like it.
          - The minijack at M129 doesn't feel right.
          Diff 67-70





          Interesting. I didn't like this to start with but once I played it being warmed up, it appeared to be my favorite. The patterns are challenging, but not dumpy at all. 8.5/5
          - If I would change something, they would be the triples at m45.
          Diff 86-87
          Last edited by HeZe; 01-29-2016, 11:30 AM.

          Originally posted by ilikexd
          Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.

          Comment

          • gold stinger
            Signature Extraordinare~~
            Event Staff
            Game Manager
            FFR Simfile Author
            FFR Music Producer
            • Jan 2007
            • 6428

            #6
            Re: 2015 January/February Set 1



            - I thought the file did rather well. It was definitely structured in a way that it didn't seem like there were any noticable ghosted notes or notes that were exaggerated.
            - As soon as the file started, there was a noticable absensce of pitch relevance throughout the entire file, which is kind of disappointing, but the charting in terms of information-noise ratio was spot on.
            - Did feel like during the 32nd js area, 783 notes in, you did that part correctly, but the rest of the 32nd js areas have some awkward patterns placed here and there, and makes it difficult to deal with, the large majority feeling like the jumps are random and don't co-operate with 32nd stream there, with an exception for the short 32nd break area that starts directly at 783 notes in, and the [34][34][34][34] jump emphasis part going with 32nds. Those parts are fine. Again:


            these parts I liked, the rest of the 32nds felt like it was stepped to be piss hard.
            - This kind of patterning makes me angry, but given it's at a slow bpm, it's acceptable.

            - this area was also a bit awkward to hit. Idk, I would have used [13][24][13][14] or something, but that's just me.


            Overall
            Would put this file into conditional as to address pitch relevance and awkward 32nds. Don't know exactly what I can say that's awkward about 32nds in there, but maybe others will be able to better address it than me.




            - There isn't much really to point out with this file imo, it's got pitch relevance, and follows note patterning to a tee. Most of the fault is the song choice for out of place patterning, mostly because [14][23][14][23] long section.
            - These areas, feel like they can be stepped many different ways. Part of me says they're technically accurate, another part of me says cut out the first 8th jump & just include the 16th & 4th jumps, and then the short js afterwards, at which the technically accurate part of me rebuttles on that saying that the first 3 or 4 jumps (depending on how you look at it) should probably be the same jump, given how many jumpjacks there are in this file.


            - Currently some layering issues in-game regarding the 48ths, just thought that I should bring that up.




            Overall
            I would accept it with a 7/10. The areas I pointed out are but a mere annoyance to me, I don't mind them at all, the voices in my head mind though. But when it comes to actually playing the song, I don't mind all that much. It was fun to play for a small file.


            As a person who has dumped YEAR OF THE BAD DRAGON in the first pack I ever released, I can't help but feel like someone took my file here and made their own looking at my dump file as an example. Kudos to whoever stepped it though I thoroughly enjoyed this part at 120bpm consider me japed


            Just felt like someone looked at my file here, and watered it down/made it denser in places that needed it. No offense, if you were trying to actually step the file, you really excelled in a couple places, it's just, it needs a lot of work. And for the most part, the file is correct in pitch & in terms of jumps & hands.

            (quick plug for my pack if someone wants to look at my version: http://www.flashflashrevolution.com/...d.php?t=136157)

            Alright, let's do this.

            - missing [3] 16th before the [24]

            - missing a 16th in between the 4th note and the 32nd trill here

            - again another missing 16th note, it's becoming a recurring percussion exclusion.

            - There's quite a couple of jacks in the file that don't feel like they're justified to be there, like this one as an example:

            example no.2, not to mention that this becomes the norm for every triplet or 2-part 16ths nearing the end of the file. There's no consistency between the intro & ending of the file, even though they are practically the same.

            - Please don't put random jacks in 16th densejs with 32nds & stuff thrown in, that kind of stuff is infuriating.

            - fgfgfgffgfsdgddfdfgdfgdfgdfgdfgdfgdfggdfg

            - in the part directly after that, there are some arrows where there really shouldn't be arrows, because there's nothing to go to.

            it's done here as well.

