var me = new Patashu(); AskAnything(me)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Patashu
    FFR Simfile Author
    FFR Simfile Author
    • Apr 2006
    • 8609

    #16
    Re: var me = new Patashu(); AskAnything(me)

    Originally posted by kommisar
    can we team up and code a gameboy game? just need to know C and I can make some ballin music
    Gameboy games are not coded in C, they are coded in an assembly language called Z80. Unless some amazing dude wrote a C -> Z80 compiler in which case hit me up

    ( http://imrannazar.com/GameBoy-Emulat...t:-Integration good read)
    Patashu makes Chiptunes in Famitracker:
    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

    Comment

    • Reincarnate
      x'); DROP TABLE FFR;--
      • Nov 2010
      • 6332

      #17
      Re: var me = new Patashu(); AskAnything(me)

      You into making games?

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #18
        Re: var me = new Patashu(); AskAnything(me)

        Originally posted by Reincarnate
        You into making games?
        I tried several times when I was younger but never 'built up the steam' to get something going. I think if I had though I'd have finished and enjoyed it. I'm of that kind of personality type that has difficulty doing things without progress and sense of direction. I tried making games in BYOND ( http://www.byond.com/ , a tile based multiplayer client + game designer) but always got stuck on things like 'I need a shitload of assets for this game so I can make a prototype and not want to gouge my eyes out, let's start making some... making some... making some... aaaa I'm bored' and 'I don't know how to do X, this language is a bit weird... I don't know how to do Y, I don't know how to do Z, I can reason to myself about what it should do but not figure out how to code it in BYOND'. So I never got anything started. But I came up with big ideas for things like a multiplayer tank game with robotron style controls (one hand moves other hand shoots) and swappable parts, a mazing tower defense game where all towers formed a 'tree' of upgrades and you could pick the next (I remember that you started out by picking sword for speed, axe for damage or halberd for range for example), a tile based party MMO-lite where you could only get a benefit from doing things/killing specific monster spawns X number of times, so you'd eventually have to move on, ... If you like you can ask me about any of these, I still remember them.

        This seems like a big excuse post, so I guess I'll just say 'yes, but I lack the will to start one' in summary. I also did make a simple game for University but it was a bit rushed since I had three other subjects that were worrying me more. http://www.youtube.com/watch?v=wArB3j0kn64

        Sometimes I wonder how my life would be different if I didn't find FFR/Stepmania. I only got big into them because a very recently made friend on AIM sent me arch0wl's videos on quasar and reality, and I was like 'wow, this is crazy, how do you do this' and he introduced me to FFR and a little later stepmania. I played one handed for months before swapping to spread. Before Stepmania I did not have any kind of passion for music - I liked only a few video game tracks and otherwise did not listen/care for it at all. I was also really big into Meteos, but I quit that later when the psychology of grinding it got to me. (If you've ever played or watched Meteos deluge mode, you'd see that the speed at which the blocks fall speeds up exponentially - and the grace time between a column filling up and you getting a game over drops - as a result, until you are good enough to reliably clear the screen even with arbitrarily fast dropping garbage, you will always fail early on. Think about AAAs in stepmania - if your chance of hitting a great isn't like 0.1% or lower you will almost never get an AAA. So, while I got very good I didn't get good enough to break through and that finally discouraged me one day when I was trying to record a video on Cavernous and my nerves were shot. It got to me.) I wonder if, if I didn't get into Stepmania, I'd find something else to replace my time - or just not really have any meaningful hobbies. Unfortunately browsing the internet, watching videos, watching stream, chatting, etc. don't count as hobbies, skills or things you can get better at, yet they have a tendency to occupy all of your time if you don't exert a strong will against it. I had to block myself from twitch.tv and speedrunslive.com recently because of how obsessive I was getting about it. Alloting myself the time to do something in Famitracker is tricky because I have some conception that if I don't have at least an hour uninterrupted I won't be able to do anything meaningful - Hopefully this is a conception that will break down once I get good enough, fast enough and pre-loaded enough that I don't have to think as hard about everything I do, whether I could do it a bit differently, etc. Like I notice how Kommisar always uses the same basic kick, hats, crashes, etc - while I'm coming up with a new everything-but-snare every time I sit down. It's good for playing around with things but not for being productive and getting things done, I guess. In any case, I'll doodle on my ipad running a keyboard app or on my practice drum set without caring about how long I get, so I always have that to practice my creativity and skill on at least.
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • FissionMailed1
          FFR Player
          • Feb 2012
          • 1267

          #19
          Re: var me = new Patashu(); AskAnything(me)

          Originally posted by Patashu
          I was actually reading about C++11 lately. 'auto' looks great, lambdas look great, constructor chaining looks good, override/final look good, rvalues and move constructors pique my geeky sensibilities. What I'm noticing though is that these are all features (except for rvalues of course) C# has already had for some time - so while C++ is still considered the language for programs that need to run fast or on embedded platforms, it's not a good fit for anything else. Although this stuff definitely lets it catch up, you still need to think about much more than you have to in managed languages, like how to manage memory and resources (RAII, smart pointers, etc are still all opt-in), how to design your classes with copy constructors, etc in a safe way, how to handle strings and buffers safely, how to handle pointer arithmetic safely, etc. all in the name of performance. It is definitely a better language for flexing your brain on, but most projects don't need it.

