[SM5.1.-3 / SM5.0.12] spawncamping-wallhack

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  • ca25nada
    FFR Player
    • Sep 2007
    • 384

    #136
    Re: [SM5.1.0a2][WIP] spawncamping-wallhack

    Yeeeah that's kinda missing from the theme atm.

    I can't add them back right now since there are some things missing for the nesty menu for the last 5.1 release.
    Minaciousgrace: i could train a cat to pass overjoy in 15 years
    Minaciousgrace: whether or not i could keep it alive for that long is another question

    Comment

    • infinigon
      FFR Player
      • Nov 2015
      • 12

      #137
      Re: [SM5.1.0a2][WIP] spawncamping-wallhack

      @ca25nada:
      Any chance you could git-apply this patch, which prevents the NPS display from counting mines that are in parallel with chords?

      Code:
      ---
       BGAnimations/ScreenGameplay overlay/npscalc.lua | 20 +++++++++++++-------
       1 file changed, 13 insertions(+), 7 deletions(-)
      
      diff --git a/BGAnimations/ScreenGameplay overlay/npscalc.lua b/BGAnimations/ScreenGameplay overlay/npscalc.lua
      index c5c89a7..03e1f83 100644
      --- a/BGAnimations/ScreenGameplay overlay/npscalc.lua	
      +++ b/BGAnimations/ScreenGameplay overlay/npscalc.lua	
      @@ -115,17 +115,16 @@ end
       -- Every time it is called, the function will loop and remove all old notes
       -- from noteTable and subtract the corresponding chord size from noteSum.
       local function removeNote(pn)
      -	local exit = false
      -	while not exit do
      +	while true do
       		if #noteTable[pn] >= 1 then
       			if noteTable[pn][1][1] + npsWindow[pn] < GetTimeSinceStart() then
       				noteSum[pn] = noteSum[pn] - noteTable[pn][1][2]
       				table.remove(noteTable[pn],1)
       			else
      -				exit = true
      +				break
       			end
       		else
      -			exit = true
      +			break
       		end
       	end
       end
      @@ -189,8 +188,12 @@ local function npsDisplay(pn)
       		local chordsize = 0
       
       		if params.Player == pn then
      -			if params.TapNoteScore and params.TapNoteScore ~= 'TapNoteScore_HitMine' or 
      -				params.TapNoteScore ~= 'TapNoteScore_AvoidMine' then
      +			if params.TapNoteScore and
      +				params.TapNoteScore ~= "TapNoteScore_None" and
      +				params.TapNoteScore ~= 'TapNoteScore_HitMine' and
      +				params.TapNoteScore ~= 'TapNoteScore_AvoidMine' and
      +				params.TapNoteScore ~= "TapNoteScore_CheckpointMiss" then
      +
       				-- The notes parameter contains a table where the table indices 
       				-- correspond to the columns in game. 
       				-- The items in the table either contains a TapNote object (if there is a note)
      @@ -203,7 +206,10 @@ local function npsDisplay(pn)
       					chordsize = 1
       				else
       					for i=1,GAMESTATE:GetCurrentStyle():ColumnsPerPlayer() do
      -						if notes ~= nil and notes[i] ~= nil then
      +						if notes ~= nil and notes[i] ~= nil and
      +							(notes[i]:GetTapNoteType() == 'TapNoteType_Tap' or
      +							notes[i]:GetTapNoteType() == 'TapNoteType_HoldHead' or
      +							notes[i]:GetTapNoteType() == 'TapNoteType_Lift') then
       							chordsize = chordsize+1
       						end
       					end
      -- 
      2.8.0

      Comment

      • ca25nada
        FFR Player
        • Sep 2007
        • 384

        #138
        Re: [SM5.1.0a2][WIP] spawncamping-wallhack

        Whoops forgot to check the thread. Thanks for the patch o/.
        Minaciousgrace: i could train a cat to pass overjoy in 15 years
        Minaciousgrace: whether or not i could keep it alive for that long is another question

        Comment

        • ca25nada
          FFR Player
          • Sep 2007
          • 384

          #139
          Re: [SM5.1.0a2][WIP] spawncamping-wallhack

          Final release for those using 5.0.11 (All future updates will be for 5.1 only.)
          Contains minor bugfixes from the previous release for StepMania 5.0.11. This will probably be the last release for the 5.0 versions (unless there's a major bug) because I'm becoming lazy. Note: Thi...


