Touhou Online for the FFR Community II

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  • Xiaounlimited
    Eaguru
    • Jul 2005
    • 2832

    #211
    Re: Touhou Online for the FFR Community II

    Originally posted by Gundam-Dude
    I'm pretty sure I would lose to Lunatic AI though I never touch story mode or anything =/
    LOL

    WHAT

    Are you stupid
    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

    Comment

    • Gundam-Dude
      `~`
      FFR Simfile Author
      • Oct 2005
      • 7327

      #212
      Re: Touhou Online for the FFR Community II

      I'm bad at this game.

      Stop wrecking my ****.


      (Download My Magnum Opus, Solo Kpop Pack!)

      My Simfiles (4key & 6key)

      Comment

      • Kotarouchan
        I only need 3 seconds :)
        FFR Simfile Author
        • Feb 2005
        • 2030

        #213
        Re: Touhou Online for the FFR Community II

        play story mode... or arcade mode... on Easy =D

        ... kimoiiiiii!!

        Comment

        • stargroup100
          behanjc & me are <3'ers
          FFR Simfile Author
          FFR Music Producer
          • Jul 2006
          • 2051

          #214
          Re: Touhou Online for the FFR Community II

          so I haven't been active here for a long time

          you might as well call this the touhou online iamp/swr thread since no one plays pofv and there are no other touhou games online which sucks

          on a different note, I've been trying to master some advanced tactics on IaMP lately, such as combos or bomb stuff and whatnot. here's the problem. I know what I'm supposed to do (hell for some of the combos I even know what frames to do different things on) but I can never execute them. which is stupid. what am I doing wrong? why am I good at rhythm games but I can't play fighting games for the life of me? ;_;
          Rhythm Simulation Guide
          Comments, criticism, suggestions, contributions, etc. are all welcome.

          Piano Etude Demon Fire sheet music

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          • chidori!
            FFR Player
            • Jun 2007
            • 1603

            #215
            Re: Touhou Online for the FFR Community II

            you said you deleted touhou
            lol i can't execute nothing i just rapidly press the arrow keys for the attacks it works fine
            i hate yiko or yuyuko or whoever's 2ed spell card on lunatic mode i get hit whatever i do after i die i even get hit before the match starts and when i get pass that any otherthing a git hit by i die and have to start all over
            EDIT: who the **** is danam0
            Last edited by chidori!; 09-1-2008, 10:53 PM.

            Comment

            • Kotarouchan
              I only need 3 seconds :)
              FFR Simfile Author
              • Feb 2005
              • 2030

              #216
              Re: Touhou Online for the FFR Community II

              Because unlike a rhythm game, sometimes if your timing is off by even .1 second, you have to catch up the .1 second to execute the combo. As for a rhythm game, if you're off that .1 second, you don't really catch up, but move on. Or your timing is off a metronome, but most combos don't go off by a metronome's tick.

              Which combo(s) are you trying to perform? Looking at your stats, I'm guessing it's Remilia's 6D.B combo.
              Last edited by Kotarouchan; 09-1-2008, 10:51 PM.

              Comment

              • Gundam-Dude
                `~`
                FFR Simfile Author
                • Oct 2005
                • 7327

                #217
                Re: Touhou Online for the FFR Community II

                Combo execution and accuracy takes a lot of time and practice. It's not as simple as learning the key combinations and then being able to execute them on your first try. You need the perfect timing.

                I remember when I couldn't do any combos with Yuyu, rofl. Then after like a week or so I started spamming 412 combos everywhere (and I still do, rofl).

                IaMPwiki is a good reference for the comboing basics but it's better to learn and master your own combos. But this could also lead to bad habits.

                As quoted from the IaMPwiki:

                "IaMP is a game of bad habits. You will develop them easily and not even recognize it, and you will have to fix them. "

                I, for one have several bad habits with Yuyuko which pretty much leaves openings for Xiao to wreck my ****.

                WHY CAN'T I BEAT YOU CONSISTENTLY. I SWEAR THAT MATCH THAT I WON WAS A FLUKE AND YOU KNOW IT.

                ;____;
                Last edited by Gundam-Dude; 09-1-2008, 11:09 PM.


                (Download My Magnum Opus, Solo Kpop Pack!)