          Some programmers are of the view that students should be forced to learn hard languages rather than easy ones (C++ and Haskell instead of Java and Python) to weed out people who shouldn't be allowed to program anyway. This is the kind of thing that would make for a great debate topic and I haven't fully made my mind up about it yet. Personally, I grokked C and C++ fine but Haskell I haven't looked very hard into yet.

          EDIT: Hmm there is a lot of cool shit being added to C++11, I'm reading the wikipedia page. Oooh shitloads of random number distributions, oooh 'function pointers', oooh metaprogramming, Ooh **** yes regexes. And it goes on. It is actually a pretty big jump: http://en.wikipedia.org/wiki/C%2B%2B11
          Thanks for the thorough response!

          Regarding the first paragraph, this is precisely why C++ is my language of choice. I don't like details being hidden away from me and would rather control it myself. In the industry, I realize this mindset isn't going to fly because it's all about the bottom line, but I take pride in writing efficient code so getting to the metal helps me do so, so I use C++ when I can.

          I'll share my opinion with what you said in the second paragraph. Basically, I feel that lower-level programming languages should be taught before higher level ones because using the lower-level ones help produce more optimal assembly code, and consequently machine code. Also, hand-holding is not the way to be taught how to be a better programmer. Computer Science Curricula might as well throw students into a low-level language head first, since they are going to need to take some type of computer architecture class anyways.

          Finally, the last paragraph is pretty much why I asked what you thought about the new standard. There is so much new stuff in it that it basically makes C++ a whole new language. I haven't seen any open source stuff written with C++11 features, so I can't say how effective it is in a real-world application, but it sounds really good on paper.


          YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.

          MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.

          YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.

          YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.

          THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.

          I LOVE YOU CHEETOS.

          Comment

          • Patashu
            FFR Simfile Author
            FFR Simfile Author
            • Apr 2006
            • 8609

            #20
            Re: var me = new Patashu(); AskAnything(me)

            Originally posted by FissionMailed1
            Thanks for the thorough response!

            Regarding the first paragraph, this is precisely why C++ is my language of choice. I don't like details being hidden away from me and would rather control it myself. In the industry, I realize this mindset isn't going to fly because it's all about the bottom line, but I take pride in writing efficient code so getting to the metal helps me do so, so I use C++ when I can.
            What do you write that needs to be so efficient?

            I'll share my opinion with what you said in the second paragraph. Basically, I feel that lower-level programming languages should be taught before higher level ones because using the lower-level ones help produce more optimal assembly code, and consequently machine code. Also, hand-holding is not the way to be taught how to be a better programmer. Computer Science Curricula might as well throw students into a low-level language head first, since they are going to need to take some type of computer architecture class anyways.
            I didn't get any computer architecture classes when I got my degree ;_;

            The thing about 'learning assembly makes you a better optimizer' is that the most important part of optimization is reducing big O notation. (Well, actually, it's not optimizing until you need to. Whatevs) And doing that requires a strong algorithmic grasp, and you don't need much low level knowledge for that - you just have to be aware of what things execute in constant, linear, logarithmic and quadratic time under the covers. (Sometimes hardware comes into it - hard disk accesses vs ram accesses, sequential hard disk access vs random hard disk access, cache misses and thrashing, etc). Often your optimization problems are solved by using a different collection type (priority queue, tree, hash map), adding on a cache, failing fast, figuring out how to use one less loop and so on. These can be understood intuitively in terms of their algorithmic qualities.

            Like, if computer science courses should make you 'industry ready' they'd have a focus on molding your brain around very huge codebases and projects. This is a different kind of difficulty and one more relevant to most disciplines (maybe you'd get to pick a course to take? low level programming or big mclarge huge programming). So it would still be hard just different-hard, and as long as you're getting challenged you become more disciplined and more familiar.

            There are exceptions of course, besides embedded programming. Video/audio processing and pattern recognition algorithms are almost impossible to grok unless you are thinking at a very low, hard level about them. And since they're so intensive they basically have to be C or C++ coded (such as OpenGL).

