[R^3] 4 Suggestions abou UI and other things

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1819

    #16
    Re: [R^3] 4 Suggestions abou UI and other things

    Originally posted by justin_ator
    I'm not doubting your knowledge compared to mine; you know a lot more.

    But surely if you can do something as simple as use rgba in HTML and CSS you could do it in Flash?

    Forgive me for the way I phrased it originally, you know as well as I do I don't know what I'm talking about. Just gonna leave this thread; sorry.
    There is no simple alpha tag like there is in HTML/CSS.

    Alpha in CS3 uses a 0-1 scale, while colours use the 0-255 (00-ff) scale. Even in this situation, the colours aren't really css format, I just remove the # when parsing, but it's there to inform the user it's hex/css.



    The tabs on the top and bottom are together in the UI, so removing one and not the other will require a separation of those two, which isn't hard.

    The frame meter is kinda of a hard one to do now currently, since we don't indicate anywhere if it's early or late. It's also becoming a mess to read.

    The colour columns are a easy enough idea to add.
    Last edited by Velocity; 11-14-2013, 11:52 AM.

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    • Mollocephalus
      Custom User Title
      • Jul 2009
      • 2608

      #17
      Re: [R^3] 4 Suggestions abou UI and other things

      I have come up with a better frame meter design, but it's really not that important if it's too time consuming to make. If you're interested however, i can post it.

      Separation of the bottom tab from the top tab would be awesome, at this point i'd say have the option to remove both independently (and give more space for downscrollers to read from as well if they want to).

      I'd love to see color colums And as i said in the same suggestion, can the arrow flash be also colored to our specified judgement color?

      Sorry if i made so many requests all at once!

      Comment

      • Fantasticone
        D7 Elite Keymasher
        • Aug 2006
        • 6003

        #18
        Re: [R^3] 4 Suggestions abou UI and other things

        Could an option to change the size of the judgment words also be implemented?

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        • Mollocephalus
          Custom User Title
          • Jul 2009
          • 2608

          #19
          Re: [R^3] 4 Suggestions abou UI and other things

          Originally posted by Fantasticone
          Could an option to change the size of the judgment words also be implemented?
          I like this idea too

          Comment

          • PriestREA
            ddkdkd
            • Sep 2008
            • 792

            #20
            Re: [R^3] 4 Suggestions abou UI and other things

            Is there a possibility to have an option removing "Amazing" from the results screen? I think FFR MA is really wonky and I don't like seeing it on my results screen. If not, then that's totally fine.

            In response to Mollo's proposed changes:
            1) I think this could be an awesome idea. Definitely support this.
            2) The judgment labels need to be recolored. This is certainly an awesome idea.
            3) Maybe if there was a way to make it a little smaller/less distracting? I do find this useful, however. Considering my terrible habit of inconsistently hitting trills I could look through my peripheral vision to notice any small adjustments I need to make.
            4) This would be amazing in replays. In game it would be a little distracting, so it should be left to a noticeable flash on the receptor with the corresponding color of the non-AAA judgment applied.
            Last edited by PriestREA; 11-15-2013, 09:06 AM.
            Sent from my iPhone

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            • Mollocephalus
              Custom User Title
              • Jul 2009
              • 2608

              #21
              Re: [R^3] 4 Suggestions abou UI and other things

              Originally posted by PriestREA
              it should be left to a noticeable flash on the receptor with the corresponding color of the non-AAA judgment applied.
              actually, the corresponding color flashing helps as well. You notice it when you're getting a perfect instead of a marvelous on stepmania. I think the flash color should match exactly the judge color specified. Of course, since change is not always welcome, i suggest every single one of these ideas to be added options, those who don't care for them should be able to simply turn them off.

              Comment

              • PriestREA
                ddkdkd
                • Sep 2008
                • 792

                #22
                Re: [R^3] 4 Suggestions abou UI and other things

                Originally posted by Mollocephalus
                actually, the corresponding color flashing helps as well. You notice it when you're getting a perfect instead of a marvelous on stepmania. I think the flash color should match exactly the judge color specified. Of course, since change is not always welcome, i suggest every single one of these ideas to be added options, those who don't care for them should be able to simply turn them off.
                Sorry. I overlooked the highlighting of perfects as well. That is actually beneficial in SM. My apologies for rushing to respond.
                Sent from my iPhone

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