                My Simfiles (4key & 6key)

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                • Xx{Midday}xX
                  FFR Player
                  • Sep 2007
                  • 3518

                  #218
                  Re: Touhou Online for the FFR Community II

                  Originally posted by stargroup100
                  so I haven't been active here for a long time

                  you might as well call this the touhou online iamp/swr thread since no one plays pofv and there are no other touhou games online which sucks

                  on a different note, I've been trying to master some advanced tactics on IaMP lately, such as combos or bomb stuff and whatnot. here's the problem. I know what I'm supposed to do (hell for some of the combos I even know what frames to do different things on) but I can never execute them. which is stupid. what am I doing wrong? why am I good at rhythm games but I can't play fighting games for the life of me? ;_;
                  ohi nice boat.

                  uh, which means, im on the same boat as you are, except with a nicovideo pun.
                  Last edited by Xx{Midday}xX; 09-1-2008, 11:18 PM.
                  Any FFR song title discrepancies? List them here.
                  Willing to accurately translate Japanese for free
                  Accumulating all playstyles here!


                  つまんないシグでスマソ(´・ω・`)

                  Comment

                  • Kotarouchan
                    I only need 3 seconds :)
                    FFR Simfile Author
                    • Feb 2005
                    • 2030

                    #219
                    Re: Touhou Online for the FFR Community II

                    Has GD learned the j.A-counter smash, 7.2d.b,5a,5a,6a,22a combo that pretty much every Yuyuko player does?

                    And Spamming 412's is just as bad as spamming j.A.

                    Nice Boat.
                    Last edited by Kotarouchan; 09-1-2008, 11:19 PM.

                    Comment

                    • chidori!
                      FFR Player
                      • Jun 2007
                      • 1603

                      #220
                      Re: Touhou Online for the FFR Community II

                      Timing my *** my way works perfect
                      ohi nice boat.
                      hu?????

                      Comment

                      • Xiaounlimited
                        Eaguru
                        • Jul 2005
                        • 2832

                        #221
                        Re: Touhou Online for the FFR Community II

                        Originally posted by stargroup100
                        on a different note, I've been trying to master some advanced tactics on IaMP lately, such as combos or bomb stuff and whatnot. here's the problem. I know what I'm supposed to do (hell for some of the combos I even know what frames to do different things on) but I can never execute them. which is stupid. what am I doing wrong? why am I good at rhythm games but I can't play fighting games for the life of me? ;_;
                        Learn it step by step, then piece each step together sequentially. I only really know Youmu combos (I know some with other characters, but not very well), such as:

                        5B 6B 214A 214A 623B 22C j.BC 4D j.B

                        I broke it down piece by piece, into:

                        5B 5B
                        214A 214A 623B 22C
                        j.BC
                        4D j.B

                        I practised each individually, then just pieced it together. It's easier than just trying to learn the combo from the get go, since you're familiarized with the entire movelist you need for a particular combo

                        Originally posted by chidori!
                        Timing my *** my way works perfect
                        Uh, no, I have never seen you follow up a groundslam or wallslam with me, and your timing is pretty awful, TBH

                        Learn to time if you want to actually beat me
                        Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                        Comment

                        • Kotarouchan
                          I only need 3 seconds :)
                          FFR Simfile Author
                          • Feb 2005
                          • 2030

                          #222
                          Re: Touhou Online for the FFR Community II

                          That's Youmu's more common combos. I can see that one easily.

                          I think stargroup is trying to do this one (After a 6DB or j.B or something that pops the opponent up that isn't like a 22C):
                          6DB 6DB 6DB 6DB 6A(2hit) 214A...
                          22C 623B
                          or
                          22C hjc.B

                          Which is a difficult combo to execute because the j.B sometimes tends to connect the second hit, thus ending the combo with a downward smash.

                          Edit: happy?
                          Last edited by Kotarouchan; 09-1-2008, 11:39 PM.

                          Comment

                          • Xiaounlimited
                            Eaguru
                            • Jul 2005
                            • 2832

                            #223
                            Re: Touhou Online for the FFR Community II

                            You can't j.B after a 6D, that's 6DB. j.B would require a 7/8/9, superjump or not

                            I realize Remilia's dash is an arc, but that's still not a jump, so that's technically incorrect
                            Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                            Comment

                            • Kotarouchan
                              I only need 3 seconds :)
                              FFR Simfile Author
                              • Feb 2005
                              • 2030

                              #224
                              Re: Touhou Online for the FFR Community II

                              fine, be like that... It's still hard to time... I compare that combo to Iron Man's Fly-Unfly infinite in MvC2.

                              Comment

                              • LilyPichu
                                FFR Player
                                • Mar 2004
                                • 117

                                #225
                                Re: Touhou Online for the FFR Community II

                                You can take me out of it.

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