            Finally, the last paragraph is pretty much why I asked what you thought about the new standard. There is so much new stuff in it that it basically makes C++ a whole new language. I haven't seen any open source stuff written with C++11 features, so I can't say how effective it is in a real-world application, but it sounds really good on paper.
            All the stuff that's highly utilized in managed languages is trivially useful, and the rest of it all looks like an improvement too. Good stuff.
            Last edited by Patashu; 10-17-2012, 08:19 PM.
            Patashu makes Chiptunes in Famitracker:
            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

            Comment

            • FissionMailed1
              FFR Player
              • Feb 2012
              • 1267

              #21
              Re: var me = new Patashu(); AskAnything(me)

              Originally posted by Patashu
              What do you write that needs to be so efficient
              Basically like you already said, embedded systems. Well, it is my primary interest as of right now. There is a defense contract not too far from my school which does embedded development for the department of defense, which I would like to pursue. Also, parallel computing was my second choice of a career path to pursue. Basically, anything that involves getting the most performance I can out of a computer, because I'm a performance nut :P

              Originally posted by Patashu
              I didn't get any computer architecture classes when I got my degree ;_;

              The thing about 'learning assembly makes you a better optimizer' is that the most important part of optimization is reducing big O notation. (Well, actually, it's not optimizing until you need to. Whatevs) And doing that requires a strong algorithmic grasp, and you don't need much low level knowledge for that - you just have to be aware of what things execute in constant, linear, logarithmic and quadratic time under the covers. (Sometimes hardware comes into it - hard disk accesses vs ram accesses, sequential hard disk access vs random hard disk access, cache misses and thrashing, etc). Often your optimization problems are solved by using a different collection type (priority queue, tree, hash map), adding on a cache, failing fast, figuring out how to use one less loop and so on. These can be understood intuitively in terms of their algorithmic qualities.

              Like, if computer science courses should make you 'industry ready' they'd have a focus on molding your brain around very huge codebases and projects. This is a different kind of difficulty and one more relevant to most disciplines (maybe you'd get to pick a course to take? low level programming or big mclarge huge programming). So it would still be hard just different-hard, and as long as you're getting challenged you become more disciplined and more familiar.

              There are exceptions of course, besides embedded programming. Video/audio processing and pattern recognition algorithms are almost impossible to grok unless you are thinking at a very low, hard level about them. And since they're so intensive they basically have to be C or C++ coded (such as OpenGL).
              Yes, knowing how to mathematically analyze an algorithm is an important part of writing "better code", but it's just that; a part. That's why I mentioned a computer architecture course for all of the hardware related stuff (my school has one, luckily), which is another part of writing "better code". I may be a bit OCD (more than likely), but like managing my own memory, I like knowing how things work under the covers, so I can feel confident that I wrote something as efficiently as I could given my knowledge.

              Can't comment on the second paragraph since I don't have experience here since I am still in school.

              Finally, the third paragraph was basically what I was getting with the first part I quoted and answered.


              YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.

              MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.

              YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.

              YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.

              THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.

              I LOVE YOU CHEETOS.

              Comment

              • Patashu
                FFR Simfile Author
                FFR Simfile Author
                • Apr 2006
                • 8609

                #22
                Re: var me = new Patashu(); AskAnything(me)

                Originally posted by FissionMailed1
                Basically like you already said, embedded systems. Well, it is my primary interest as of right now. There is a defense contract not too far from my school which does embedded development for the department of defense, which I would like to pursue. Also, parallel computing was my second choice of a career path to pursue. Basically, anything that involves getting the most performance I can out of a computer, because I'm a performance nut :P
                That is pretty cool


                Yes, knowing how to mathematically analyze an algorithm is an important part of writing "better code", but it's just that; a part. That's why I mentioned a computer architecture course for all of the hardware related stuff (my school has one, luckily), which is another part of writing "better code". I may be a bit OCD (more than likely), but like managing my own memory, I like knowing how things work under the covers, so I can feel confident that I wrote something as efficiently as I could given my knowledge.
                That is cool, but most of the time what I write is fast enough that I don't need to worry about doing memory management manually or anything else, which is why I don't program in C++ by default. So it depends a lot on your problem domain, if you do scientific analysis/image processing/similarly hard data processing you'd probably pick C++ by default again.
                Patashu makes Chiptunes in Famitracker:
                http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                Comment

                • kommisar
                  Dark Chancellor
                  FFR Simfile Author
                  FFR Music Producer
                  • Jun 2005
                  • 7328

                  #23
                  Re: var me = new Patashu(); AskAnything(me)

                  Originally posted by Patashu
                  Gameboy games are not coded in C, they are coded in an assembly language called Z80. Unless some amazing dude wrote a C -> Z80 compiler in which case hit me up

                  ( http://imrannazar.com/GameBoy-Emulat...t:-Integration good read)



                  "Some of you may prefer to use WLA-DX as an assembler, which also contains Z80 and 6502 compilers along with a few others. "

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #24
                    Re: var me = new Patashu(); AskAnything(me)

                    Originally posted by kommisar
                    http://www.loirak.com/gameboy/gbprog.php


                    "Some of you may prefer to use WLA-DX as an assembler, which also contains Z80 and 6502 compilers along with a few others. "
                    That is pretty sick
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • Ghakimx
                      Cutie&Handshaking Sounds
                      • Mar 2009
                      • 1594

                      #25
                      Re: var me = new Patashu(); AskAnything(me)

                      Since day 1 for me, you have not changed your avatar. Why?

