Re: [R^3] 4 Suggestions abou UI and other things
There is no simple alpha tag like there is in HTML/CSS.
Alpha in CS3 uses a 0-1 scale, while colours use the 0-255 (00-ff) scale. Even in this situation, the colours aren't really css format, I just remove the # when parsing, but it's there to inform the user it's hex/css.
The tabs on the top and bottom are together in the UI, so removing one and not the other will require a separation of those two, which isn't hard.
The frame meter is kinda of a hard one to do now currently, since we don't indicate anywhere if it's early or late. It's also becoming a mess to read.
The colour columns are a easy enough idea to add.
There is no simple alpha tag like there is in HTML/CSS.
Alpha in CS3 uses a 0-1 scale, while colours use the 0-255 (00-ff) scale. Even in this situation, the colours aren't really css format, I just remove the # when parsing, but it's there to inform the user it's hex/css.
The tabs on the top and bottom are together in the UI, so removing one and not the other will require a separation of those two, which isn't hard.
The frame meter is kinda of a hard one to do now currently, since we don't indicate anywhere if it's early or late. It's also becoming a mess to read.
The colour columns are a easy enough idea to add.
And as i said in the same suggestion, can the arrow flash be also colored to our specified judgement color?



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