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TWG CVII: Host Signups
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Re: TWG CVII: Host Signups
You know what? I haven't hosted one yet, maybe it's time I do that.
Since the last 2 host signup threads have said this, how about a C9++ game?
So if I'm reading this game setup right, C9++ has only 13 players, 7 possible powers that determined by RNG, and no flips whatsoever? (Or is the flip thing a host decision or something?)
I'm willing to host one if I can grasp the setup right, dohoho.
Originally posted by JohnRedWolf87Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21All in all I would say that Charu not only won this game, his play made me reconsider how I play it.Comment
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Re: TWG CVII: Host Signups
charu
All flips are transparent. All rolls are rolled at the start of the game.Comment
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Re: TWG CVII: Host Signups
Alright, so flips are on then, okay.
Originally posted by JohnRedWolf87Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21All in all I would say that Charu not only won this game, his play made me reconsider how I play it.Comment
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Re: TWG CVII: Host Signups
Charu we will help you host a C9++. The mechanics are pretty simple. The possibilities are numerous.Comment
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Re: TWG CVII: Host Signups
Hey, dude, I'm aware that I took forever to do anything in the CI thread, but I don't think everything I said should be ignored because of it. I'm trying, really!
Least you could do is set a deadline for voting, and count EVERYONE who votes within the deadline. In fact that could roughly approximate what I'm trying to do.
In any case, C9++ is getting a little overplayed. How about something with the same principles driving it, but a whole new cast of characters to keep things fresh?
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Return to Flarev: The TWG of the Game of the Movie of the Musical
a JK9++ in an indeterminate number of parts
by Brilliant Dynamite Neon
13 players.
Start: DAY
Cardflipping: FULL
Outside Communication: OFF
Night Posting: OFF
Instant Lynch: ON
Lynch Abstention: ON
Minimum threshold of 25% of living players required to lynch.
DEADLINES:
Nights will be 2 days (48 hours) long.
Days will be Player-Pool-Dependent.
– The minimum deadline shall be 2 days, the same as Nights.
– Days can last up to N/3 days, where N is the number of players alive, rounded to the nearest whole number.
– This gives you 4 days to lynch on Day 0 (13 / 3 = 4.333... --> 4)
No extensions shall be given. If an action is not taken before a deadline, it is forfeit.
HOW JK9++ WORKS
JK9++ is generated in almost the exact same way as C9++, however, it features a completely different roster of roles, which requires players to think in novel ways to win.
Using random.org, I will generate 7 numbers from 1-100, repeating permitted. Then, I will turn each number into a letter as follows:
1-50 = T (Townie. This actually controls wolves + SK.)
51-65 = I (Investigation)
66-75 = P (Protection)
76-85 = H (Hiding)
86-95 = K (Killing)
96-100 = R (Role-Seers)
I will then note how many of each letter is generated, and add roles to the setup based on a lookup table for the amount of each letter. For example, when looking at the "P" category, I will look at how many Ps I got, and add the corresponding roles listed for that amount. If I get no Ps, I will not add any roles from the P category. This applies to everything except the T category, which has roles to add if no Ts are generated. If I draw more of a letter than is listed in a category, I will reroll the numbers (not just use the maximum power as the MafiaWiki says, because that's dumb.)
THE LISTS
T ROLES
Tx7 = One-Shot Swapper Wolf, Normal Wolf + Serial Killer
Tx6 = One-Shot Swapper Wolf, Normal Wolf
Tx5 = One-Shot Swapper Wolf, Wolf + Serial Killer
Tx4 = Wolf JOAT (Roleblock, Stealth Kill, Juggernaut Kill), 2 Normal Wolves
Tx3 = Wolf JOAT, 2 Normal Wolves + Serial Killer
Tx2 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf
Tx1 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf + Serial Killer
Tx0 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf
I ROLES
x1 = Tracker
x2 = Tracker, One-Shot Tracker
x3 = 2 Trackers
x4 = 2 Trackers, One-Shot Tracker
x5 = 3 Trackers, One-Shot Tracker
P ROLES
x1 = Wizard OR Guardian (50/50 chance of either)
x2 = Wizard, Guardian
x3 = Wizard, 2 Guardians
x4 = Wizard, 3 Guardians
H ROLES
x1 = Hider
x2 = Hider, One-Shot Traveler
x3 = Hider, 2 One-Shot Travelers
x4 = Hider, 3 One-Shot Travelers
K ROLES
x1 = Vengeful Human OR Vigilante
x2 = Vengeful Human, Vigilante
x3 = Vengeful Human, Vigilante, <Toss-Up of Either>
x4 = 2 Vengeful Humans, 2 Vigilantes
R ROLES
x1 = Power Seer
x2 = Necromancer
x3 = Power Seer, Necromancer
x4 = Power Seer, 2 Necromancers
Once this all is done, I will add a number of Normal Humans to fill the game out to 13 players.
MECHANICS
ONE WOLF and ONE WOLF ONLY must commit the wolfing each night. If the wolves to not specify a player to perform the kill, the last player to send the PM shall be considered the killer.
Guardians and Wizards protect from ONE night kill each.
The Serial Killer chooses pregame between a 1-Shot Omnibane, which will automatically protect against one kill over the course of the game, or Stealth/Juggernaut kills. A Stealth kill will not be detected by Trackers; A Juggernaut kill will bypass Guard/Wizard protections.
Finally, nightkills will be indistinguishable; I will not use varying flavor for Wolf, Vigilante, and SK kills.
ROLE INFO
sample PMsLast edited by Brilliant Dynamite Neon; 01-31-2014, 11:14 PM.~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes
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Re: TWG CVII: Host Signups
I was thinking of drawing up a game featuring various factions or time travel or wolf conversions or ALL OF THE ABOVE, but Tps just nailed what I want to play in without me even realizing that that's exactly what I wanted. I mean, I could take or leave the out-of-thread communication, but whatevs. Perfect.
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Re: TWG CVII: Host Signups
Make role blocker wolf a wizard wolf for interesting interactions with vigi and I will play that game
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