          Changelog (1.0.1):
          • ● Ported the default theme's Pause Menu.
          • ● Show song background in ScreenPlayerOptions
          • ● Fixed bug where mines will also count towards the NPS counter when it is on the same beat with other notes. (credits to infinigon)
          • ● Fixed bug where the song's preview bgm (when set to any mode other than "SM Style") would reset to the beginning when ScreenAvatarSwitch is brought up from ScreenSelectMusic.
          Last edited by ca25nada; 06-7-2016, 12:32 AM.
          Minaciousgrace: i could train a cat to pass overjoy in 15 years
          Minaciousgrace: whether or not i could keep it alive for that long is another question

          Comment

          • Kinx
            Replicaaaaaaaa!
            FFR Simfile Author
            • Apr 2009
            • 170

            #140
            Re: [SM5.1.0a2][WIP] spawncamping-wallhack

            Not sure if this is a theme-related question, but how do I get rid of the combo "tilt" animation? I was able to remove the bouncing from judgment and combo, but I can't get rid of the slight tilt that the combo shows every few dozen hits.
            Try my packs!














            Comment

            • ca25nada
              FFR Player
              • Sep 2007
              • 384

              #141
              Re: [SM5.1.0a2][WIP] spawncamping-wallhack

              Just remove these lines https://github.com/ca25nada/spawncam...ult.lua#L58-60
              Minaciousgrace: i could train a cat to pass overjoy in 15 years
              Minaciousgrace: whether or not i could keep it alive for that long is another question

              Comment

              • goosedude
                FFR Player
                • Mar 2015
                • 5

                #142
                Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                Originally posted by Kinx
                Not sure if this is a theme-related question, but how do I get rid of the combo "tilt" animation? I was able to remove the bouncing from judgment and combo, but I can't get rid of the slight tilt that the combo shows every few dozen hits.
                how did you go about removing the bouncing?

                Comment

                • ca25nada
                  FFR Player
                  • Sep 2007
                  • 384

                  #143
                  Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                  New reskin of the theme for 5.1

                  Screenshots

                  Supported for StepMania 5.1 alpha 2 only. Changelog: General Major reskin of pretty much everything but ScreenGameplay. Ghost Data support. By default, it will save after gameplay. Currently, it's...


                  Changelog (2.0.0):
                  • General
                  • ● Major reskin of pretty much everything but ScreenGameplay.
                  • ● Ghost Data support. By default, it will save after gameplay. Currently, it's only used for the pacemaker graph.
                  • ● NestyPlayerOption is now used in place of PlayerOptions.
                  • ● Use osu! style (old) as the default song preview mode. Because hearing the same 15 second loop sucks.
                  • ● Leveling System / StepMania RPG -- Minus the roleplay part.

                    Gameplay
                  • ● Screen Filter, Lane Cover, and CB Highlights are now tied to the NewField. You can use perspective/scale mods and these options will align with the notefield accordingly.
                  • ● 2nd bar of the PaceMaker graph will now show the score at a given time during gameplay for the highest saved score. (If the ghost data is available for that score).
                  • ● Total number of ticks, and the duration of the ticks for the Error Bar can be set from Gameplay Options → Error Bar Options
                  • ● Height of the Lane Cover can now be set from Gameplay Options → Lane Cover Options before entering gameplay.
                  • ● Draw order/Layer of the Lane Cover can now be set from Gameplay Options → Lane Cover Options
                  • ● Update rate and the number of vertices for the NPS graph can be set from Gameplay Options → NPS Display Options

                  Last edited by ca25nada; 06-7-2016, 12:35 AM.
                  Minaciousgrace: i could train a cat to pass overjoy in 15 years
                  Minaciousgrace: whether or not i could keep it alive for that long is another question

                  Comment

                  • ca25nada
                    FFR Player
                    • Sep 2007
                    • 384

                    #144
                    Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                    Minor update... ish
                    StepMania 5.1 alpha 2 only as usual.

