Touhou Online for the FFR Community II

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  • Xiaounlimited
    Eaguru
    • Jul 2005
    • 2832

    #121
    Re: Touhou Online for the FFR Community II

    She's a fun character to use.

    I don't remember why I picked her to main.
    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

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    • MahouMinachan
      FFR Player
      • Jun 2005
      • 205

      #122
      Re: Touhou Online for the FFR Community II

      hmm... maybe I should look at the other characters. Or just try to use her better. I'll think about it.
      I have a sig.

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      • Gundam-Dude
        `~`
        FFR Simfile Author
        • Oct 2005
        • 7327

        #123
        Re: Touhou Online for the FFR Community II

        lmao I remember when I first started playing I picked Alice, but I failed at using her (and I still do). I don't even remember how exactly I chose Yuyuko as my main, lol. I just randomly starting picking her a lot when I was selecting characters and eventually learned combos and the like. I can't play with any other character besides Yuyu =/

        Yukari will take some time to get used to

        Originally posted by Xiaounlimited
        NOW YOU KNOW WHY I KEEP SHOOTING DAMN LASERS WITH YUYUKO
        rofl


        (Download My Magnum Opus, Solo Kpop Pack!)

        My Simfiles (4key & 6key)

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        • MahouMinachan
          FFR Player
          • Jun 2005
          • 205

          #124
          Re: Touhou Online for the FFR Community II

          I realized with Youmu, I try to use 623 a lot
          Last edited by MahouMinachan; 08-8-2008, 01:26 AM.
          I have a sig.

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          • Anokorok
            FFR Player
            • Dec 2007
            • 9

            #125
            Re: Touhou Online for the FFR Community II

            I started using Youmu because she seemed easier to handle than the other characters. I've been trying Remilia and Alice, but they're damn hard to learn (which is what makes it fun).

            Youmu's 623B is easily punished if it's blocked. Even in a combo it can be dangerous if you slip up on the input. I use to mash this attack out a lot, until I realized I had better options. 623A can be useful from what I've seen, but it's also quite punishable if it's blocked.

            I've made a real bad habit of using 214A too much. Especially 214A 214A 214A, I seem to spam that all the time. Ugh. KNOCK SOME SENSE INTO ME XIAO.

            Comment

            • Xx{Midday}xX
              FFR Player
              • Sep 2007
              • 3518

              #126
              Re: Touhou Online for the FFR Community II

              Originally posted by MahouMinachan
              I realized with Youmu, I try to use 623 a lot
              Same here, except it's on SWR, and my keyboard fails and it becomes a C.
              Any FFR song title discrepancies? List them here.
              Willing to accurately translate Japanese for free
              Accumulating all playstyles here!


              つまんないシグでスマソ(´・ω・`)

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              • LKA
                FFR Player
                • Jul 2006
                • 29

                #127
                Re: Touhou Online for the FFR Community II

                might join in later, but regarding pofv netplay..

                skimmed the thread, didn't see adonis mentioned anywhere and seeing as how default pofv netplay is.. well, pretty poor i figured i may as well try and help by posting it

                MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


                it's basically a caster for pofv, it unlocks everybody (yes, even lunasa and merlin) when you use it so you don't have to have the same characters unlocked as your partner.. still have to be patched up to the netplay version though.

                but yeah chuck the contents of the zip (well, the files in the adonis folder) into your main pofv directory. when you fire it up you'll be met by a ton of gibberish (well those of us who don't use japanese configured computers will) and you'll see "s:server c:client w:watch"

                if you're the host, you want s. you'll get gibberish "default=10800", this is the port being used. it's UDP if you want to do the funky port forwarding stuff. hit enter again and you'll be waiting for somebody to connect.

                if you're connecting, you'll want to use c for client. the first thing is gibberish "default:210.9.8.3" , this is where the IP you'll want goes. then you'll get gibberish "default=7500", this is port. after that you try connecting.

                watch is basically the same as connect, only you're pressing w. like the iamp caster, it will have a faster framerate while trying to catch up to where they are in the match, so enjoy watching hyperspeed pofv while catching up to them.

                after connecting is done the host chooses their side and deals with lag. and if all goes well then it'll open up for both of you and you'll be ready to chuck bullets at each other to your hearts' content.

                one more thing: both people have to have controls set to "Full" in options for this to work and you actually be able to get through menus/play etc


                aaaanyway like i said, skimmed the thread, didn't see this, so if it's been posted them i'm sorry for wasting your time. if it hasn't then.. smoother pofv netplay, woo.
                Last edited by LKA; 08-8-2008, 06:43 AM.

