TWG CVII: Host Signups

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  • Xiz
    TWG Chaos
    FFR Simfile Author
    • Feb 2012
    • 3399

    #1

    TWG CVII: Host Signups

    Begin.

  • dAnceguy117
    new hand moves = dab
    FFR Simfile Author
    • Dec 2002
    • 10097

    #2
    Re: TWG CVII: Host Signups

    TWG

    Comment

    • Charu
      Snivy! Dohoho!
      FFR Simfile Author
      • Mar 2006
      • 6161

      #3
      Re: TWG CVII: Host Signups

      You know what? I haven't hosted one yet, maybe it's time I do that.

      Since the last 2 host signup threads have said this, how about a C9++ game?

      So if I'm reading this game setup right, C9++ has only 13 players, 7 possible powers that determined by RNG, and no flips whatsoever? (Or is the flip thing a host decision or something?)

      I'm willing to host one if I can grasp the setup right, dohoho.


      Originally posted by JohnRedWolf87
      Charu the red-nosed Snivy
      Had a very shiny nose
      And if you ever saw it
      You could even say it glows

      All of the other Snivies
      Used to laugh and call him names
      They never let poor Charu
      Join in any Snivy games

      (Click the arrow to see the rest)


      Originally posted by Vendetta21
      All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

      Comment

      • dAnceguy117
        new hand moves = dab
        FFR Simfile Author
        • Dec 2002
        • 10097

        #4
        Re: TWG CVII: Host Signups

        charu

        All flips are transparent. All rolls are rolled at the start of the game.

        Comment

        • Charu
          Snivy! Dohoho!
          FFR Simfile Author
          • Mar 2006
          • 6161

          #5
          Re: TWG CVII: Host Signups

          Alright, so flips are on then, okay.


          Originally posted by JohnRedWolf87
          Charu the red-nosed Snivy
          Had a very shiny nose
          And if you ever saw it
          You could even say it glows

          All of the other Snivies
          Used to laugh and call him names
          They never let poor Charu
          Join in any Snivy games

          (Click the arrow to see the rest)


          Originally posted by Vendetta21
          All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

          Comment

          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10097

            #6
            Re: TWG CVII: Host Signups

            Charu we will help you host a C9++. The mechanics are pretty simple. The possibilities are numerous.

            Comment

            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #7
              Re: TWG CVII: Host Signups

              C9++


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

              Comment

              • Brilliant Dynamite Neon
                nobody fiffers anymore.
                FFR Simfile Author
                • Dec 2006
                • 2440

                #8
                Re: TWG CVII: Host Signups

                Hey, dude, I'm aware that I took forever to do anything in the CI thread, but I don't think everything I said should be ignored because of it. I'm trying, really!

                Least you could do is set a deadline for voting, and count EVERYONE who votes within the deadline. In fact that could roughly approximate what I'm trying to do.

                In any case, C9++ is getting a little overplayed. How about something with the same principles driving it, but a whole new cast of characters to keep things fresh?


                --------------------------

                Return to Flarev: The TWG of the Game of the Movie of the Musical

                a JK9++ in an indeterminate number of parts
                by Brilliant Dynamite Neon

                13 players.

                Start: DAY
                Cardflipping: FULL
                Outside Communication: OFF
                Night Posting: OFF
                Instant Lynch: ON
                Lynch Abstention: ON
                Minimum threshold of 25% of living players required to lynch.

                DEADLINES:
                Nights will be 2 days (48 hours) long.
                Days will be Player-Pool-Dependent.
                – The minimum deadline shall be 2 days, the same as Nights.
                – Days can last up to N/3 days, where N is the number of players alive, rounded to the nearest whole number.
                – This gives you 4 days to lynch on Day 0 (13 / 3 = 4.333... --> 4)

                No extensions shall be given. If an action is not taken before a deadline, it is forfeit.

                HOW JK9++ WORKS

                JK9++ is generated in almost the exact same way as C9++, however, it features a completely different roster of roles, which requires players to think in novel ways to win.

                Using random.org, I will generate 7 numbers from 1-100, repeating permitted. Then, I will turn each number into a letter as follows:

                1-50 = T (Townie. This actually controls wolves + SK.)
                51-65 = I (Investigation)
                66-75 = P (Protection)
                76-85 = H (Hiding)
                86-95 = K (Killing)
                96-100 = R (Role-Seers)

                I will then note how many of each letter is generated, and add roles to the setup based on a lookup table for the amount of each letter. For example, when looking at the "P" category, I will look at how many Ps I got, and add the corresponding roles listed for that amount. If I get no Ps, I will not add any roles from the P category. This applies to everything except the T category, which has roles to add if no Ts are generated. If I draw more of a letter than is listed in a category, I will reroll the numbers (not just use the maximum power as the MafiaWiki says, because that's dumb.)

