TWG CLXVII Game Thread How Was Awakening Reviewed

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    I feel kind of bad for continuing to throw that one in your face because there isn't really anything you can say against it but it's important to note.

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by DarkManticoreX2
    The two town who share a chat were not given each other's alignment. They weren't green masons.
    That is a good point. That does make them less powerful. 5 v 1 isn't crazy to consider but it still doesn't make sense that town would have the role blocker.

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Could consider wolves having powers without actions as well but the only one I can think of is godfather and we already know that there are no powers that change the appearance of alignments.

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  • DarkManticoreX2
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    The two town who share a chat were not given each other's alignment. They weren't green masons.

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Correction: 7 town roles vs. 1 wolf role. Counted neighbors as one there

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    That 4/5 with no wolving isn't considering the 3 dead prs that we had (2 without powers but being able to confirm each other is a big deal). Looking at it with those in mind we have 6 town roles vs. 1 wolf role which doesn't seem right especially with a role blocker in town's court.

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  • DarkManticoreX2
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Originally posted by tiloco217
    Donnel is overpowered as fuck and I have a really strong medic role to keep him alive. Adding John Doe, another investigative, you, and neighbors is A LOT of power for town.
    While I agree with this, if I believe your mystic result, 4/5 with no wolving seems about right for town.

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Also having a town sided role blocking ability doesn't make sense when mafia have a max of one power if we assume that all prs claimed currently are town.

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    To clarify it's not too many powers used it's too much strength for all the prs to be town

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Donnel is overpowered as fuck and I have a really strong medic role to keep him alive. Adding John Doe, another investigative, you, and neighbors is A LOT of power for town.

    Leave a comment:


  • DarkManticoreX2
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    How do we have too many PR claims with 4/5 and a hypothetical missed wolving

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    but in all seriousness I literally just gave some thoughts on the game

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    no

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  • Soundwave-
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    Tiloco. Can you do anything but say you supposedly read town even though there's significant contention in that regard and clear people who we can't really be affording to clear at this point?

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  • tiloco217
    replied
    Re: TWG CLXVII Game Thread How Was Awakening Reviewed

    My mafia circle right now is Manti, Sound, WV out of POE.

    Ind is still clear
    Xiz is still clear
    MML is the only one I would considering subbing into the mafia circle but he's been trending up recently imo. I've had a hard time reading him this game tbh.

    I think Manti is the most likely to be mafia just because we have to many pr claims. I wouldn't be surprised if he just had his exact role but mafia aligned.

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