Exciting Hyper Highspeed Star [69 or 67/66]

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  • redsea
    seek ye first the kingdom
    • Mar 2013
    • 181

    #1

    Exciting Hyper Highspeed Star [69 or 67/66]

    The whole file is just jumpstream. the patterns aren't THAT hard... just a little awkward; the BPM (180) isn't that high either. I just don't see it being of the same difficulty as the other 69 files. Honestly I would say it is more of a 67 for these reasons alone. Vertex BETA is what 64, 65? The BPM of that is like 200, it is longer than EHHS. The fact that VB is comparable to EHHS in difficulty says alot. When we look at other 69s like still blastin and gravity blast they just seem denser. some have one handed left trills which are difficult to hit. Intersect thunderbolt is a 69... it is much harder, patterns are more complicated, and it is longer than EHHS.
    Last edited by EzExZeRo7497; 10-7-2013, 09:16 AM.
  • EzExZeRo7497
    • Dec 2010
    • 6858

    #2
    Re: Exciting Hyper Highspeed Star [69 or 67/66]

    Thread approved.

    Comment

    • psychoangel691
      Retired Staff
      FFR Simfile Author
      • Dec 2004
      • 10438

      #3
      Re: Exciting Hyper Highspeed Star [69 or 67/66]

      Vertex Beta and EHHS aren't comparable in difficulty. VB is just straight streaming, EHHS is jumpstream which are two different evils for a lot of people. I personally can not jumpstream for the life of me but I can stream fine. I don't think that VB should be in the old 10 range as is though. It used to be FMO and I think it still should be.

      EHHS' jumpstream patterns in the beginning are really awkward to hit and then it gets to some pretty dense jumpstream from there. I don't have a lot of time to get into a lot of technical this and that in terms of the other files in the same range, but this is probably going to come down to people being good at one thing rather than another. Like in my situation Gravity Blast is way easier than EHHS.
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      Comment

      • benguino
        Kawaii Desu Ne?
        • Dec 2007
        • 4186

        #4
        Re: Exciting Hyper Highspeed Star [69 or 67/66]

        I'm going to have to disagree, I think the current difficulty is fine. Perhaps I'll be fine with putting it down to 68 but not much lower than that.

        First of all, EHHS and VB are incomparable, you are comparing a mostly stream file with a mostly js file and since people have different skill sets, for some people VB is a million times harder than EHHS and for some people EHHS is going to be a million times harder than VB.

        You might have some merit with the other comparisons, but I've played those songs like one time and it was a very long time ago so I can't recall how they play. Perhaps I'll play them later and I might change my mind.

        Also, you say that the patterns aren't hard and that they are just awkward. However, awkward patterns are one of the biggest reasons why people tend to drop goods. So in essence, any increase in awkwardness is going to increase the level of difficulty.

        Also, correct me if I'm wrong, but I remember EHHS having those polyrhythmic 24ths mixed in with the JS at certain parts. So this immediately increases the difficulty for anyone that struggles with polyrhythms. Also, this is just my opinion, but that part is obnoxiously awkward, at least for me; I tend to drop at least one good every time.

        Also, from my personal experiences, back in the day I'd be getting like 30 something goods on EHHS even though I had mid or even some low sdgs on other fmo's (including other JS files).
        AMA: http://ask.fm/benguino


        Originally posted by Spenner
        (^)> peck peck says the heels
        Originally posted by Xx{Midnight}xX
        And god made ben, and realized he was doomed to miss. And said it was good.
        Originally posted by Zakvvv666
        awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

        Comment

        • Elmerz
          FFR Veteran
          • Apr 2012
          • 606

          #5
          Re: Exciting Hyper Highspeed Star [69 or 67/66]

          Also going to disagree, if you're comparing bpm and JS look at destination of the heart. I can manage a 3g clean run on it. I can't get close to fc'ing EHHS. That's my take on the situation.

          Comment

          • cedolad
            moonchild~
            FFR Simfile Author
            • Jan 2007
            • 6879

            #6
            Re: Exciting Hyper Highspeed Star [69 or 67/66]

            I don't think anyone has touched up on the syncopated intro yet, that alone makes this file a 69 in comparison to VB. VB's hardest part of the song is the one-handed trill half way in the file. Other than it being almost twice as long and 200bpm instead of 180, EHHS requires way more stamina, considering it's a js heavy file.

            Comment

            • benguino
              Kawaii Desu Ne?
              • Dec 2007
              • 4186

              #7
              Re: Exciting Hyper Highspeed Star [69 or 67/66]

              Cedolad makes an excellent point (I was trying to figure out what makes EHHS js more difficult than other js at the same bpm).

