How to make consumers not want to buy your product

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  • TwistedPhoenix
    Forum User
    • Sep 2011
    • 393

    #1

    How to make consumers not want to buy your product

    Here we have the lovely Adam Orth, a Creative Game Designer for Microsoft Game Studios. Today, he feels like advocating always on DRM!





    But what's this? Some dirty peasant tries bringing the voice of reason!





    This dirty peasant feels he has won the battle. What has Orth to say about this?





    There you have it folks! If you don't have perfect internet connection 24/7, and thus cannot use the planned new Xbox at all times of the day due to the always on DRM, Orth here gives you the solid and brilliant answer of "Deal with it".


    Also, more goodies on all of this here! http://www.neogaf.com/forum/showthread.php?t=534951
  • phe0nixblade
    Praise the sun mofo
    • Sep 2005
    • 4281

    #2
    Re: How to make consumers not want to buy your product

    yet you failed to post how the 2 people "arguing" are friends and do this a lot on twitter

    Comment

    • phe0nixblade
      Praise the sun mofo
      • Sep 2005
      • 4281

      #3
      Re: How to make consumers not want to buy your product

      also ps he has a few good points

      Comment

      • UserNameGoesHere
        FFR Veteran
        • May 2008
        • 1114

        #4
        Re: How to make consumers not want to buy your product

        People who advocate DRM are either
        a) Clueless
        -or-
        b) Have an ulterior motive

        Because DRM certainly does not combat piracy. What it does do is severely inconvenience and punish legitimate users. In fact, because of that, DRM actually encourages piracy. Anyone who disagrees with this is either uninformed or just plain wrong (likely both).


        Person A buys a DRM'd product. Product falsely flags as "pirated" for any number of reasons OR product installs malware/spyware and damages Person A's machine or makes it vulnerable OR Person A's hard drive died (or any other computer component died) so after replacing the one part (same computer), DRM'd product refuses to install/run since any minor hardware component has changed and is expected to re-buy DRM'd product OR DRM company decides to discontinue product support or to force upgrades -- it no longer works or everyone has to re-buy - not for a legitimate reason - but pretty much because the company decided to arbitrarily lock you out.

        Person B pirates an otherwise DRM'd product. Pirate's version has no DRM. It just works.

        DRM encourages piracy. But instead of pirating DRM'd products (which just encourages more DRM since business executives can't get it through their thick skulls that DRM DOES NOT stop piracy or even help in the slightest - in fact the opposite), it is better to forego them and encourage other people to forego them as well.
        Originally posted by Crashfan3
        Man, what would we do without bored rednecks?
        sigpic

        Comment

        • igotrhythm
          Fractals!
          • Sep 2004
          • 6535

          #5
          Re: How to make consumers not want to buy your product

          This seems relevant.

          Originally posted by thesunfan
          I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

          Comment

          • PrawnSkunk
            Administrator
            FFR Simfile Author
            FFR Administrator
            • Dec 2007
            • 3907

            #6
            Re: How to make consumers not want to buy your product

            this is an outrage

            i'm never buying anything from microsoft ever again

            Comment

            • Elmerz
              FFR Veteran
              • Apr 2012
              • 606

              #7
              Re: How to make consumers not want to buy your product

              He doesn't make any good points, cell phones have always required a connection from the get go, everything fucking requires electricity(sorry for the language) and those both have nothing to do with the next gen console. If you want to play a single player game (which by the way about 35% of the gaming community is a single player only type of gamer, why force them to put more money forth for a decent connection or give up using your console completely? You're alienating at least 15% of your customer base just by that, then you're gonna have confused parents buying their kids these consoles (possibly not knowing about this whole "always connected" BS) and there's going to be more problems to follow.

              Comment

              • TwistedPhoenix
                Forum User
                • Sep 2011
                • 393

                #8
                Re: How to make consumers not want to buy your product

                Alright alright, we can put down the pitchforks for now. I just saw this one here.





                Basically made the mistake of having fun talking shit in a public arena instead of just keeping it to a private convo. But let us not forget the looming spectre of the always-on console!

                Comment

                • Reincarnate
                  x'); DROP TABLE FFR;--
                  • Nov 2010
                  • 6332

                  #9
                  Re: How to make consumers not want to buy your product

                  Whether it's a troll-convo or not, it's indistinguishable from the reality that too many companies are loading their media with DRM bullshit that punishes the honest and doesn't stop the dishonest.

                  Also the arguments are shit anyway because things that require electricity require them. Games don't require DRM. It's artificially tacked-on after the fact.

                  Comment

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