Super Smash Brothers Brawl

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • tsugomaru
    FFR Player
    • Aug 2004
    • 3962

    #2101
    Re: Super Smash Brothers Brawl

    Originally posted by l2awr
    Why do ignorant people talk about stuff they don't have knowledge on?
    Maybe you shouldn't say anything.

    ~Tsugomaru
    Originally posted by Hiluluk
    WHEN do you think people die...?
    When their heart is pierced by a bullet from a pistol...? No.
    When they succumb to an incurable disease...? No.
    When they drink soup made with a poisonous mushroom...? NO!!!
    IT'S WHEN A PERSON IS FORGOTTEN...!!!

    Comment

    • l2awr
      FFR Player
      • Jun 2005
      • 523

      #2102
      Re: Super Smash Brothers Brawl

      Originally posted by tsugomaru
      Maybe you shouldn't say anything.

      ~Tsugomaru
      Maybe you should learn about what your talking about before spreading your ignorance.

      Comment

      • plasmix
        FFR Player
        • Jun 2003
        • 3639

        #2103
        Re: Super Smash Brothers Brawl

        I really really really don't like the OoT Medley. Like almost all medleys, it takes every single tune out of context and the whole thing is just sloppily put together. And it sounds horribly cheesy. The arrangement for Song of Storms is much better, although it still suffers a little from too much instrumentation.

        I like the rest of the music in the game though. (e.g. **** YEAH METAKNIGHT)

        Comment

        • tsugomaru
          FFR Player
          • Aug 2004
          • 3962

          #2104
          Re: Super Smash Brothers Brawl

          Originally posted by l2awr
          Maybe you should learn about what your talking about before spreading your ignorance.
          Yup.

          ~Tsugomaru
          Originally posted by Hiluluk
          WHEN do you think people die...?
          When their heart is pierced by a bullet from a pistol...? No.
          When they succumb to an incurable disease...? No.
          When they drink soup made with a poisonous mushroom...? NO!!!
          IT'S WHEN A PERSON IS FORGOTTEN...!!!

          Comment

          • Eyoshi
            Certified Calendarwhore
            • Nov 2004
            • 1044

            #2105
            Re: Super Smash Brothers Brawl

            I'm kind of disappointed that nobody mentioned the

            Brawl version of the opening for Melee

            Sort of abrupt at the beginning, but I love it.

            Oh, baby. It comes from a game that I've never heard of, but what a gem.

            Shin Onigashima
            Last edited by Eyoshi; 02-26-2008, 10:43 PM.

            Comment

            • Dark Sonic
              FFR Player
              • Jul 2007
              • 26

              #2106
              Re: Super Smash Brothers Brawl

              Actually, I wasn't really too keen on the opening theme song. Don't get me wrong, I love it, it just doesn't have the punch that the previous two opening songs did, in my opinion.

              Comment

              • Afrobean
                Admiral in the Red Army
                • Dec 2003
                • 13262

                #2107
                Re: Super Smash Brothers Brawl

                Originally posted by l2awr
                Why do ignorant people talk about stuff they don't have knowledge on?
                It's called speculation, you jerk. Almost this entire thread is speculation. In fact, even now, most of it REMAINS speculation, and even in the coming weeks when it actually comes out stateside, I would venture to say that it will remain composed largely of speculation still.

                Oh and by the way, there are only two "ignorant" things of my post. First, there is the fact that I didn't understand that some characters could wall cling indefinitely, mostly because I know that them having that power would be very cheap and I wouldn't expect the designers to shoot themselves in the collective foot like that. But now I know how it is. The second thing is my questioning, saying that I had thought that all characters gained an ability like this. But now I know how it is.

                How can you call someone ignorant when they're learning? And really, how am I supposed to learn things about a game I have never played? I'm going to ask questions and talk about it. Duh.

                Originally posted by DoctorSerpentine
                I agree.
                Wow you're so right I definitely care what you think.

                ps that Melee opening song is missing the high pitched tweedling. You know what I'm talking about.

                EDIT: from the escapist article someone linked to:
                an exploiter is just another person who simply wants to win more than you do.
                And they seriously tried to justify it that way. I guess hackers in online games just "want to win more than you do" too. So they deserve it? Also, the article said short hopping was an error of programming. Is this correct? I'd say a good sign of it being an intended function of gameplay would be it being present in Brawl.
                Last edited by Afrobean; 02-26-2008, 11:00 PM.

                Comment

                • Squeek
                  let it snow~
                  • Jan 2004
                  • 14444

                  #2108
                  Re: Super Smash Brothers Brawl

                  Short hopping isn't a glitch. It's in the official moveslist for Brawl.