                THE LISTS

                T ROLES

                Tx7 = One-Shot Swapper Wolf, Normal Wolf + Serial Killer
                Tx6 = One-Shot Swapper Wolf, Normal Wolf
                Tx5 = One-Shot Swapper Wolf, Wolf + Serial Killer
                Tx4 = Wolf JOAT (Roleblock, Stealth Kill, Juggernaut Kill), 2 Normal Wolves
                Tx3 = Wolf JOAT, 2 Normal Wolves + Serial Killer
                Tx2 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf
                Tx1 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf + Serial Killer
                Tx0 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf

                I ROLES

                x1 = Tracker
                x2 = Tracker, One-Shot Tracker
                x3 = 2 Trackers
                x4 = 2 Trackers, One-Shot Tracker
                x5 = 3 Trackers, One-Shot Tracker

                P ROLES

                x1 = Wizard OR Guardian (50/50 chance of either)
                x2 = Wizard, Guardian
                x3 = Wizard, 2 Guardians
                x4 = Wizard, 3 Guardians

                H ROLES

                x1 = Hider
                x2 = Hider, One-Shot Traveler
                x3 = Hider, 2 One-Shot Travelers
                x4 = Hider, 3 One-Shot Travelers

                K ROLES

                x1 = Vengeful Human OR Vigilante
                x2 = Vengeful Human, Vigilante
                x3 = Vengeful Human, Vigilante, <Toss-Up of Either>
                x4 = 2 Vengeful Humans, 2 Vigilantes

                R ROLES

                x1 = Power Seer
                x2 = Necromancer
                x3 = Power Seer, Necromancer
                x4 = Power Seer, 2 Necromancers

                Once this all is done, I will add a number of Normal Humans to fill the game out to 13 players.

                MECHANICS

                ONE WOLF and ONE WOLF ONLY must commit the wolfing each night. If the wolves to not specify a player to perform the kill, the last player to send the PM shall be considered the killer.

                Guardians and Wizards protect from ONE night kill each.

                The Serial Killer chooses pregame between a 1-Shot Omnibane, which will automatically protect against one kill over the course of the game, or Stealth/Juggernaut kills. A Stealth kill will not be detected by Trackers; A Juggernaut kill will bypass Guard/Wizard protections.

                Finally, nightkills will be indistinguishable; I will not use varying flavor for Wolf, Vigilante, and SK kills.

                ROLE INFO

                sample PMs
                Last edited by Brilliant Dynamite Neon; 01-31-2014, 11:14 PM.
                ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                Thanks for the memories, folks. u da bes

                Comment

                • Tps222
                  FFR Player
                  • Nov 2004
                  • 6168

                  #9
                  Re: TWG CVII: Host Signups

                  16 players

                  2 standard wolf
                  1 masterwolf

                  1 vigi
                  1 seer
                  1 psychic

                  no cardflips. all communication allowed.

                  D1/D2-72 hrs D3/4-48 hrs 5+-24hrs

                  Comment

                  • Afrobean
                    Admiral in the Red Army
                    • Dec 2003
                    • 13262

                    #10
                    Re: TWG CVII: Host Signups

                    I was thinking of drawing up a game featuring various factions or time travel or wolf conversions or ALL OF THE ABOVE, but Tps just nailed what I want to play in without me even realizing that that's exactly what I wanted. I mean, I could take or leave the out-of-thread communication, but whatevs. Perfect.

                    Comment

                    • Vendetta21
                      Sectional Moderator
                      Sectional Moderator
                      • Aug 2006
                      • 2745

                      #11
                      Re: TWG CVII: Host Signups

                      Originally posted by Tps222
                      16 players

                      2 standard wolf
                      1 masterwolf

                      1 vigi
                      1 seer
                      1 psychic

                      no cardflips. all communication allowed.

                      D1/D2-72 hrs D3/4-48 hrs 5+-24hrs
                      This has 2 too many humans unless one of those wolves becomes a roleblocker or a seerwolf

                      Comment

                      • Vendetta21
                        Sectional Moderator
                        Sectional Moderator
                        • Aug 2006
                        • 2745

                        #12
                        Re: TWG CVII: Host Signups

                        Make role blocker wolf a wizard wolf for interesting interactions with vigi and I will play that game

                        Comment

                        • j-rodd123
                          End of the road
                          • Oct 2006
                          • 3692

                          #13
                          Re: TWG CVII: Host Signups

                          Psychics suck

                          Originally posted by FictionJunction
                          wow

                          Comment

                          • FoJaR
                            The Worst
                            • Nov 2005
                            • 2816

                            #14
                            Re: TWG CVII: Host Signups

                            i vote for c9++ or/and JK9++

                            Comment

                            • j-rodd123
                              End of the road
                              • Oct 2006
                              • 3692

                              #15
                              Re: TWG CVII: Host Signups

                              I vote same as fojar

                              Originally posted by FictionJunction
                              wow

                              Comment

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