FFR Music Producer on KickStarter!

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  • ParadiseDecay
    FFR Music Producer
    FFR Music Producer
    • Dec 2003
    • 29

    #1

    FFR Music Producer on KickStarter!

    Happy New Year Everyone!

    As a member and Music Producer on FFR for the last 9 years (Bomb The Bass), I'm pleased to announce that my 'Music game' idea is now on KickStarter.
    http://www.kickstarter.com/projects/...369/mp3-hunter

    Please tweet, show your support if possible.

    Many Thanks!
    With Regards
    Grahame
    aka Paradise Decay
    Artist Responsible for "Bomb The Base feat Nina" on FFR.
    My Music: https://paradisedecay.bandcamp.com/
    Official Website: http://www.youtube.com/user/ParadiseDecay
  • UserNameGoesHere
    FFR Veteran
    • May 2008
    • 1114

    #2
    Re: FFR Music Producer on KickStarter!

    I would say it seems limited to specific types of music, for example mostly of the electronically-produced variety. In particular it needs to be music that can easily be separated out into parts. I can't really see, for example, a live recording working with this. This isn't necessarily bad but is a limitation to keep in mind.

    The graphics need to be changed completely. I assume what you have is placeholder graphics but I don't think anyone would buy a game with what looks like Windows 3.1 graphics or at best early Windows 95 graphics.

    I like the building music idea. But the specific way you have chosen to do this has been done to death. It's essentially Bejwelled (or similar games) but you unlock music. This isn't necessarily a bad idea, but expect the market to already be saturated with Bejewelled-type games. I'm not sure how viable another would be.

    Again, I like the music building/unlocking idea, but I'd change the rest of the game to something less overdone. I just don't think another Bejewelled clone really has much staying power, which is what this needs to succeed.

    If you wish to expand beyond your own music you will need to offer financial incentive to other artists to feature music in your game. It will also be nontrivial to get all the recordings you may need, ... essentially individual recordings of all the "parts" unless the song in question happens to already be in a midi format, tracker format, or some other format where it essentially is already in parts.

    Also, without a programmer, you don't have a game.

    I wish you luck.
    Originally posted by Crashfan3
    Man, what would we do without bored rednecks?
    sigpic

    Comment

    • Garquillex
      FFR Veteran
      • Oct 2005
      • 965

      #3
      Re: FFR Music Producer on KickStarter!

      Ehh... games much more complex and harder to produce than that are often done completely as a hobby and with zero money.

      This... isn't going to work out... Other games on kickstarter do a tremendous amount more for less money than you're asking. How can you even spend that much money on this game?

      Comment

      • PrawnSkunk
        Administrator
        FFR Simfile Author
        FFR Administrator
        • Dec 2007
        • 3907

        #4
        Re: FFR Music Producer on KickStarter!

        £100,000 ... is this some joke? Why are you even asking for any money at all?

        You want to pay one hundred thousand pounds to hire a dev team to create what looks like a hobby project made by some highschooler in GameMaker, who then uploaded it to Kongregate and got four plays and no ratings. tha truth

        Interesting idea, but drop the kickstarter and find someone on a game dev forum to work on the project with you.

        Comment

        • V-Ormix
          Banned
          • Aug 2008
          • 4677

          #5
          Re: FFR Music Producer on KickStarter!

          100,000 euros

          Comment

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