                  Comment

                  • think13
                    FFR Player
                    • Oct 2006
                    • 21

                    #2109
                    Re: Super Smash Brothers Brawl

                    An interesting exploit has been found in the Japanese version of Brawl where you can perform a back aerial attack (called a 'bair'), while moving forward. While dashing right, quickly press the left, jump, right, A. It probably works with the c stick as well.

                    Some other interesting things have been found as well. At least two of the characters can perform an infinite number of jumps without hitting the ground.

                    For more interesting stuff: http://www.wifiwars.com/?q=node/174&page=0%2C0

                    Comment

                    • travman301
                      #swagdog
                      • Mar 2004
                      • 2641

                      #2110
                      Re: Super Smash Brothers Brawl

                      Originally posted by think13
                      An interesting exploit has been found in the Japanese version of Brawl where you can perform a back aerial attack (called a 'bair'), while moving forward. While dashing right, quickly press the left, jump, right, A. It probably works with the c stick as well.

                      Some other interesting things have been found as well. At least two of the characters can perform an infinite number of jumps without hitting the ground.

                      For more interesting stuff: http://www.wifiwars.com/?q=node/174&page=0%2C0
                      I wish people would just enjoy the game rather than seeking out these useless exploits.

                      Edit: I just watched through them, and they don't have a pratical use. Snakes "infinite" jump is easily broken, and Kirby's and Bowsers are useless. These people are streching for "glitches".
                      Last edited by travman301; 02-27-2008, 12:50 AM.

                      Comment

                      • Afrobean
                        Admiral in the Red Army
                        • Dec 2003
                        • 13262

                        #2111
                        Re: Super Smash Brothers Brawl

                        Originally posted by think13
                        An interesting exploit has been found in the Japanese version of Brawl where you can perform a back aerial attack (called a 'bair'), while moving forward. While dashing right, quickly press the left, jump, right, A. It probably works with the c stick as well.
                        Does this really matter?

                        Also: I think I do this stuff all the time. Back air attacks while moving forward. Pikachu's back air attack is **** in Melee so I don't use it as much, but I know for sure I did it ALL the time in N64.

                        Some other interesting things have been found as well. At least two of the characters can perform an infinite number of jumps without hitting the ground.
                        Does this really matter?

                        All characters should be able to get back to the stage anyway. The distance of their jumps should be enough that they can make it back to the level from the farthest to the side possible without dying.

                        If you're worried about them abusing it to fight, I say: why worry? They could just jump ANYWAY, and them having to constantly do this just to never touch the ground for some reason is just wasted effort mostly.

                        None of this is a big deal, and those of them which could potentially be a problem if people choose to be bastards (like Falco's infinite shot), a simple following of an unwritten rule of "don't cheat" would cover it effectively.

                        EDIT: giga jigglypuff is rofl
                        Last edited by Afrobean; 02-27-2008, 01:01 AM.

                        Comment

                        • Telvanni_guard
                          FFR Player
                          • Jun 2005
                          • 1031

                          #2112
                          Re: Super Smash Brothers Brawl

                          Can't you recover out of the infinite laser or does the stun block you from doing any recovery moves?

                          Be that a dodge, an Up Air, etc.

                          Comment

                          • ducky285
                            FFR Player
                            • Oct 2005
                            • 1388

                            #2113
                            Re: Super Smash Brothers Brawl

                            Originally posted by Afrobean
                            Also: I think I do this stuff all the time. Back air attacks while moving forward. Pikachu's back air attack is **** in Melee so I don't use it as much, but I know for sure I did it ALL the time in N64.
                            The idea is you do a back air while having full forward momentum. It might mean **** for Pikachu, but characters like Samus and Yoshi with very good back airs can benefit from it as it gives them quicker and more effective use of the move.
                            Quack quack quack

                            Comment

                            • Afrobean
                              Admiral in the Red Army
                              • Dec 2003
                              • 13262

                              #2114
                              Re: Super Smash Brothers Brawl

                              Originally posted by ducky285
                              The idea is you do a back air while having full forward momentum. It might mean **** for Pikachu, but characters like Samus and Yoshi with very good back airs can benefit from it as it gives them quicker and more effective use of the move.
                              Like I said, I haven't done it much since N64, but is there really that much loss of momentum?

                              Comment

                              • ducky285
                                FFR Player
                                • Oct 2005
                                • 1388

                                #2115
                                Re: Super Smash Brothers Brawl

                                I know there's a large loss of momentum if you try that in Melee since it'll treat your jump as a regular backward jump that has less momentum than a forward jump by default, but I haven't played 64 in a while so I can't say.
                                Quack quack quack

                                Comment

                                Working...