[SM5.1.-3 / SM5.0.12] spawncamping-wallhack
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Re: [SM5.0.10][WIP] spawncamping-wallhack
It's on your end.I was about to ask about this. Thanks! I do still have one question, though: I can see my mouse cursor on the screen, but I am unable to bring it down low enough to actually select the tabs on the bottom after I have played a song. I can select the tabs themselves with the number keys, but the mouse cursor just won't budge that far. Is this a problem on my end? I'm running the game at 2880x1800, on Windows 10.
EDIT: Does your mouse cursor reset to the middle of the window?Last edited by _Zenith_; 01-13-2016, 06:25 PM.









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Re: [SM5.0.10][WIP] spawncamping-wallhack
Theme Options → Measure Lines → Off

And then you'll have to reload metrics by pressing Shift+F2
Also updated color settings screen to support multiple entries now.
Last edited by ca25nada; 01-18-2016, 09:55 PM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Is there a way to stop the judgement text from bouncing so much every time you hit a note?
edit: found it sorry for wasting your timeis expressing my inability to create a creative signature an act of creativity in and of itself?Comment
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Re: [SM5.0.10][WIP] spawncamping-wallhack
That's a SM thing, not a theme thing. I can't remember which file it is but it's in the fallback stuffComment
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Judgement message bouncing is totally a theme thing.
If you look at Graphics/Player judgment/default.lua, you can see it loading metrics for the things to do when a judgment occurs. Those metrics are in the Judgment section of metrics.ini.
So the way the judgment bounces is entirely controlled by the theme. Making a judgment that doesn't move at all, or one that eats the whole screen is easy.Stepmania Development in action:

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Re: [SM5.0.10][WIP] spawncamping-wallhack
Ah cool, thanks for the correction. I should write all my changes down next timeComment
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Added support for osu! style song previews. It can be set from Theme Options → Song Preview.
1. SM Style
Default. Preview loops from SAMPLESTART to SAMPLESTART+SAMPLELENGTH.
2. osu! Style (Current)
Preview loops from SAMPLESTART to the end of the song.
If a person exits midway during gameplay (without going to eval) the preview will start from that point. (and then loop from SAMPLESTART afterwards)
3. osu! Style (Old)
Preview plays from SAMPLESTART to the end of the song. Then the preview loops from the start to the end of the song.
If a person exits midway during gameplay (without going to eval) the preview will start from that point. (and then loop from the beginning afterwards)Last edited by ca25nada; 02-3-2016, 01:59 PM.Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another questionComment
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Re: [SM5.0.10][WIP] spawncamping-wallhack
It's for osu users. I have never played it but there is a speed thing called unstable rate but I have zero idea how it works lol.Comment


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