              According to a wikipedia article:
              In music, syncopation involves a variety of rhythms which are in some way unexpected which make part or all of a tune or piece of music off-beat. More simply, syncopation is a general term for "a disturbance or interruption of the regular flow of rhythm": a "placement of rhythmic stresses or accents where they wouldn't normally occur.
              As you can see, by just reading the stuff in bold, the syncopation in itself makes a file more difficult. I remember when I was first learning to play the clarinet and at one point, we had a piece that was basically an "introduction to syncopation" for me and boy was it the most confusing thing to play at first because like the article says, everything feels "off-beat" and very strange in terms of the placements of the accents. Like the idea of counting in my head "one AND AND AND AND one" was extremely cringe worthy at first. Now similarly for players who don't have this kind of exposure to syncopation, this is going to be a very difficult thing to grasp at first and even for people who do have exposure to it, it is still going to be a little awkward or difficult since it is an accent on an unexpected note.
              AMA: http://ask.fm/benguino


              Originally posted by Spenner
              (^)> peck peck says the heels
              Originally posted by Xx{Midnight}xX
              And god made ben, and realized he was doomed to miss. And said it was good.
              Originally posted by Zakvvv666
              awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

              Comment

              • cedolad
                moonchild~
                FFR Simfile Author
                • Jan 2007
                • 6879

                #8
                Re: Exciting Hyper Highspeed Star [69 or 67/66]

                Good point reuben_tate, but I should also point out, that the syncopation in EHHS wouldn't 1 & & &, it would be 1 A E A E A E type syncopation. Not sure of the actual rhythm but they're 16th syncopation and those suck regardless if you have musical know-how haha.

                Comment

                • TheSaxRunner05
                  The Doctor
                  • Apr 2006
                  • 6144

                  #9
                  Re: Exciting Hyper Highspeed Star [69 or 67/66]

                  I can get 30's on VB but can't sub-100 EHHS, throwing in the jumps makes it MUCH harder even though the BPM is slower. Some people are more apt to JS than others. I personally would put VB as an FMO, but I'm weak in stamina and stream compared to other players in my range, so it's fine as a high VC.

                  Example, I'm better at jacks myself. I could argue (using the reasoning in the OP) that 3020 should be a 66 in difficulty because I get about the same scores on it as the other songs in the 66 range. "It's just jacking," I could say. But I'm good at jacking, so the difficulty is fine where it's at.


                  Comment

                  • redsea
                    seek ye first the kingdom
                    • Mar 2013
                    • 181

                    #10
                    Re: Exciting Hyper Highspeed Star [69 or 67/66]

                    You have good points...maybe I need to rethink this file. I just don't find it ALL that hard, i understand now that some people have different skillsets and that most of you feel it is adequate as a 69. So i guess it should stay that way.

                    Comment

                    • Elmerz
                      FFR Veteran
                      • Apr 2012
                      • 606

                      #11
                      Re: Exciting Hyper Highspeed Star [69 or 67/66]

                      Originally posted by TheSaxRunner05
                      I can get 30's on VB but can't sub-100 EHHS, throwing in the jumps makes it MUCH harder even though the BPM is slower. Some people are more apt to JS than others. I personally would put VB as an FMO, but I'm weak in stamina and stream compared to other players in my range, so it's fine as a high VC.

                      Example, I'm better at jacks myself. I could argue (using the reasoning in the OP) that 3020 should be a 66 in difficulty because I get about the same scores on it as the other songs in the 66 range. "It's just jacking," I could say. But I'm good at jacking, so the difficulty is fine where it's at.
                      ^^^^^^

                      Comment

                      • cedolad
                        moonchild~
                        FFR Simfile Author
                        • Jan 2007
                        • 6879

                        #12
                        Re: Exciting Hyper Highspeed Star [69 or 67/66]

                        when approaching difficulty disputes, a good idea would be instead of comparing it to another file that you would find harder, do the same, but find a song within the same skillset. For example I would've compared EHHS to A) Other songs that 69, Gravity Blast, Still Blastin', Nous etc and B) Other songs that have JS that is both easier and harder for you. It helps remove some of the bias.

                        Just something to keep in mind when disputing a difficulty of a file :) <- why aren't you smiley D:

                        Comment

                        • popsicle_3000
                          Legendary Noob
                          FFR Simfile Author
                          • Sep 2005
                          • 4641

                          #13
                          Re: Exciting Hyper Highspeed Star [69 or 67/66]

                          EHHS is very easy to get into the bad habit of swinging the JS, possibly because I think there is a higher frequency of jumps (and that syncopation). It's one of the first dense, relentless JS files that you'll encounter as you go up in difficulty.
                          Comparing to VS, it's up one difficulty. VS is shorter, more consistent and thus easier.

                          leave EHHS where it is

                          edit: wow, didn't realize how much of a bump this was. maybe we can lock this thread given that it's pretty much reached a consensus?
                          Last edited by popsicle_3000; 01-19-2014, 07:03 PM.

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                          Originally posted by Xx{Midnight}xX
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                          Originally posted by Xiz
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                          Comment

                          • SK8R43
                            D7 Elite Keymasher
                            • Jan 2008
                            • 4683

                            #14
                            Re: Exciting Hyper Highspeed Star [69 or 67/66]

                            EHHS should be a 70. Its so damn tricky to do the intro its not even funny. Every time i would play the file to try to aaa, i would have to restart like 20 times from it. Then the one hand trills come up and i screw them up as well and im good at one hand trills. Ive even held the aaa up to the final js and messed THAT up. its not an easy file by ANY means at all. IMO it should not go any lower.
                            Its awkward, has some tricky patterns, and really isnt ALL that slow heh
                            Thee Burstinator
                            sigpic

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #15
                              Re: Exciting Hyper Highspeed Star [69 or 67/66]

                              69 is fine for EHHS given that some files in the same difficulty have jumpstream bits just as dense as if not denser than it and are rated about the same or higher (Nous is a good example).

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