COD6 aka MW2 : Sign In

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  • DigitalS3r4ph
    FFR Simfile Author
    FFR Simfile Author
    • Mar 2007
    • 984

    #31
    Re: COD6 aka MW2 : Sign In

    CoD 2 'was' released on the 360 you know...

    And yeah, although CoD wasn't released for consoles, a download code for the game will be available to those who preorder the hardened and prestige editions of MW2.

    Treyarch is a piece of **** by the way. COD 3/WAW and all of their stupid spin-offs are an insult to IW's lineup.

    BTW, gamertag is Digitalseraph. I'll see you online kids.

    PM me if you find the secret.

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    • evilbutterfly
      FFR Player
      • Apr 2003
      • 5784

      #32
      Re: COD6 aka MW2 : Sign In

      Having been on both sides of the console vs PC argument, let me say this: I used to love PC gaming because keyboard/mouse gave you much more precision. I still agree that this is the absolute best way to go for certain games. RTS hands down is better on PC. Certain FPS games (eg: Battlefield 2, original Ghost Recon) are MUCH better on PC because you have a lot more things you need to do. Those types of games generally have RTS-style elements to them, and I think it goes back to why RTS games are so good on PC vs console. However, Mal's point about worrying about computer specs is exactly why I love console gaming now. Once I got used to using my thumbs and joysticks instead of other fingers on mouse/keyboard, I got to where I love consoles. And as someone else pointed out, it's a hell of a lot harder to hack a 360 than a computer.

      Now, back on topic:

      Treyarch is a piece of **** by the way. COD 3/WAW and all of their stupid spin-offs are an insult to IW's lineup.
      I'll ask again, why do people hate WaW? I haven't played CoD 3, so I wouldn't know about that, but what is the issue with WaW? I definitely prefer MW's campaign and storyline, but I think that's more of an issue with how hard it is to tell a compelling WW2 story than that Treyarch screwed it up. Aside from that, don't they use the same damn engine? How much could they have possibly screwed up? Somebody please explain this to me.
      So I've gone completely slack-ass and haven't done any work on creating games. =(

      In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

      So now I'm on Twitter @NoahWright.
      And I write the blog for their website.

      Plus I do cool programming in-house that you'll never see. =O

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