            - Don't have much of a problem with the buildup section before it goes into the really fast section, other than it follows and falls out of pitch relevance every couple of notes.
            - It's beyond my ability to even dissect the densest js area in the song, just gonna skip talking about that.
            - I think you might be missing some notes right here

            - At the end of the file now, making a quick comparison between the start of the file and the end of the file, again just not really seeing the justification of these jacks:

            - Considering all the other whammy & whizzy sounds were stepped, there's a missing 8th note at the end of the file:


            Overall
            There was a ton of stuff that I haven't covered mostly because there's so much of it, and I now have a newfound hatred for Charu for not analyzing it as much as he did Slashmaid, and HeZe thinking it wasn't dumpy. If I were a judge I'd have to regrettably reject it, even though I kind of like the song. ;-;


            Not commenting on Slashmaid because I thought the file was pretty alright, and would be okay with that being in-game but there's a lot of controversy on it.

            And, The Friendly Wolf felt like it only stepped 75% of the notes that it should have. There are multiple parts in that song where I'm doing 32nd rolls and there's a jump at the end of them, but audibly the 32nd rolls keep going.

            Maybe I'll come back to those two on a later date if available but for right now, nuh-uh.
            Last edited by gold stinger; 01-29-2016, 01:13 PM.
            Originally posted by YoshL
            butts.


            - Tosh 2014






            Comment

            • psychoangel691
              Retired Staff
              FFR Simfile Author
              • Dec 2004
              • 10438

              #7
              Re: 2015 January/February Set 1

              Originally posted by gold stinger

              - Currently some layering issues in-game regarding the 48ths, just thought that I should bring that up.
              Just wanted to touch on this, a lot of harder/burst type files will convert like this. We do frame fixes to them before they go in game.
              Originally posted by Charu
              My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
              Originally posted by DaBackpack
              also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
              Originally posted by Shadow_God_10
              Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

              Originally posted by hi19hi19
              yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

              Comment

              • Charu
                Snivy! Dohoho!
                FFR Simfile Author
                • Mar 2006
                • 6161

                #8
                Re: 2015 January/February Set 1

                Originally posted by gold stinger
                I now have a newfound hatred for Charu for not analyzing it as much as he did Slashmaid
                Given the tools, I can't be extremely specific to missing note placements unless it's deathly apparent, dohoho.

                And hey, it flowed well to me! I would just like if the stepper got rid of those camel jacks is all.

                And maybe re-arrange those gluts so they're not incredibly awkward.
                Last edited by Charu; 01-29-2016, 02:52 PM.


                Originally posted by JohnRedWolf87
                Charu the red-nosed Snivy
                Had a very shiny nose
                And if you ever saw it
                You could even say it glows

                All of the other Snivies
                Used to laugh and call him names
                They never let poor Charu
                Join in any Snivy games

                (Click the arrow to see the rest)


                Originally posted by Vendetta21
                All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                Comment

                • gold stinger
                  Signature Extraordinare~~
                  Event Staff
                  Game Manager
                  FFR Simfile Author
                  FFR Music Producer
                  • Jan 2007
                  • 6428

                  #9
                  Re: 2015 January/February Set 1

                  fair enough, I mean, I did have a copy of the song in DDream so I could stop & play the song at will side by side with the other chart.
                  Originally posted by YoshL
                  butts.


                  - Tosh 2014






                  Comment

                  • Frank Munoz
                    Muein
                    • Nov 2007
                    • 2047

                    #10
                    Re: 2015 January/February Set 1

                    bump cause i finally finished a set.
                    Unknown and Unofficial
                    may the good arrow guide you

                    Comment

                    • lurker
                      ur worst nitemare
                      FFR Simfile Author
                      • Jan 2003
                      • 1628

                      #11
                      Re: 2015 January/February Set 1

                      ant idm: potential 4-5. incredibly lazy and uninspired with no regards to what sounds are actually being stepped. becomes obvious during the first 4 measures where there is no PR and two clearly different snare sounds are stepped exactly the same. probably made solely to spam 32nd js

                      koumen break: likely accept. pretty cute but there's a minor concern with song structure (intro is a pretty large amount of a short file)
                      Last edited by lurker; 02-3-2016, 04:08 PM.
                      some feathery f**k

                      Comment

                      • M0nkeyz
                        Simfile Judge
                        FFR Simfile Author
                        • May 2013
                        • 482

                        #12
                        Re: 2015 January/February Set 1

                        ANT IDM | 6/10

                        File felt extremely repetitive, besides the bpm changes it was just drumsounds and a single melody. 'The song itself wasn't bad, but it didn't lend itself for an all-round versatile stepchart. In a way the song is similar to ''October'', but the patterns felt awkward for me from around 550 combo. didn't think the PR was that bad.

