Sonic before the Sequel

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  • #1
    ⊙▃⊙
    FFR Simfile Author
    Bluearrowll
    • Nov 2007
    • 7376

    Re: Sonic before the Sequel

    This looks awesome! Will definitely take a look. Thanks for the post KgZ ##
    1st in Kommisar's 2009 SM Tournament
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    FMO AAA Count: 71
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    Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
    PS: Cool AAA's Terry
    - I Love You


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    - ieatyourlvllol

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    • #2
      FFR Player
      Cardman.
      • Jun 2012
      • 91

      Re: Sonic before the Sequel

      Wow, that music trailer was awesome! Thanks for sharing.
      Last edited by Cardman.; 08-8-2012, 07:32 PM. Reason: spelling fix
      www.youtube.com/cardmanajp

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      • #3
        Expect delays.
        FFR Simfile Author
        FFR Music Producer
        MarioNintendo
        • Mar 2008
        • 4188

        Re: Sonic before the Sequel

        WOW not only is the music fantastic, the game looks pretty legit fun too! Do we have permission to use these for FFR? ^_^
        Long live the arcade!

        Comment

        • #4
          FFR Simfile Author
          FFR Simfile Author
          Patashu
          • Apr 2006
          • 8609

          Re: Sonic before the Sequel

          sounds pretty cool!
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

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          • #5
            Owlbears Rock!
            Arntonach
            • Mar 2012
            • 2494

            Re: Sonic before the Sequel

            The framerate seems to have taken a hit and the physics seen to be floatier than before. Kinda sad that the Perilous Paradise glitch isn't fixed. Even so, that zone needs a revamp bad.

            Other that that, the game's pretty fun. It does more than just an average rom hack at least and the bosses are incredibly enjoyable.

            It would be nice to get a mirror for the ost though super please?
            pack of hard stuffs

            pack of my stuffs

            Comment

            • #6
              lil j the bad b-word
              JurseyRider734
              • Aug 2003
              • 7511

              Re: Sonic before the Sequel

              luv'd this 1
              Originally posted by Arch0wl
              I'd better be considering I own roughly six textbooks on logic and have taken courses involving its extensive use

              Originally posted by Afrobean
              Originally Posted by JurseyRider734
              the fact that you're resorting to threatening physical violence says a lot anyway.
              Just that you're a piece of shit who can't see reason and instead deserves a fucking beating.

              Comment

              • #7
                Dark Chancellor
                FFR Simfile Author
                FFR Music Producer
                kommisar
                • Jun 2005
                • 7328

                Re: Sonic before the Sequel

                so as someone who whored the shit out of sonic games as a child, I quite enjoyed this. Much better than sonic 4 on xbox live arcade.

                The level designs were great and really brought me back. The soundtrack was awesome (aside from that awful dubstep song, I'm still not cool with that haha) and really complimented the game.

                I do have some complaints though

                First of all, there's no pause button. I'm basically expected to beat the whole game in one sitting which is what I had to do.

                The bosses had the right idea, but some of the designs were just awful. They progressively got better but visually it was a bit of an eyesore

                The cutscenes this game probably could've gone without. I realize it's a fan-made game, but they look like a cheezy sonic amv on youtube or something out of vgdc.

                The street fighter enemies in one stage were a laugh and a half, but the spedup hadouken voices got really annoying after a while.

                There's a whole cast of music artists, yet there are still some kirby super star songs being used? I don't get it.

                The invincibility lasts a tad too long, as well as the special stages (not a big deal though)


                Basically my review of the game

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                • #8
                  Dark Chancellor
                  FFR Simfile Author
                  FFR Music Producer
                  kommisar
                  • Jun 2005
                  • 7328

                  Re: Sonic before the Sequel

                  oh awesome.


                  would be cool to have a menu that tells you what key does what though

                  Comment

                  • #9
                    FFR Player
                    Cyr
                    • Apr 2011
                    • 160

                    Re: Sonic before the Sequel

                    This looks pretty nice *-* I love old Sonic, can't wait to give it a try

                    Comment

                    • #10
                      Owlbears Rock!
                      Arntonach
                      • Mar 2012
                      • 2494

                      Re: Sonic before the Sequel

                      I'd post this on Sonic Retro, but I'm not going to waste my trial by bitching.

                      After delving deeper into the game, I find that it's very hard to speed run well; first runthrough was okay, but after playing it a few times, the game got harder for some reason.

                      Physics were a little odd too in regards to hitting enemies, mainly bosses. Hitting a robot will accelerate you if you don't go through it, causing Tails to fly up into the stratosphere on the second boss if you keep hitting it on top of it, for example. Bosses also tend to cause you to fly off at odd angles, which can cause some unfair kills against a few bosses (Rocky Ride's for example).

                      Other than that, I'm sorry if my rambling felt cruel.
                      pack of hard stuffs

                      pack of my stuffs

                      Comment

                      • #11
                        Snivy! Dohoho!
                        FFR Simfile Author
                        Charu
                        • Mar 2006
                        • 6263

                        Re: Sonic before the Sequel

                        For a non-commercial game made by a group of fans in their spare time. This is actually pretty good.

                        The physics are kind of wonky though, hoping to see them fix up this game of theirs. I really like the presentation the game offers with its visuals and of course, the soundtrack.


                        Originally posted by JohnRedWolf87
                        Charu the red-nosed Snivy
                        Had a very shiny nose
                        And if you ever saw it
                        You could even say it glows

                        All of the other Snivies
                        Used to laugh and call him names
                        They never let poor Charu
                        Join in any Snivy games

                        (Click the arrow to see the rest)


                        Originally posted by Vendetta21
                        All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

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