Making other game modes and noteskins for other game modes in SM5

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  • Arch0wl
    Banned
    FFR Simfile Author
    • Dec 2002
    • 6344

    #1

    Making other game modes and noteskins for other game modes in SM5

    Does anyone know how to do these?

    For example, say I want to make an 8-key single player game mode off of KB7 and make an orbular note skin for it, with the middle two notes elongated. Other than editing the elongation in photoshop/illustrator, what would I do to do this?

    (I've asked this question to several people before but I'm realizing it'd be more helpful if we had a thread for it.)
  • SpoOkyMagician
    Forum User
    • May 2004
    • 378

    #2
    Re: Making other game modes and noteskins for other game modes in SM5

    edit: Go to the last edit. I am a bit tired and misread this a few times... Too lazy/unsure if I should remove my OP just in case the info is needed.

    Well, SM5 currently supports Dance, PIU, KB7, and Lights. (however, lights doesn't work yet to my knowledge.) Technomotion I believe is under development. (or so the last nightly build I tested suggested so.) As for non existing/hard coded game types like 8 key, you just cannot yet. Unless, you feel up to some programming. However, making noteskins for it, that could be helpful. I recommend asking jousway for more info on that though. Shouldn't be too hard to make one for for technomotion since the noteskin can use default if need be. (or a custom noteskin. Whatever...)

    edit: I seemed to have neglected the noteskin part of the post. If you want to make noteskins, their pretty straight forward. (If you just want to change images, that's easy. If you want to modify how the noteskin works... That's something I never really got much into with SM5. You would be best off asking jousway of course. He's the noteskin guy.) I can say this much from what I've been told by him. NoteSkin.lua was made to reduce the files needed and basically is coded to rotate the "Down" image to be used everywhere else instead of using separate images for every possible direction, hold, roll, caps, etc. I recommend checking into dance -> default for a great example.

    edit: I wasn't really sure which part you were asking about so, I answered both. (or so I believe...)

    edit: Sorry, I had to read this a few times to fully understand what you mean. I guess I am just tired... However, my advice is still valid. I highly recommend checking into NoteSkins -> <game type> -> <NoteSkins>. This should give you the basic idea how to go about doing it. If you want to make lets say... you want retrobar (kb7) to Dance. I would copy the contents of defaults directory in dance, paste the directory, rename it, and go from there. (editing the images to the retrobar images as needed.)

    ~ SpoOkyMagician
    Last edited by SpoOkyMagician; 07-5-2013, 02:13 AM.

    Comment

    • Arch0wl
      Banned
      FFR Simfile Author
      • Dec 2002
      • 6344

      #3
      Re: Making other game modes and noteskins for other game modes in SM5

      Thanks, that helps a ton. Do you know how much programming I would need to know to mod KB7 into, say, KB8 or KB9 or KB10?

      Comment

      • Staiain
        Can't handle my ÆØÅ
        • Aug 2009
        • 4545

        #4
        Re: Making other game modes and noteskins for other game modes in SM5

        I'm pretty sure 8k mode/doubles are treated as two 4k sets so you would only need to make left right up down upleft upright and center, or so i think






        irc.rizon.net | #kbo - Come chat!BlueXoon is back
        SM Wiki My

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        • SpoOkyMagician
          Forum User
          • May 2004
          • 378

          #5
          Re: Making other game modes and noteskins for other game modes in SM5

          @ArchOwl: Well, I don't deal much with the sm5 source so, you would get better info from the stepmania-dev irc. Ask around and see if you can help out. As for how to make a game type, your on your own there sorry.

          @Staiain: Well, basically to create technomotion would be to combine dance with PIU. (Just remove the center panel. I don't believe it's used. If so, just leave it in.) Pretty straight forward concept.

          edit: If you want the current source code, read here: http://code.google.com/p/sm-ssc/wiki/Compiling

          ~ SpoOkyMagician
          Last edited by SpoOkyMagician; 07-5-2013, 06:58 PM.

          Comment

          • kommisar
            Dark Chancellor
            FFR Simfile Author
            FFR Music Producer
            • Jun 2005
            • 7328

            #6
            Re: Making other game modes and noteskins for other game modes in SM5

            someone on stepmania.com made an iidx theme with turntable and everything, maybe he knows a thing or two.


            though he used the beat game selection

            Comment

            • Jousway
              FFR Player
              • Jun 2009
              • 867

              #7
              Re: Making other game modes and noteskins for other game modes in SM5

              Originally posted by spookymagician
              Well, SM5 currently supports Dance, PIU, KB7, and Lights. (however, lights doesn't work yet to my knowledge.) Technomotion I believe is under development. (or so the last nightly build I tested suggested so.) As for non existing/hard coded game types like 8 key, you just cannot yet. Unless, you feel up to some programming. However, making noteskins for it, that could be helpful. I recommend asking jousway for more info on that though. Shouldn't be too hard to make one for for technomotion since the noteskin can use default if need be. (or a custom noteskin. Whatever...)
              what the fuck are you talking about, the supported game types are

