Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
i have so many cool ideas for songs but i cant make them because i dont have the correct BPM for it and I dont want the Program where you have to press space bar for every beat so it finds the BPM cause that doesnt work...SOME ONE HELP PLEASE!!!!
Winamp or Acid Pro will give you a very good estimate, from there I make the .dwi file and play the music in DWI's developer mode. You can tell if you're off by watching the arrows flash to the beat. If you need to hear it, put in all 40404040's and turn the tickmarks on.
Towards the end of the song you'll be able to see the difference between 150.00 bpm and 149.95 bpm. I've gotten very accurate this way.
Most people here I think use stepmania, I have no idea how they get the bpm with it, but I know my method works just fine.
if you can tap your foot to music you can find the bpm by hitting a spacebar, as long as you pick songs that aren't heavily instrumental like classical music where the speed wavers. For any electronic music, the bpm will probably be a whole number, because who would make a song to some random ass bpm like 182.359? So you just hit the spacebar and estimtate.
Also, after you get your estimate with WinBPM, go into whatever editor you make and just make a ton of 4th notes from the start of the song to the finish, all going one direction. Play the song and just tap the direction with the beat. If at any point you get off and start getting a bunch of greats, turn the Assist Tick on and play the song again. When you do, wait till you get to where it gets off a little and listen to hear if you are ahead or behind the assist tick, and then adjust the BPM slightly. I think somebody else said it, but I figured I'd stress the importance of this. 100BPM may not seem much different from 101BPM, but after a minute your steps would be an ENTIRE beat off, which is really bad. Make sure your steps stay on sync through the WHOLE song.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
Load your music into a sequencer on one channel then place a kick drum on a second channel.
Adjust tempo until the two play in time and read the bpm from that.
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