                    Supported for StepMania 5.1 alpha 2 only. Changelog: General More detailed color preferences. Changed the tweening for some elements. Added more IIDX-esque cleartypes (Easy/Hard/EXH) that are base...


                    Changelog (2.0.1):
                    • General
                    • ● More detailed color preferences.
                    • ● Changed the tweening for some elements.
                    • ● Added more IIDX-esque cleartypes (Easy/Hard/EXH) that are based on life difficulty for scores where the ghost data is available.
                      For scores that don't have any ghost data associated with them, It will assume life difficulty of 4.

                      ScreenSelectMusic
                    • ● Text under the banner image will now display the text correctly when a non-song item is selected.
                    • ● Partial mouse support for navigating the music wheel.

                      ScreenEvaluation
                    • ● Changed the positioning for hold note judgments and mines hit.
                    • ● Current music rate will be shown under the Life/Timing difficulties in a more obvious manner.
                    • ● Display the full score string for non-widescreen aspect ratios.
                    Minaciousgrace: i could train a cat to pass overjoy in 15 years
                    Minaciousgrace: whether or not i could keep it alive for that long is another question

                    Comment

                    • XelNya
                      [Kaho]
                      FFR Simfile Author
                      • Sep 2012
                      • 3369

                      #145
                      Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                      Pretty sure this is the wrong spot to ask, but am I the only one using this theme that can't see like the CD titles?

                      Comment

                      • ca25nada
                        FFR Player
                        • Sep 2007
                        • 384

                        #146
                        Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                        CD title was moved rather recently. If it's not on the top right of the banner, it's above the background inside the simfiles tab.


                        (Also for those that downloaded 2.0.1 before this post, re-download because I screwed up the percentages for the mines hit in ScreenEvaluation.)
                        Last edited by ca25nada; 06-7-2016, 04:43 PM.
                        Minaciousgrace: i could train a cat to pass overjoy in 15 years
                        Minaciousgrace: whether or not i could keep it alive for that long is another question

                        Comment

                        • Bbop_800
                          FFR Player
                          • Aug 2013
                          • 10

                          #147
                          Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                          Sorry if this issue isn't theme-specific, but it has been bothering me for a while...

                          It seems that no matter what mods I have set up in the options, the mods displayed on the bottom-left of the game screen always stays the same.

                          For example, this screenshot says that my speed mod is C200, when I'm actually using C900:


                          This is on the newest build.
                          Last edited by Bbop_800; 06-8-2016, 07:56 PM.

                          Comment

                          • ca25nada
                            FFR Player
                            • Sep 2007
                            • 384

                            #148
                            Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                            It's like that for SM5.1 because the option strings don't reflect the newfield settings at the moment.

                            So that includes things like: Speed mods, perspective mods, scroll direction, noteskin settings,etc.
                            Last edited by ca25nada; 06-8-2016, 08:51 PM.
                            Minaciousgrace: i could train a cat to pass overjoy in 15 years
                            Minaciousgrace: whether or not i could keep it alive for that long is another question

                            Comment

                            • Bbop_800
                              FFR Player
                              • Aug 2013
                              • 10

                              #149
                              Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                              Originally posted by ca25nada
                              the option strings don't reflect the newfield settings at the moment.
                              That's what I figured, actually. Thanks for the reply.
                              Last edited by Bbop_800; 06-9-2016, 02:29 PM.

                              Comment

                              • Azpb Djbread
                                FFR Player
                                • Jan 2016
                                • 345

                                #150
                                Re: [SM5.1.0a2][WIP] spawncamping-wallhack

                                So, i made a pack of Ear Rape dumpfiles, (Relatively easy ones might i add)

                                If anyone does end up downloading my dumpfile pack, please message me.

                                Here is the link to my dumpfile pack for stepmania : http://www.mediafire.com/download/d8..._Dump_Pack.rar

                                Sincerely, Azpb

                                Comment

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