              Code:
              Name    | Description
              --------|------------
              dance   | Dance Dance Revolution + Solo (3, 4, 6 and 8(Double) Panels)
              pump    | Pump It Up (5, 3(Double), 10(Double))
              kb7     | DJMax 7 Keys/O2Jam (6 Keys + 1 Center)
              ez2     | Ez2Dancer (3 Panels with 2 Hands, 3 Panels with 4 Hands and 6 Panels with 4 Hands(Double))
              para    | Para Para Paradise (5 Panels)
              ds3ddx  | Dance Station 3DDX (4 Panels with 4 Hands)
              beat    | Beatmania (5,7 and 14(double) Keys + Scratch, "10(double) Keys Gameplay Broken")
              maniax  | Dance Maniax (4 and 8(Double) Hand Receptors)
              techno  | TechnoMotion (4, 5, 8, 8(Double), 10(Double) and 16(Double) Panels)
              popn    | Pop'n Music (5 and 9 Keys)
              lights  | Lights (For Arcade Cab Lights, Unused)
              karaoke | Karaoke (Unimplemented)
              and they all function properly because I have tested them all, aside from 10 double from beat.

              also
              "(however, lights doesn't work yet to my knowledge.)"

              holy fuck man, no shit that it doesn't work because guess what ITS NOT A GAME TYPE its to do the lights for the arcade cab and stuff roflmao

              Originally posted by spookymagician
              edit: I seemed to have neglected the noteskin part of the post. If you want to make noteskins, their pretty straight forward. (If you just want to change images, that's easy. If you want to modify how the noteskin works... That's something I never really got much into with SM5. You would be best off asking jousway of course. He's the noteskin guy.) I can say this much from what I've been told by him. NoteSkin.lua was made to reduce the files needed and basically is coded to rotate the "Down" image to be used everywhere else instead of using separate images for every possible direction, hold, roll, caps, etc. I recommend checking into dance -> default for a great example.
              yes lets do recomend a noteskin thats made for only dance for people.
              wanna know whats more handy

              USW Noteskin.lua Version 3 -All In One Support Edition-
              Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.


              oh do you see that, its a noteskin.lua that I made for support for every noteskin, and guess what I am making support for every game type

              like

              Ez2Dancer

              and

              Dance Station 3DDX


              they all work fine yo so dont sprout bullshit about needing stuff to be programed, I hate people sprouting inaccurate bullshit
              Its not a bug its a FEATURE!



              Comment

              • kommisar
                Dark Chancellor
                FFR Simfile Author
                FFR Music Producer
                • Jun 2005
                • 7328

                #8
                Re: Making other game modes and noteskins for other game modes in SM5

                as right as you may be


                calm down jew's way

                Comment

                • EzExZeRo7497
                  • Dec 2010
                  • 6858

                  #9
                  Re: Making other game modes and noteskins for other game modes in SM5

                  madsway

                  Comment

                  • Jousway
                    FFR Player
                    • Jun 2009
                    • 867

                    #10
                    Re: Making other game modes and noteskins for other game modes in SM5

                    yep I mad, cuz I hate wrong infomation


                    anyway's you could basicly write shit in the noteskin.lua to get this to work yo
                    Its not a bug its a FEATURE!



                    Comment

                    • SpoOkyMagician
                      Forum User
                      • May 2004
                      • 378

                      #11
                      Re: Making other game modes and noteskins for other game modes in SM5

                      *sigh* jousway... You are always so uptight...

                      Anyway...

                      1: If 'lights' is NOT a game type, why is it in that list of options? It should be in a different screen/option list, hidden, etc. It should not be there.

                      2: Well, remember that I am a Dance player. I've heard/seen *some* of the others. However, thanks for the list. (I'll admit, I forgot about 3 key. I have seen this one.)

                      Meh, I gtg. I'll be back in a bit.

                      ~ SpoOkyMagician

                      Comment

                      • Jousway
                        FFR Player
                        • Jun 2009
                        • 867

                        #12
                        Re: Making other game modes and noteskins for other game modes in SM5

                        Originally posted by spookymagician
                        1: If 'lights' is NOT a game type, why is it in that list of options? It should be in a different screen/option list, hidden, etc. It should not be there.
                        so you can make charts for how you want the lights to react in the editor when you play the file

                        Originally posted by spookymagician
                        *sigh* jousway... You are always so uptight...
                        i got a perm stick up my ass or something, I know
                        Its not a bug its a FEATURE!



                        Comment

                        • justin_ator
                          🥓<strong><span style="col
                          • Mar 2007
                          • 7648

                          #13
                          Re: Making other game modes and noteskins for other game modes in SM5

                          so much mad in this thread ;__;
                          Damn, didn't know there was that much functionality already in SM5

                          Comment

                          • Jousway
                            FFR Player
                            • Jun 2009
                            • 867

                            #14
                            Re: Making other game modes and noteskins for other game modes in SM5

                            Originally posted by justin_ator
                            so much mad in this thread ;__;
                            Damn, didn't know there was that much functionality already in SM5
                            you can do a load of stuff in sm5 as long as you got the imagination for it and the lua knowledge, like you can even use sm5 as a game engine, like if you wanted you could even use stepmania as a engine for a VN or something haha
                            Its not a bug its a FEATURE!



                            Comment

                            • Arch0wl
                              Banned
                              FFR Simfile Author
                              • Dec 2002
                              • 6344

                              #15
                              Re: Making other game modes and noteskins for other game modes in SM5

                              Shakesoda turned Stepmania into a FPS once, IIRC

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