c = credit earning potential / hour
f = current money earned / hour
c/f = personal credit value
o = credits offered for subscription
p = price of subscription
o/p = utility
If o/p > c/f, then it is worth buying a subscription for the credit offer. If o/p < c/f, forget about it. XD
Thus, as the person wanting the subscription, your objective is to make the value of o/p greater than that of c/f, or in other words, your offered credit utility gain greater than their personal earning potential (assuming they don't spontaneously experience tremendous improvement). o_0
You have to take into account diminishing returns to utility, however. Getting 10,000 credits starting from nothing gives you far more utility than getting 10,000 credits from the 50,000 mark, and for the time being, there is no worth to credits if you've purchased all the songs and you have more than enough to play all the Secret songs. However, credits may have worth if you plan on hosting tournaments and you want additional incentive for people to join by offering multiple prizes.
You have to take into account diminishing returns to utility, however. Getting 10,000 credits starting from nothing gives you far more utility than getting 10,000 credits from the 50,000 mark, and for the time being, there is no worth to credits if you've purchased all the songs and you have more than enough to play all the Secret songs. However, credits may have worth if you plan on hosting tournaments and you want additional incentive for people to join by offering multiple prizes.
Hehe...yeah, I was considering adding that in, until I realized that it wouldn't be possible, since utility, which is subjective, would have to be factored in by the member. In any case, I doubt anyone knows the exact equation/model for their own assessment of return values.
Normally people's utility functions are concave in nature (usually modelled with ln() or sqrt() to get a general idea depending upon the nature of the variables used)
Goldenwind: Well I am going to be hosting a tournament here soon, and it'd be nice to have an overabundance of credits Basically anything over 50,000 (iirc) at the moment has no value other than for tournaments.
ieat: BTW just curious, what grade are you in? Not too many people fully understand utility and return lol
The next thread I see about FFR better be freakin' about the electric current that flows through a keyboard, and how much of an impact that could potentially have on the player's movements.
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