ODIPack3 submissions (Release when graphics are done)

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  • moches
    FFR Player
    • Aug 2005
    • 3996

    #1276
    Re: ODIPack3 submissions (May 18th deadline!)

    yeah, I was curious about that as well. is it the old scale or NPS+fudge factor (which was the system I used for FFR Community Pack 4)?

    Comment

    • 04im
      FFR Player
      • Apr 2013
      • 863

      #1277
      Re: ODIPack3 submissions (May 18th deadline!)

      sending final touchups to earth quake

      maybe i finish a certain metal file...........
      "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo
      #teamtwerk #bootyhunters

      Comment

      • dascookieman
        FFR Player
        • Jan 2006
        • 3248

        #1278
        Re: ODIPack3 submissions (May 18th deadline!)

        Originally posted by Arntonach
        You're not using the old grading system, are you?
        i am using the old 10+ system since they both end up being completely subjective in the end

        nps+ff has a bigger range since it goes from 1feet+, but i don't think that's a good thing since the files with very few feet can easily be overlooked. the difference between a file that has 3 and 6 feet is often times not that big for an advanced keyboard player and if you get a good AAA on the 6-footer sightread you will get the impression that the 3-footer probably would be way too boring to play and never try it. it's much better that these two files would have 10 and 11 feet as their difficulty ratings.

        nps+ff also gives you inconvenient machine scores that makes it too gay to care about. i think most people still use machine scores to get a quick indication of how well you've done on a file since you can see your machine scores when scrolling through the files in stepmania, even though machine score has always been broken. it's especially convenient to use when it's a harder file and the score is not about exact number of perfects or a single combo-breaker, which is how much of this pack will score for many.

        the first pack that used nps+ff as far as i know was the dark chancellors pack which came right after odipack2, and there is a pretty significant breaking point there in how files generally were made. this pack is in some ways a bit of a throwback (for example no dodgeball mine files) and i would like the old 10+ foot rating system to be used to represent that.

        also with nps+ff people who don't hang out on the forums might not know what's going on and think it's pad files, or they might recognize it from previous packs and think that it means that it's another pack with a million mines in almost every file (which is something most of the nps+ff packs have =P). in all other communties as far as i know they still use the 10+ system for rating their keyboard files (they make some packs in korea and china for example)

        for further discussion on this, this thread is interesting: (http://www.flashflashrevolution.com/...d.php?t=130136). what i can gather from it is that you would need a really advanced formula to be able to have a system that gives you objective foot ratings, if that could even be achieved at all. so i would prefer to use 10+ over nps+ff because of my previously mentioned reasons in this post
        Last edited by dascookieman; 05-20-2013, 12:24 AM.

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        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #1279
          Re: ODIPack3 submissions (Release when graphics are done)

          I don't think dark chancellors pack was nps+ff, wasn't it the 1-10 dark chancellors scale? (where 1 was a typical kil file and 10 was epileptic crisis) and I don't think nps+ff was adopted until... until... umm it wasn't until at least after xoon 5 I remember.

          also, a 6 nps file is less dense than max 300 (a 7 nps), if you're good enough to AAA a max 300 equivalent then yes, a 3 nps file WOULD be too boring for you.

          but, as long as the difficulty rating system you use is meaningful (as in someone or collectively a group has tried to make 11s harder than 10s easier than 12s etc) I don't mind what is in use.
          Last edited by Patashu; 05-20-2013, 12:34 AM.
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

          Comment

          • 04im
            FFR Player
            • Apr 2013
            • 863

            #1280
            Re: ODIPack3 submissions (Release when graphics are done)

            i thought the rule was

            1) play hardest difficulty available
            2) if you cant do the hardest difficulty, move to lower one until you can play it adequately
            3) if beginner exists take a quick look at it for fun on autoplay
            4) gawk at people who AAA the hardest difficulty
            "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo
            #teamtwerk #bootyhunters

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #1281
              Re: ODIPack3 submissions (Release when graphics are done)

              Originally posted by 04im
              i thought the rule was

              1) play hardest difficulty available
              2) if you cant do the hardest difficulty, move to lower one until you can play it adequately
              3) if beginner exists take a quick look at it for fun on autoplay
              4) gawk at people who AAA the hardest difficulty
              this is what all year-+-of-experience-keyboard-players do, what about those with less than a year experience?
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • dascookieman
                FFR Player
                • Jan 2006
                • 3248

                #1282
                Re: ODIPack3 submissions (Release when graphics are done)

                Originally posted by 04im
                i thought the rule was

                1) play hardest difficulty available
                2) if you cant do the hardest difficulty, move to lower one until you can play it adequately
                3) if beginner exists take a quick look at it for fun on autoplay
                4) gawk at people who AAA the hardest difficulty
                well the pack is not for beginners so i would think most of everyone will be able to play all the files in the pack. you can still find what number of feet is your own personal comfort zone if you don't like to play too hard files, no matter what system is being used.

