While I think this file could be possibly be a 90, 89 should be the minimum for this file. Some current 89s we have are:
- Magical 8bit Tour
- Almost There
- A Quick Death
The 3 files mentioned have much higher playcounts, although they're more based on certain parts. A Quick Death for example has some gross transition spots, Magical 8bit Tour's clear difficulty section are the 32nd trills that also have one handed parts in it, and Almost There has a big 32nd stream filled with one handed transitions too.
Extratone Pirates has plenty of sections that require a high amount of control and speed to leverage properly. The same is true for the other 89s mentioned, however Extratone Pirates also has this all around the file and has almost no transitioning time in its hardest sections.
In Extratone Pirates, you have:
- Plenty of 32nd bursts to trip up on. You can get averages and boos if you hit a jump instead of a single note for some of them etc., also messing up transitions right after.
- The 16th streams aren't short. The one in the beginning leads into trills, and the trill to the 32nd roll is a very tough transition, and the jumpstream at the end is nonstop and also has these 32nd roll transitions that will easily screw you over if you hit jumps at the wrong time. The jumpstream is rather unpleasant in its patterns (although doable, but it has a lot of anchors) and requires immense control along with speed.
- One handed split jumptrills that are easy to trip up on. These also require a great deal of control and speed at the same time.
- The heavy jacking sections of this chart make it hard to FC without ruining your accuracy if you can't keep up.
Currently the file only has 1,444 plays but right now you can already tell the scoreboard on this file is not going to be pretty. Ranks 1-7 seem reasonable since it's 3 AAAs to 8-0-0-2, but then you immediately get to FC's with 50 or more goods and then you get to a heavily mashed FC already and you're not even past rank 25. There are several scores with good accuracy and misses, but as previously stated, the heavy amount of jacking and control required makes it hard to FC this file without ruining your accuracy; it's very easy to miss on this file from its transitions.
What's different about this file compared to the other 89s is that it's more of a "you can do it or you can't" type of file, so if you're able to nail the file, you'll do well on it. However, if you can't keep up, as the scoreboard shows the scores are either going to have misses with good accuracy or messy FCs.
- Magical 8bit Tour
- Almost There
- A Quick Death
The 3 files mentioned have much higher playcounts, although they're more based on certain parts. A Quick Death for example has some gross transition spots, Magical 8bit Tour's clear difficulty section are the 32nd trills that also have one handed parts in it, and Almost There has a big 32nd stream filled with one handed transitions too.
Extratone Pirates has plenty of sections that require a high amount of control and speed to leverage properly. The same is true for the other 89s mentioned, however Extratone Pirates also has this all around the file and has almost no transitioning time in its hardest sections.
In Extratone Pirates, you have:
- Plenty of 32nd bursts to trip up on. You can get averages and boos if you hit a jump instead of a single note for some of them etc., also messing up transitions right after.
- The 16th streams aren't short. The one in the beginning leads into trills, and the trill to the 32nd roll is a very tough transition, and the jumpstream at the end is nonstop and also has these 32nd roll transitions that will easily screw you over if you hit jumps at the wrong time. The jumpstream is rather unpleasant in its patterns (although doable, but it has a lot of anchors) and requires immense control along with speed.
- One handed split jumptrills that are easy to trip up on. These also require a great deal of control and speed at the same time.
- The heavy jacking sections of this chart make it hard to FC without ruining your accuracy if you can't keep up.
Currently the file only has 1,444 plays but right now you can already tell the scoreboard on this file is not going to be pretty. Ranks 1-7 seem reasonable since it's 3 AAAs to 8-0-0-2, but then you immediately get to FC's with 50 or more goods and then you get to a heavily mashed FC already and you're not even past rank 25. There are several scores with good accuracy and misses, but as previously stated, the heavy amount of jacking and control required makes it hard to FC this file without ruining your accuracy; it's very easy to miss on this file from its transitions.
What's different about this file compared to the other 89s is that it's more of a "you can do it or you can't" type of file, so if you're able to nail the file, you'll do well on it. However, if you can't keep up, as the scoreboard shows the scores are either going to have misses with good accuracy or messy FCs.






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