                Comment

                • Xx{Midday}xX
                  FFR Player
                  • Sep 2007
                  • 3518

                  #128
                  Re: Touhou Online for the FFR Community II

                  What. Is this caster info on PoFV web? Or is it completely unofficial/unknown?
                  Any FFR song title discrepancies? List them here.
                  Willing to accurately translate Japanese for free
                  Accumulating all playstyles here!


                  つまんないシグでスマソ(´・ω・`)

                  Comment

                  • MahouMinachan
                    FFR Player
                    • Jun 2005
                    • 205

                    #129
                    Re: Touhou Online for the FFR Community II

                    well, in SF games, 623 is more important since it's more reward than risk.

                    And, yeah you used that link like 50% of the time against me, it was a little annoying.

                    I'm going to try to learn Patchouli. She looks complicated.

                    Edit: I learned one Patchouli corner trap so far (but never tried to implement it though).
                    Last edited by MahouMinachan; 08-8-2008, 08:42 AM.
                    I have a sig.

                    Comment

                    • ddr_f4n
                      FFR Player
                      • Sep 2005
                      • 3807

                      #130
                      Re: Touhou Online for the FFR Community II

                      Originally posted by Gundam-Dude
                      lmao I remember when I first started playing I picked Alice, but I failed at using her (and I still do).
                      Originally posted by Anokorok
                      I've been trying Remilia and Alice, but they're damn hard to learn (which is what makes it fun).
                      At least I'm not the only one who can't handle that crappy Alice. She's by far my worst character in both IaMP and SWR.
                      Out Now!


                      Older Releases:
                      Vocaloid: Project Pad Pack 3rd
                      Gpop's Pack of Original Pad Simfiles
                      東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

                      Comment

                      • Xiaounlimited
                        Eaguru
                        • Jul 2005
                        • 2832

                        #131
                        Re: Touhou Online for the FFR Community II

                        Originally posted by MahouMinachan
                        I realized with Youmu, I try to use 623 a lot
                        Shoryu-type moves are generally not as useful and more punishable than they are in traditional fighters like SF.

                        Originally posted by Anokorok
                        623A can be useful from what I've seen, but it's also quite punishable if it's blocked.

                        I've made a real bad habit of using 214A too much. Especially 214A 214A 214A, I seem to spam that all the time. Ugh. KNOCK SOME SENSE INTO ME XIAO.
                        Random 623A's will catch the opponent off guard, but A does not chain into anything else and is not bomb cancellable. It doesn't really work as an anti-air (melee invulnerability, but the hitbox is shorter than it looks, and it doesn't graze) as well as 2C, or the second uppercut of 623B.

                        214A spam isn't all that punishable; granted, you'll take damage for it, but the frame disadvantage is lowered by the fact that blocked 214A deals ridiculous amounts of pushback.
                        Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                        Comment

                        • MahouMinachan
                          FFR Player
                          • Jun 2005
                          • 205

                          #132
                          Re: Touhou Online for the FFR Community II

                          I'd rather just spam j.A's.

                          Btw, I just dl'ed osu! because of Xiao's sig. I suck at it (using touchpad)
                          I have a sig.

                          Comment

                          • Anokorok
                            FFR Player
                            • Dec 2007
                            • 9

                            #133
                            Re: Touhou Online for the FFR Community II

                            Originally posted by Xiaounlimited
                            214A spam isn't all that punishable; granted, you'll take damage for it, but the frame disadvantage is lowered by the fact that blocked 214A deals ridiculous amounts of pushback.
                            I'm not too worried about being punished if it's blocked. Usually I have enough time to IABD or block afterwards, but the main problem is I never hit confirm and get slapped hard in the face during startup.

                            Comment

                            • Xiaounlimited
                              Eaguru
                              • Jul 2005
                              • 2832

                              #134
                              Re: Touhou Online for the FFR Community II

                              An IABD doesn't cover the same distance as an IAD. You might end up having to airblock, and with blockstrings in midair, you're more than likely to get crushed.

                              2A 6A
                              5B 6B

                              Learn to confirm with those, because they're the starter to all of Youmu's ground bnbs.
                              Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                              Comment

                              • Anokorok
                                FFR Player
                                • Dec 2007
                                • 9

                                #135
                                Re: Touhou Online for the FFR Community II

                                An IAD after a blocked 214A is going to jump straight into the opponent when they have the advantage isn't it? I think I'm better off blocking then.


                                IaMP is starting to get on my nerves. I've played for three hours straight and still can't land a hit with 5A, 5B, 2A, 2B, 6A, or 6B (particularly against Remilia) even with the cover of projectiles. And when I do manage to, I fudge my combo. The only time I pull them off is when my opponent wakes up and isn't paying attention, which won't work at all on good players.
                                Last edited by Anokorok; 08-8-2008, 07:17 PM. Reason: RAGE

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