                        Koumen break | 6.5/10


                        My biggest problem with the file is more a personal one than a fault in the chart itself, I don't like the difficulty ramp up in this one. It felt too extreme, the intro was easy and then BAM it turns from a lvl 25 file into a lvl 80 file. I didn't like that. There are a ton of files that start easy and become harder ( serenade/perfect cherry storm come to mind), but they gradually do so. The PR seemed good.

                        Slashmaid | ?/10


                        screaming was too much for my ears... couldn't play this one with sound.. Might review it later...

                        Comment

                        • MarioNintendo
                          Expect delays.
                          FFR Simfile Author
                          FFR Music Producer
                          • Mar 2008
                          • 4177

                          #13
                          Re: 2015 January/February Set 1

                          Ant IDM: 7.5/10 Accept
                          No real complaints! the jumpstream part was way too much of a difficulty spike though

                          koumen break: 7/10 Accept
                          That was GREAT. I found the jumps at the end of the bursts a bit too cancerous for me, but other than that I loved it!

                          Slashmaid: 8/10 Accept
                          This girl really is having a good time............. or is she?

                          The Friendly Wolf: 5.5/10 light reject
                          Most bursts were awkward to pull of at that speed. I mostly had a problem with their choice of pattern, which created hidden minijacks that really clashed with the song. The way the song ends felt to me like it was at first dragging to fade out, then cut out of nowhere...

                          Year of the Bad Dragon: 7/10 light accept
                          This is definitely aimed above my skill range, so that's a given... Yet, I managed to find some truly awkward patterns in there (most offensive, m45).

                          Comment

                          • TheSaxRunner05
                            The Doctor
                            • Apr 2006
                            • 6144

                            #14
                            Re: 2015 January/February Set 1

                            I'm not the best reviewer, but here are my thoughts on the first few -


                            Ant IDM
                            Felt quite a bit spiky to me (compared to the music), felt a bit too much like stepping every sound in the song. Yes, it seems like every note is attached to some sound, but it makes the layering feel awkward to me. Some jump-jacks felt a bit unnecessary in relation to the sounds produced.

                            The song is structured well, and I admit it's not really the kind of chart that I enjoy playing. Putting that aside, I think some of the patterning feels clunky and without much flow. To me, a bit of rework in PR and flow can make this a great chart.

                            6.5 / 10



                            koumen break - sHimaU

                            The layering seems well placed and bursts all seem appropriate. Beginning's occasional jumpjacks hinted towards what was coming at the ending, and I liked that bit of foreshadowing.

                            8.5 / 10


                            Slashmaid - paraoka
                            I'm going to skip over this one because I don't think it should be in the game, even though it is technically a different sound file (the one in the game is instrumental). Most other duplicates in the game are vastly different from each other in difficulty, and these are just too close not for me to consider a duplicate.


                            I don't have a whole lot to say about this chart, seems to be layered a flows well. The tougher jack transitions seem to be used at appropriate times. Seems well constructed and challenging. A bit above my skill level, but seems layered appropriately.

                            8.5 / 10



                            I especially enjoyed the Hall of the Mountain King section, once again seems well constructed and way above my skill level. Not really the kind of music I'd listen to, but I won't hold that against it.

                            9 / 10


                            These are pretty much all above my skill level, so it was hard for me to go into much detail. That's how they felt to me though, take it with a grain of salt.
                            Last edited by TheSaxRunner05; 02-17-2016, 11:12 PM. Reason: Grammar


                            Comment

                            • DossarLX ODI
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              • Mar 2008
                              • 14999

                              #15
                              Re: 2015 January/February Set 1

                              gameboy42690 is the primary judge for January 2015 Set 1.
                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

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