                Originally posted by Patashu
                I don't think dark chancellors pack was nps+ff, wasn't it the 1-10 dark chancellors scale? (where 1 was a typical kil file and 10 was epileptic crisis) and I don't think nps+ff was adopted until... until... umm it wasn't until at least after xoon 5 I remember.
                oh oops sorry. i think many don't keep up with what's going on with the different foot ratings systems and 10+ being keyboard files is something everyone recognizes. i was wrong about when nps+ff was first adopted, but this pack is still more consistent with the older packs and i would still like to use 10+ to represent that

                Originally posted by Patashu
                also, a 6 nps file is less dense than max 300 (a 7 nps), if you're good enough to AAA a max 300 equivalent then yes, a 3 nps file WOULD be too boring for you.
                well let's say you bump my argument up to comparing an 9-footer with a 6-footer then. the 6-footer could be a superunique and awesome simfile while the 9-footer that was AAA'd had easy 16th jumpstream and made the 6-footer file overlooked.

                Originally posted by Patashu
                but, as long as the difficulty rating system you use is meaningful (as in someone or collectively a group has tried to make 11s harder than 10s easier than 12s etc) I don't mind what is in use.
                yes i agree, that's what i ended up thinking as well when considering the different options. so i thought i might as well use 10+ because of machine score, recognizably and consistency with the previous odipacks.


                ps patashu finish a file fast!!!!

                Comment

                • Gundam-Dude
                  `~`
                  FFR Simfile Author
                  • Oct 2005
                  • 7327

                  #1283
                  Re: ODIPack3 submissions (Release when graphics are done)

                  Originally posted by Patashu
                  I don't think nps+ff was adopted until... until... umm it wasn't until at least after xoon 5 I remember.
                  xoon 5 still used the chancellor scale

                  the first 4key implementation of nps+ff was in fact LCP3 and the FFR Season packs that followed afterwards, although my system isn't all that accurate because I heavily fudged stuff up/down to make up for the column space and density compared to 6key
                  Last edited by Gundam-Dude; 05-20-2013, 01:03 AM.


                  (Download My Magnum Opus, Solo Kpop Pack!)

                  My Simfiles (4key & 6key)

                  Comment

                  • Dynam0
                    The Dominator
                    • Sep 2005
                    • 8987

                    #1284
                    Re: ODIPack3 submissions (Release when graphics are done)

                    Probably the biggest reason why I prefer the 10+ scale is the fact that I peek at my score lots during sightreads to judge how far into the song I am tbh. After I know the file well, I could care less if it's rated under a 10, although what Glove says about lower difficulties being unattractive is true (for experienced stepmaniers anyways so w/e). It would make intuitive sense to rate from 1-10 within a pack but what about files outside of the pack that are easier than 1s? You run into the problem people seem to have when buying clothes since size X at one store is not necessarily size X in another (which is why an objective scale would be so nice).

                    The disadvantage of 10+ for experienced stepmaniers is that difficulties at that stage are almost pointless to check (I barely ever look at difficulty ratings for files anymore).

                    For the sake of this pack (since it is predominantly not for beginners) I would side with the 10+ scale. If you're going to make packs that cater to new players though I definitely think 1-10 is more appropriate.

                    Comment

                    • EzExZeRo7497
                      • Dec 2010
                      • 6858

                      #1285
                      Re: ODIPack3 submissions (Release when graphics are done)

                      I'm fine with the 10+ scale yeah since it's more catered to people with more experience (which in turn would be people from the ODI era and such, so they'd be used to seeing high difficulties to begin with). Even then I'm pretty sure with the NPS+FF scale applied most if not ALL the files would be at 10+ so the "gay machine score" issue is irrelevant haha.

                      Comment

                      • 04im
                        FFR Player
                        • Apr 2013
                        • 863

                        #1286
                        Re: ODIPack3 submissions (Release when graphics are done)

                        is it bad taht i never even look @ the numbers for difficulty
                        i thought everybody didnt look at it
                        "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo
                        #teamtwerk #bootyhunters

                        Comment

                        • SKG_Scintill
                          Spun a twirly fruitcake,
                          FFR Simfile Author
                          • Feb 2009
                          • 3876

                          #1287
                          Re: ODIPack3 submissions (Release when graphics are done)

                          I think a 6 14 should be a 7 9 to the 3 3 3 while 8 goes 2 in order to notify the differences between 5 and 0





                          Originally posted by bluguerilla
                          So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                          ___
                          . RHYTHMS PR LAYERING
                          . ZOMG I HAD TO QUIT OUT TERRIBLE
                          .

                          Comment

                          • 04im
                            FFR Player
                            • Apr 2013
                            • 863

                            #1288
                            Re: ODIPack3 submissions (Release when graphics are done)

                            suck my d
                            "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo
                            #teamtwerk #bootyhunters

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #1289
                              Re: ODIPack3 submissions (Release when graphics are done)

                              ok, I'm not going to b (FUCK YOU DDREAM STUDIO)ed until I've finished this file
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • Mollocephalus
                                Custom User Title
                                • Jul 2009
                                • 2608

                                #1290
                                Re: ODIPack3 submissions (Release when graphics are done)

                                Originally posted by 04im
                                is it bad taht i never even look @ the numbers for difficulty
                                i thought everybody didnt look at it
                                same, and i'd rather have the new scale cause it's actually somewhat accurate. The old scale made absolutely no sense to me.

                                Comment

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