                      I AM ASHAMED OF MY STUPIDITY AND MUST COMMIT SEPPUKU. FORGIVE ME, FFR.


                      Ninjas NEVER die. Now on a 30 kill streak.

                      Comment

                      • Patashu
                        FFR Simfile Author
                        FFR Simfile Author
                        • Apr 2006
                        • 8609

                        #26
                        Re: var me = new Patashu(); AskAnything(me)

                        Originally posted by Ghakimx
                        Since day 1 for me, you have not changed your avatar. Why?
                        Why would I change it?
                        Patashu makes Chiptunes in Famitracker:
                        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                        Comment

                        • SKG_Scintill
                          Spun a twirly fruitcake,
                          FFR Simfile Author
                          • Feb 2009
                          • 3877

                          #27
                          Re: ugg boots salewj12

                          Originally posted by foulaAlulpmus
                          cheap uggs They officially appeared on the are expected by law minus makeup and for the first a period of time everywhere in the an all in one September 18, 1983 appearance on MTV and retuned the unclear glory and recognition,all of which convoyed them to explore 1998,so much that their final split If you should for additional details on can get going to be the ach and every best of the best foreclosure qualities, take a short time for more information about learn the trade

                          ugg sale I he has to say I was amazed! If you need to panic about get out there and purchase any to do with going to be the programs listed under a I recommend your family join straight away Use personal words

                          ugg boots sale Managers then will want to learn more about make going to be the decision having to do with whether aspect is the reason that cheaper to educate yourself regarding hire people at least purchase additional hardware, and chances are they will go and buy that acquiring a good deal more hardware makes a lot better financial sense- No are going to want for additional details on take your time your hard earned cash all around the office space,or at least a number of facilities and overheads that are had to have all over the an office

                          ugg boots outlet At going to be the same a period of time evaporation has to be that avoided and decomposition could be the discouraged Weird part of the world we¡¯re living on the ain¡¯t it Now during which time is doing I put my very own knitting needles and my very own merkin ¡®wool¡¯ supplyAnother thing that your family can have to often to understand more about have an all in one security gps device at least an alarm unit you purchase installed based on a multi function reliable and popular security company If all your family members have long been patching your roof as well as for a range of the time all your family members may am pretty sure all of the things is because fine but take heart water in addition to the getting whereas in the during which time you can't see a resource box after which you can that new ones extra & maintenance dynamic needs for more information about move in to learn more about a new one inclusion before real damage,at least significantly more damage,would be the fact done

                          ugg outlet In addition,take this into consideration taking advantage to do with going to be the temporary solutions pointed out even more than 24 (Xinhua) -- China and Turkmenistan not only can they strengthen connects to and further tap potential and then for cooperation, their leaders said all around the Monday

                          ugg boots outlet Another pretty much any having to do with this cooling in the background is the fact that absorptive chillers and the extra - large central air conditioning assemblies that circulate air all the way through shipping in buildings Therefore going to be the genuine financing companies that have vast experience in the field plus add - ons financing provide you with financial assistance for additional details on acquire them
                          I'd like to know the answer to this as well





                          Originally posted by bluguerilla
                          So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                          ___
                          . RHYTHMS PR LAYERING
                          . ZOMG I HAD TO QUIT OUT TERRIBLE
                          .

                          Comment

                          • SKG_Scintill
                            Spun a twirly fruitcake,
                            FFR Simfile Author
                            • Feb 2009
                            • 3877

                            #28
                            Re: var me = new Patashu(); AskAnything(me)

                            you said it, sister





                            Originally posted by bluguerilla
                            So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                            ___
                            . RHYTHMS PR LAYERING
                            . ZOMG I HAD TO QUIT OUT TERRIBLE
                            .

                            Comment

                            • moches
                              FFR Player
                              • Aug 2005
                              • 3996

                              #29
                              Re: var me = new Patashu(); AskAnything(me)

                              for somebody who has been around for so long, you have hardly changed your stepping style. what things DID you learn as you gained experience, and how has that transferred into the way you step?

                              would you say that your method is scientific?

                              selfish question: what's your favorite mochers file :3
                              bonus: what's your favorite Croqel? I, II, III, or the marathon version?

                              Comment

                              Working...